Player Matchup

Bellona
Bellona
CaNaRiO_CrAcK17
Bellona
Level 9
God Stats
6W - 5L
1,595 SR
Queue Stats
7W - 10L
1,383 Elo+
Party 1
Artemis
Artemis
ErikGca
Artemis
Level 15
God Stats
6W - 6L
1,393 SR
Queue Stats
14W - 21L
1,298 Elo+
Party 1
Cthulhu
Cthulhu
Mr_KyuinFuiPM24
Cthulhu
Level 18
God Stats
4W - 10L
1,275 SR
Queue Stats
18W - 29L
1,267 Elo+
Party 1
Arachne
Arachne
Trokart
Arachne
Level 16
God Stats
12W - 12L
1,472 SR
Queue Stats
18W - 19L
1,345 Elo+
Party 1
Ah Puch
Ah Puch
jamiegch10
Ah Puch
Level 15
God Stats
8W - 9L
1,555 SR
Queue Stats
17W - 19L
1,349 Elo+
Party 1
Team Averages
Level 15
1,458 SR
1,328 Elo+

VS

Team Averages
Level 23
1,473 SR
1,395 Elo+
Cthulhu
Cthulhu
Bloo__Kazoo
Cthulhu
Level 25
God Stats
10W - 7L
1,609 SR
Queue Stats
148W - 153L
1,424 Elo+
Solo
Ullr
Ullr
Paladin Animo
Ullr
Level 28
God Stats
2W - 3L
1,304 SR
Queue Stats
94W - 103L
1,429 Elo+
Party 2
Hachiman
Hachiman
Vaelani
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,485 Elo+
Party 2
Nox
Nox
Zottig Vogel
Nox
Level 40
God Stats
3W - 3L
1,452 SR
Queue Stats
213W - 195L
1,503 Elo+
Party 2
Ares
Ares
yeetm3
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
10,330
430
4,919
15,998
10,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
ErikGca
Artemis
17
4 / 2 / 7
11,487
479
11,236
10,079
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 12
10,685
445
7,153
10,014
8,336
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Trokart
Arachne
20
14 / 3 / 2
14,603
608
15,984
15,441
8,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
jamiegch10
Ah Puch
20
8 / 3 / 2
13,030
543
14,623
15,745
7,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloo__Kazoo
Cthulhu
18
2 / 9 / 1
11,230
468
10,409
20,444
21,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 7 / 1
9,893
412
6,396
16,229
6,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Vaelani
Hachiman
18
5 / 5 / 2
11,290
470
9,918
15,036
6,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
3 / 4 / 6
11,587
483
9,553
12,986
11,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ares
yeetm3
Ares
8
0 / 5 / 0
7,450
310
1,495
8,462
4,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
29
Kills
12
13
Deaths
30
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bloo__Kazoo
Cthulhu
2
9
1
0.28
W
2
4
6
1.25
W
Artemis
ErikGca
Artemis
4
2
7
3.75
W
1
1
12
7
L
2
7
1
0.36
W
Arachne
Trokart
Arachne
14
3
2
5
L
Hachiman
Vaelani
Hachiman
5
5
2
1.2
L
3
4
6
1.5
W
Ah Puch
jamiegch10
Ah Puch
8
3
2
3
L
Ares
yeetm3
Ares
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,915
Damage
37,771
67,277
Taken
73,157
37,558
Mitigated
49,867
16,740
Healing
14,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bloo__Kazoo
Cthulhu
10,409
547
198
3,232
20,444
21,964
238
4,534
15,910
58,035
0
W
4,919
1,806
0
68
15,998
10,074
896
3,801
11,707
0
34,047
W
Artemis
ErikGca
Artemis
11,236
6,538
0
2,971
10,079
3,738
1,340
5,841
3,646
0
63,563
W
7,153
196
0
3,014
10,014
8,336
1,454
4,116
5,652
37,076
0
L
6,396
807
0
2,994
16,229
6,617
70
2,931
13,298
0
49,940
W
Arachne
Trokart
Arachne
15,984
10,179
0
4,235
15,441
8,379
2,468
1,162
14,101
0
113,622
L
Hachiman
Vaelani
Hachiman
9,918
4,427
267
2,742
15,036
6,198
1,575
6,693
8,343
0
61,120
L
9,553
647
0
3,541
12,986
11,032
1,097
5,145
7,841
52,709
0
W
Ah Puch
jamiegch10
Ah Puch
14,623
1,066
154
6,298
15,745
7,031
3,449
4,653
10,714
83,949
0
L
Ares
yeetm3
Ares
1,495
126
0
1,702
8,462
4,056
61
2,473
5,989
12,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,135
Gold Earned
51,450
521
Minions Killed
460
0
Camps Cleared
0
2,331,452
Distance Traveled
1,845,817
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,230
468
126
5
0
388,778
0
W
Bellona
10,330
430
56
2
0
507,370
0
W
Artemis
11,487
479
109
5
0
452,419
0
W
Cthulhu
10,685
445
40
2
0
437,601
5
L
Ullr
9,893
412
97
4
0
372,678
0
W
Arachne
14,603
608
159
7
0
564,245
0
L
Hachiman
11,290
470
117
5
0
437,866
0
L
Nox
11,587
483
104
4
0
432,113
0
W
Ah Puch
13,030
543
157
7
0
369,817
0
L
Ares
7,450
310
16
1
0
214,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role