Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Cestrin
Chang'e
Level 109
God Stats
6W - 6L
1,570 SR
Queue Stats
431W - 469L
1,442 Elo+
Solo
Nike
Nike
KMGP
Nike
Level 124
God Stats
4W - 1L
1,499 SR
Queue Stats
120W - 141L
1,477 Elo+
Solo
Janus
Janus
Rathalos Matoi
Janus
Level 106
God Stats
1W - 4L
1,789 SR
Queue Stats
90W - 75L
1,457 Elo+
Party 2
Bellona
Bellona
tifredioux24110
Bellona
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
519W - 506L
1,489 Elo+
Solo
Team Averages
Level 111
1,572 SR
1,473 Elo+

VS

Team Averages
Level 72
1,480 SR
1,491 Elo+
Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Manu_MataGuiris-
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,614 Elo+
Solo
Fenrir
Fenrir
SanykaSokol
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,399 Elo+
Party 1
Ao Kuang
Ao Kuang
Sparringnome93
Ao Kuang
Level 85
God Stats
12W - 13L
1,399 SR
Queue Stats
820W - 845L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 3 / 14
8,737
971
10,343
9,586
5,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Cestrin
Chang'e
16
3 / 1 / 18
9,010
1,001
10,119
9,148
6,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nike
KMGP
Nike
15
6 / 1 / 13
9,383
1,043
6,252
12,424
11,331
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
9 / 2 / 10
9,609
1,068
14,353
6,237
3,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 5 / 13
8,262
918
6,197
11,666
10,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 2 / 2
7,639
849
3,879
14,663
8,903
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
 
Baba Yaga
13
1 / 5 / 7
7,169
797
13,151
8,478
3,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 7 / 3
6,721
747
3,118
10,742
4,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
9
0 / 8 / 6
6,042
671
5,472
10,161
3,953
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Ao Kuang
15
3 / 5 / 2
7,635
848
4,396
9,102
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
29
27
Kills
9
12
Deaths
27
68
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
3
14
4.33
L
Horus
 
Horus
3
2
2
2
L
Baba Yaga
 
Baba Yaga
1
5
7
0.9
W
Chang'e
Cestrin
Chang'e
3
1
18
12
W
Nike
KMGP
Nike
6
1
13
12.5
L
2
7
3
0.5
W
9
2
10
7
L
Fenrir
0
8
6
0.38
L
Ao Kuang
3
5
2
0.8
W
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,264
Damage
30,016
49,061
Taken
53,146
36,941
Mitigated
24,612
19,651
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,343
6,300
219
1,442
9,586
5,139
2,153
3,340
6,246
0
21,560
L
Horus
 
Horus
3,879
1,647
1,334
6,615
14,663
8,903
0
5,630
9,033
0
8,943
L
Baba Yaga
 
Baba Yaga
13,151
556
0
2,064
8,478
3,712
0
4,242
4,236
25,031
0
W
Chang'e
Cestrin
Chang'e
10,119
2,231
5,143
4,039
9,148
6,690
1,660
5,018
4,130
22,807
0
W
Nike
KMGP
Nike
6,252
588
1,905
2,789
12,424
11,331
46
4,632
7,792
114
12,244
L
3,118
969
441
1,549
10,742
4,243
0
4,207
6,535
0
9,128
W
14,353
724
902
884
6,237
3,024
898
1,926
4,311
26,494
0
L
Fenrir
5,472
1,094
68
956
10,161
3,953
0
4,248
5,913
0
6,714
L
Ao Kuang
4,396
1,438
1,163
1,922
9,102
3,801
0
6,145
2,957
12,135
0
W
6,197
1,269
927
1,401
11,666
10,757
376
2,631
9,035
0
14,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,001
Gold Earned
35,206
95
Minions Killed
57
0
Camps Cleared
0
893,098
Distance Traveled
797,115
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,737
971
14
2
0
168,335
0
L
Horus
7,639
849
12
1
0
165,358
1
L
Baba Yaga
7,169
797
21
2
0
139,366
1
W
Chang'e
9,010
1,001
23
3
0
190,363
1
W
Nike
9,383
1,043
18
2
0
175,544
1
L
Apollo
6,721
747
9
1
0
160,367
0
W
Janus
9,609
1,068
32
4
0
166,052
0
L
Fenrir
6,042
671
1
0
0
172,986
1
L
Ao Kuang
7,635
848
14
2
0
159,038
1
W
Bellona
8,262
918
8
1
0
192,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role