Player Matchup

Ymir
Ymir
BloodPerc
Ymir
Level 14
God Stats
1W - 2L
1,471 SR
Queue Stats
5W - 6L
1,421 Elo+
Solo
Thoth
Thoth
IceKoldKlips
Thoth
Level 28
God Stats
1W - 1L
1,851 SR
Queue Stats
22W - 18L
1,584 Elo+
Solo
Chiron
Chiron
castellanos220
Chiron
Level 28
God Stats
50W - 46L
1,555 SR
Queue Stats
167W - 170L
1,563 Elo+
Solo
Bellona
Bellona
gameoverrmanuk
Bellona
Level 25
God Stats
48W - 57L
1,552 SR
Queue Stats
77W - 94L
1,504 Elo+
Solo
Nemesis
Nemesis
muhammadwally
Nemesis
Level 15
God Stats
10W - 7L
1,457 SR
Queue Stats
73W - 71L
1,628 Elo+
Solo
Team Averages
Level 22
1,577 SR
1,540 Elo+

VS

Team Averages
Level 19
1,379 SR
1,515 Elo+
Poseidon
Poseidon
AbsoluteZero1909
Poseidon
Level 29
God Stats
7W - 9L
1,097 SR
Queue Stats
133W - 133L
1,434 Elo+
Solo
Artemis
Artemis
Anubis_Joestar
Artemis
Level 26
God Stats
0W - 2L
1,308 SR
Queue Stats
160W - 165L
1,456 Elo+
Solo
Apollo
Apollo
PvtSaltShaker
Apollo
Level 28
God Stats
6W - 10L
1,490 SR
Queue Stats
131W - 113L
1,666 Elo+
Solo
Ares
Ares
XinguzeraSEP
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,446 Elo+
Solo
Hel
Hel
shaddy42
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 1 / 4
5,745
575
2,085
6,116
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
3 / 0 / 3
6,324
632
2,524
3,042
827
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
4 / 0 / 2
5,768
577
7,030
4,388
1,278
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 0
5,397
540
2,048
6,719
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
10
5 / 0 / 0
5,929
593
4,405
4,842
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,492
449
2,451
5,960
1,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 0
4,588
459
3,983
5,110
1,427
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 0 / 0
5,833
583
2,560
5,450
1,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 3 / 0
3,870
387
1,020
5,315
2,293
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 4 / 0
3,655
366
127
4,139
803
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
13
Kills
2
2
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
1
0
1
W
Ymir
1
1
4
3
W
3
0
3
4.5
L
1
0
0
1
L
0
3
0
0
W
4
0
2
5
W
0
1
0
0
W
Nemesis
5
0
0
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,092
Damage
10,141
25,107
Taken
25,974
11,849
Mitigated
7,826
8,424
Healing
5,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,451
625
0
886
5,960
1,750
0
1,377
4,583
19,080
0
L
3,983
808
0
364
5,110
1,427
0
1,032
4,078
0
25,384
W
Ymir
2,085
374
0
1,160
6,116
2,714
6
601
5,515
16,488
0
W
2,524
208
0
938
3,042
827
362
395
2,647
32,615
0
L
2,560
2,006
0
3,266
5,450
1,553
1,088
232
5,218
0
31,152
L
1,020
0
0
903
5,315
2,293
0
777
4,538
5,744
0
W
7,030
2,008
907
1,649
4,388
1,278
686
546
3,842
0
32,068
W
2,048
833
0
3,028
6,719
5,479
48
0
6,719
3,339
22,711
W
Nemesis
4,405
2,344
0
742
4,842
1,551
0
2,056
2,786
0
30,788
L
127
0
0
98
4,139
803
0
1,423
2,716
1,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,163
Gold Earned
22,438
285
Minions Killed
164
0
Camps Cleared
0
849,820
Distance Traveled
747,397
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
4,492
449
35
4
0
131,641
0
L
Artemis
4,588
459
42
4
0
159,907
0
W
Ymir
5,745
575
30
3
0
176,181
0
W
Thoth
6,324
632
78
8
0
168,978
4
L
Apollo
5,833
583
80
8
0
157,865
2
L
Ares
3,870
387
7
1
0
160,234
0
W
Chiron
5,768
577
56
6
0
156,134
1
W
Bellona
5,397
540
61
6
0
141,733
1
W
Nemesis
5,929
593
60
6
0
206,794
0
L
Hel
3,655
366
0
0
0
137,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role