Player Matchup

Apollo
Apollo
 
Apollo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Marcaok
Janus
Level 160
God Stats
8W - 1L
1,634 SR
Queue Stats
287W - 292L
1,477 Elo+
Solo
Fenrir
Fenrir
fondattu
Fenrir
Level 95
God Stats
1W - 1L
1,285 SR
Queue Stats
86W - 87L
1,429 Elo+
Solo
Team Averages
Level 118
1,473 SR
1,469 Elo+

VS

Team Averages
Level 50
1,399 SR
1,447 Elo+
Raijin
Raijin
Calvitoharri
Raijin
Level 79
God Stats
6W - 13L
1,507 SR
Queue Stats
126W - 157L
1,466 Elo+
Solo
Bakasura
Bakasura
Hunt Dg
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,310 Elo+
Solo
Bacchus
Bacchus
LegalizeJah
Bacchus
Level 66
God Stats
0W - 1L
1,189 SR
Queue Stats
21W - 15L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
6 / 0 / 5
8,406
841
7,360
4,397
1,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Marcaok
Janus
10
2 / 1 / 5
7,068
707
4,587
3,832
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
fondattu
Fenrir
11
4 / 1 / 5
8,102
810
4,352
6,743
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
2 / 3 / 0
6,896
690
5,641
10,480
6,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Hunt Dg
Bakasura
5
0 / 8 / 0
5,309
531
353
6,541
1,863
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
LegalizeJah
Bacchus
8
0 / 2 / 1
5,693
569
1,911
4,779
2,417
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
12
Kills
2
2
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
5
8.5
L
Raijin
2
3
0
0.67
L
Bakasura
Hunt Dg
Bakasura
0
8
0
0
L
Bacchus
LegalizeJah
Bacchus
0
2
1
0.25
W
Janus
Marcaok
Janus
2
1
5
4.5
W
Fenrir
fondattu
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,299
Damage
7,905
14,972
Taken
21,800
7,299
Mitigated
10,421
4,016
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,360
4,993
0
1,163
4,397
1,436
2,208
2,242
2,013
0
29,473
L
Raijin
5,641
772
0
2,174
10,480
6,141
0
2,067
8,233
30,307
0
L
Bakasura
Hunt Dg
Bakasura
353
267
0
60
6,541
1,863
48
1,139
5,274
0
992
L
Bacchus
LegalizeJah
Bacchus
1,911
74
156
1,654
4,779
2,417
0
969
3,706
6,721
0
W
Janus
Marcaok
Janus
4,587
373
0
1,558
3,832
1,112
320
2,152
1,530
24,794
0
W
Fenrir
fondattu
Fenrir
4,352
1,912
0
1,295
6,743
4,751
255
2,656
3,877
0
12,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,576
Gold Earned
17,898
113
Minions Killed
83
0
Camps Cleared
0
550,818
Distance Traveled
428,784
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,406
841
48
5
0
166,826
0
L
Raijin
6,896
690
72
7
0
167,525
1
L
Bakasura
5,309
531
1
0
0
120,130
4
L
Bacchus
5,693
569
10
1
0
141,129
2
W
Janus
7,068
707
44
4
0
191,302
3
W
Fenrir
8,102
810
21
2
0
192,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role