Player Matchup

Bacchus
Bacchus
Bronze III
CallMeTerry
Bacchus
Bronze III
Level 62
God Stats
2W - 1L
1,865 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
I Brandon l
Gilgamesh
Silver II
Level 98
God Stats
10W - 4L
1,570 SR
Queue Stats
46W - 57L
1,121 MMR
Party 1
Scylla
Scylla
Bronze III
KrunkOnDubZ
Scylla
Bronze III
Level 60
God Stats
1W - 1L
1,330 SR
Queue Stats
17W - 22L
1,223 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 73
1,588 SR
1,281 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 92
1,406 SR
1,155 MMR
Nike
Nike
Silver III
ASAPCoachie
Nike
Silver III
Level 107
God Stats
0W - 5L
1,430 SR
Queue Stats
191W - 238L
960 MMR
Solo
Arachne
Arachne
Gold V
BanProdigy
Arachne
Gold V
Level 67
God Stats
0W - 2L
1,352 SR
Queue Stats
176W - 204L
1,253 MMR
Solo
Kukulkan
Kukulkan
Silver I
BubbyGhost
Kukulkan
Silver I
Level 101
God Stats
7W - 15L
1,435 SR
Queue Stats
119W - 183L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CallMeTerry
Bacchus
20
3 / 2 / 12
15,315
613
11,235
19,872
25,871
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
I Brandon l
Gilgamesh
20
13 / 3 / 4
17,754
710
26,149
25,555
15,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
20
3 / 1 / 12
15,621
625
16,030
11,236
4,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ZeusAphroditeCthulhuAh PuchChaac

VS

Bans
KumbhakarnaCabrakanPersephoneKhepriMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 3
12,813
513
4,345
22,926
17,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
BanProdigy
Arachne
20
2 / 4 / 3
16,639
666
10,022
25,635
11,515
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
BubbyGhost
Kukulkan
20
3 / 6 / 2
15,020
601
22,628
13,955
5,084
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
6
6
Deaths
19
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
L
Arachne
BanProdigy
Arachne
2
4
3
0.88
L
Kukulkan
BubbyGhost
Kukulkan
3
6
2
0.67
W
Bacchus
CallMeTerry
Bacchus
3
2
12
4.5
W
Gilgamesh
I Brandon l
Gilgamesh
13
3
4
5
W
Scylla
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,414
Damage
36,995
56,663
Taken
62,516
45,200
Mitigated
34,286
12,238
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,345
482
0
385
22,926
17,687
731
11,411
11,515
0
36,419
L
Arachne
BanProdigy
Arachne
10,022
7,052
0
3,804
25,635
11,515
351
10,850
14,785
2,880
64,761
L
Kukulkan
BubbyGhost
Kukulkan
22,628
1,274
474
1,903
13,955
5,084
99
5,004
8,951
100,841
0
W
Bacchus
CallMeTerry
Bacchus
11,235
1,221
1,405
2,280
19,872
25,871
265
9,385
9,827
37,890
0
W
Gilgamesh
I Brandon l
Gilgamesh
26,149
6,908
0
4,997
25,555
15,073
2,815
8,680
16,391
0
98,449
W
Scylla
16,030
1,070
1,716
1,840
11,236
4,256
911
4,059
6,749
89,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,690
Gold Earned
44,472
329
Minions Killed
287
0
Camps Cleared
0
1,397,794
Distance Traveled
1,320,556
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
12,813
513
46
2
0
406,967
1
L
Arachne
16,639
666
97
4
0
466,693
3
L
Kukulkan
15,020
601
144
6
0
446,896
3
W
Bacchus
15,315
613
51
2
0
487,503
18
W
Gilgamesh
17,754
710
122
5
0
477,794
1
W
Scylla
15,621
625
156
6
0
432,497
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role