Player Matchup

Artemis
Artemis
CouzAres-_EZ
Artemis
Level 5
God Stats
1W - 6L
1,357 SR
Queue Stats
5W - 10L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
Medmed_3005
Danzaburou
Level 11
God Stats
1W - 1L
1,444 SR
Queue Stats
2W - 3L
1,501 Elo+
Party 2
Bakasura
Bakasura
NotBadSlayer62
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
PSX-Ghost01
Ares
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hades
Hades
autel884assidue
Hades
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,265 Elo+
Party 2
Team Averages
Level 6
1,460 SR
1,441 Elo+

VS

Team Averages
Level 30
1,475 SR
1,479 Elo+
Bakasura
Bakasura
OpG KLeKtroZ
Bakasura
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Raykufishy
Anubis
Level 13
God Stats
4W - 6L
1,362 SR
Queue Stats
14W - 14L
1,435 Elo+
Solo
Ares
Ares
dondillo
Ares
Level 26
God Stats
8W - 4L
1,500 SR
Queue Stats
17W - 17L
1,403 Elo+
Party 1
Anhur
Anhur
iPille
Anhur
Level 14
God Stats
13W - 5L
1,514 SR
Queue Stats
19W - 15L
1,472 Elo+
Party 1
Chaac
Chaac
zEmRoX_
Chaac
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CouzAres-_EZ
Artemis
12
2 / 12 / 4
8,129
387
7,449
15,268
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Medmed_3005
Danzaburou
15
4 / 12 / 4
10,467
498
10,901
17,372
5,490
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
10
1 / 22 / 3
7,268
346
3,294
22,664
5,663
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 13 / 3
9,645
459
8,999
22,153
15,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 15 / 5
7,826
373
2,424
19,100
6,135
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
OpG KLeKtroZ
Bakasura
18
9 / 5 / 11
12,026
573
11,913
19,155
7,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Raykufishy
Anubis
18
34 / 2 / 8
13,980
666
36,112
22,765
11,830
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
14
9 / 2 / 21
11,351
541
10,297
17,657
19,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anhur
iPille
Anhur
17
10 / 4 / 16
11,844
564
12,184
12,399
5,268
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
zEmRoX_
Chaac
19
10 / 1 / 11
12,655
603
12,072
10,492
12,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
139
12
Kills
72
74
Deaths
14
19
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Artemis
CouzAres-_EZ
Artemis
2
12
4
0.33
L
Danzaburou
Medmed_3005
Danzaburou
4
12
4
0.5
L
Bakasura
1
22
3
0.11
W
Bakasura
OpG KLeKtroZ
Bakasura
9
5
11
2.9
L
4
13
3
0.42
W
Anubis
Raykufishy
Anubis
34
2
8
19
L
1
15
5
0.23
W
Ares
9
2
21
9.75
W
Anhur
iPille
Anhur
10
4
16
4.5
W
Chaac
zEmRoX_
Chaac
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,067
Damage
82,578
96,557
Taken
82,468
35,857
Mitigated
57,021
4,717
Healing
30,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CouzAres-_EZ
Artemis
7,449
3,573
0
0
15,268
2,738
0
9,237
6,003
0
25,467
L
Danzaburou
Medmed_3005
Danzaburou
10,901
5,347
0
1,793
17,372
5,490
1,086
5,515
11,310
0
43,622
L
Bakasura
3,294
2,587
0
244
22,664
5,663
0
13,747
8,767
0
15,689
W
Bakasura
OpG KLeKtroZ
Bakasura
11,913
7,497
0
4,302
19,155
7,863
3,556
2,628
16,527
0
90,317
L
8,999
1,345
0
2,542
22,153
15,831
0
10,217
11,396
30,379
0
W
Anubis
Raykufishy
Anubis
36,112
4,249
0
16,197
22,765
11,830
3,484
2,459
20,181
93,185
0
L
2,424
1,041
0
138
19,100
6,135
0
7,693
11,057
10,483
0
W
Ares
10,297
1,626
0
4,104
17,657
19,435
477
4,604
13,053
26,762
0
W
Anhur
iPille
Anhur
12,184
7,389
0
1,512
12,399
5,268
5,351
1,580
10,819
0
63,055
W
Chaac
zEmRoX_
Chaac
12,072
1,097
0
4,401
10,492
12,625
3,251
152
10,340
0
77,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,335
Gold Earned
61,856
163
Minions Killed
556
0
Camps Cleared
0
1,342,968
Distance Traveled
1,873,921
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,129
387
33
2
0
330,497
0
L
Danzaburou
10,467
498
65
3
0
230,622
1
L
Bakasura
7,268
346
26
1
0
240,904
1
W
Bakasura
12,026
573
158
8
0
427,445
0
L
Ares
9,645
459
31
1
0
340,529
1
W
Anubis
13,980
666
114
5
0
267,342
0
L
Hades
7,826
373
8
0
0
200,416
4
W
Ares
11,351
541
24
1
0
413,011
2
W
Anhur
11,844
564
111
5
0
337,867
1
W
Chaac
12,655
603
149
7
0
428,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role