Player Matchup

Thor
Thor
Silver V
 
Thor
Silver V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze I
IzzyV03
Jormungandr
Bronze I
Level 69
God Stats
26W - 35L
1,148 SR
Queue Stats
572W - 615L
410 MMR
Solo
Hercules
Hercules
Silver V
SLATTSLATTSLATT
Hercules
Silver V
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 13L
827 MMR
Solo
Neith
Neith
Bronze III
Sinaranian
Neith
Bronze III
Level 70
God Stats
0W - 3L
1,206 SR
Queue Stats
277W - 306L
91 MMR
Solo
Janus
Janus
Silver III
gonzalez123
Janus
Silver III
Level 137
God Stats
2W - 4L
1,421 SR
Queue Stats
76W - 93L
838 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,355 SR
733 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,517 SR
906 MMR
Mercury
Mercury
Silver V
 
Mercury
Silver V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
 
Kuzenbo
Silver IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
BottomLevel
Guan Yu
Bronze III
Level 87
God Stats
22W - 29L
1,493 SR
Queue Stats
80W - 123L
-227 MMR
Solo
Chiron
Chiron
Silver III
Viiking
Chiron
Silver III
Level 146
God Stats
18W - 12L
1,596 SR
Queue Stats
190W - 204L
900 MMR
Solo
Sol
Sol
Bronze II
ZAUCLOK
Sol
Bronze II
Level 133
God Stats
8W - 10L
1,494 SR
Queue Stats
138W - 145L
858 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 5 / 0
7,693
481
3,434
12,005
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
IzzyV03
Jormungandr
11
0 / 5 / 2
6,523
408
4,606
10,565
3,158
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
11
1 / 2 / 2
7,029
439
4,016
10,474
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
12
1 / 4 / 2
7,476
467
5,762
7,849
2,363
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,617
476
4,554
7,064
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TiamatPersephoneGilgameshTsukuyomiKing Arthur

VS

Bans
AthenaMedusaSobekAnhurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
2 / 1 / 6
9,754
610
3,393
10,533
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
 
Kuzenbo
13
4 / 1 / 8
8,972
561
5,177
13,014
10,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
BottomLevel
Guan Yu
14
3 / 1 / 2
8,712
545
4,469
9,631
6,397
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
Viiking
Chiron
14
5 / 0 / 6
9,110
569
11,435
8,578
2,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
15
5 / 1 / 7
9,663
604
8,352
8,054
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
19
19
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
5
0
0.4
W
Mercury
 
Mercury
2
1
6
5
W
Kuzenbo
 
Kuzenbo
4
1
8
8
W
Guan Yu
BottomLevel
Guan Yu
3
1
2
4
L
Jormungandr
IzzyV03
Jormungandr
0
5
2
0.2
L
Hercules
1
2
2
1
L
Neith
1
4
2
0.5
W
Chiron
Viiking
Chiron
5
0
6
8
W
Sol
5
1
7
8.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,372
Damage
32,826
47,957
Taken
49,810
16,628
Mitigated
26,948
10,947
Healing
20,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,434
592
0
974
12,005
4,381
0
2,718
9,107
0
48,095
W
Mercury
 
Mercury
3,393
580
0
926
10,533
4,529
226
1,520
8,933
0
80,619
W
Kuzenbo
 
Kuzenbo
5,177
1,821
0
4,230
13,014
10,813
140
2,303
10,601
30,719
0
W
Guan Yu
BottomLevel
Guan Yu
4,469
480
1,944
4,946
9,631
6,397
1,194
2,389
7,140
0
40,693
L
Jormungandr
IzzyV03
Jormungandr
4,606
454
0
1,739
10,565
3,158
0
2,281
8,220
32,245
0
L
Hercules
4,016
1,600
0
5,293
10,474
4,610
0
4,106
6,266
0
32,549
L
Neith
5,762
2,759
0
1,738
7,849
2,363
0
1,191
6,618
0
53,141
W
Chiron
Viiking
Chiron
11,435
5,418
802
4,733
8,578
2,816
1,585
1,696
6,868
0
56,464
W
Sol
8,352
2,336
0
3,116
8,054
2,393
2,392
872
7,108
59,212
0
L
4,554
396
0
1,203
7,064
2,116
0
2,613
4,217
53,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,338
Gold Earned
46,211
448
Minions Killed
507
0
Camps Cleared
0
1,270,521
Distance Traveled
1,593,901
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,693
481
90
6
0
256,584
1
W
Mercury
9,754
610
143
9
0
374,402
3
W
Kuzenbo
8,972
561
49
3
0
314,094
4
W
Guan Yu
8,712
545
87
5
0
292,330
5
L
Jormungandr
6,523
408
64
4
0
276,776
4
L
Hercules
7,029
439
68
4
0
201,511
2
L
Neith
7,476
467
116
7
0
229,882
2
W
Chiron
9,110
569
107
7
0
275,359
3
W
Sol
9,663
604
121
8
0
337,716
10
L
Janus
7,617
476
110
7
0
305,768
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role