Player Matchup

Morgan Le Fay
Morgan Le Fay
Dayoda02
Morgan Le Fay
Level 105
God Stats
1W - 3L
1,059 SR
Queue Stats
594W - 586L
1,461 Elo+
Party 2
Hachiman
Hachiman
EatMyCornHole420
Hachiman
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,341 Elo+
Party 2
Merlin
Merlin
FireSoul961
Merlin
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,318 Elo+
Party 2
King Arthur
King Arthur
TeufelDrachen26
King Arthur
Level 73
God Stats
1W - 11L
1,024 SR
Queue Stats
130W - 144L
1,427 Elo+
Party 2
Ymir
Ymir
chewbacca26665
Ymir
Level 32
God Stats
36W - 45L
1,402 SR
Queue Stats
46W - 57L
1,379 Elo+
Party 2
Team Averages
Level 52
1,297 SR
1,385 Elo+

VS

Team Averages
Level 60
1,559 SR
1,439 Elo+
Ymir
Ymir
AgentBlack-_-Ice
Ymir
Level 28
God Stats
3W - 5L
1,315 SR
Queue Stats
31W - 41L
1,408 Elo+
Party 1
Nox
Nox
Hadesvessl
Nox
Level 99
God Stats
2W - 0L
1,687 SR
Queue Stats
134W - 123L
1,439 Elo+
Party 3
Izanami
Izanami
Kronicpenguin_
Izanami
Level 92
God Stats
4W - 4L
1,537 SR
Queue Stats
84W - 92L
1,444 Elo+
Party 1
Gilgamesh
Gilgamesh
Sasuke27uchiha77
Gilgamesh
Level 55
God Stats
4W - 1L
1,819 SR
Queue Stats
64W - 80L
1,445 Elo+
Party 1
Loki
Loki
U Honkster
Loki
Level 24
God Stats
2W - 2L
1,435 SR
Queue Stats
14W - 16L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dayoda02
Morgan Le Fay
14
1 / 9 / 0
8,603
410
11,299
19,000
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 4 / 1
8,418
401
10,359
11,944
3,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
11
0 / 11 / 1
7,387
352
5,920
14,258
4,670
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TeufelDrachen26
King Arthur
14
1 / 4 / 1
8,829
420
10,255
17,632
7,866
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 8 / 2
7,480
356
6,985
20,285
15,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 14
10,943
521
5,921
10,519
11,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
12 / 0 / 10
12,293
585
11,504
12,892
5,045
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
8 / 1 / 11
12,125
577
19,416
14,652
5,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
16
5 / 2 / 10
10,477
499
10,691
18,427
14,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
11 / 1 / 11
11,596
552
14,174
13,489
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
92
4
Kills
36
36
Deaths
4
5
Assists
56
Player
Kills
Deaths
Assists
KDA
W
0
0
14
7
L
Morgan Le Fay
Dayoda02
Morgan Le Fay
1
9
0
0.11
L
2
4
1
0.63
L
Merlin
0
11
1
0.05
W
12
0
10
17
W
8
1
11
13.5
W
Gilgamesh
5
2
10
5
L
King Arthur
TeufelDrachen26
King Arthur
1
4
1
0.38
W
11
1
11
16.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,818
Damage
61,706
83,119
Taken
69,979
38,894
Mitigated
43,080
16,188
Healing
27,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,921
770
1,066
2,848
10,519
11,886
1,255
1,421
9,098
58,374
0
L
Morgan Le Fay
Dayoda02
Morgan Le Fay
11,299
372
0
4,506
19,000
7,309
597
3,282
15,522
70,674
0
L
10,359
5,660
354
1,802
11,944
3,397
0
862
11,012
0
42,295
L
Merlin
5,920
988
366
1,491
14,258
4,670
483
4,430
9,546
33,749
0
W
11,504
1,372
628
6,266
12,892
5,045
1,017
7,897
4,995
60,142
0
W
19,416
11,295
0
5,755
14,652
5,481
6,122
3,922
10,730
0
102,260
W
Gilgamesh
10,691
2,281
1,734
3,368
18,427
14,422
417
6,825
11,602
355
52,023
L
King Arthur
TeufelDrachen26
King Arthur
10,255
312
774
3,602
17,632
7,866
0
5,361
11,692
0
51,847
W
14,174
2,062
0
5,348
13,489
6,246
835
4,139
9,350
0
84,638
L
6,985
565
954
2,339
20,285
15,652
102
2,482
17,585
22,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,717
Gold Earned
57,434
372
Minions Killed
597
0
Camps Cleared
0
1,685,986
Distance Traveled
1,980,082
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,943
521
109
5
0
372,314
5
L
Morgan Le Fay
8,603
410
114
5
0
347,006
3
L
Hachiman
8,418
401
74
4
0
362,204
2
L
Merlin
7,387
352
57
3
0
307,591
0
W
Nox
12,293
585
121
6
0
389,157
4
W
Izanami
12,125
577
166
8
0
373,896
1
W
Gilgamesh
10,477
499
82
4
0
397,166
3
L
King Arthur
8,829
420
94
4
0
361,373
0
W
Loki
11,596
552
119
6
0
447,549
4
L
Ymir
7,480
356
33
2
0
307,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role