Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Jiddlez
Rama
Level 29
God Stats
0W - 1L
1,865 SR
Queue Stats
93W - 71L
1,651 Elo+
Solo
Kumbhakarna
Kumbhakarna
LargeCorgi1
Kumbhakarna
Level 20
God Stats
2W - 4L
1,386 SR
Queue Stats
34W - 41L
1,430 Elo+
Solo
Chronos
Chronos
SolusAT
Chronos
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 2L
1,438 Elo+
Solo
Odin
Odin
Zeruck666
Odin
Level 29
God Stats
3W - 7L
1,414 SR
Queue Stats
109W - 132L
1,401 Elo+
Solo
Team Averages
Level 22
1,576 SR
1,484 Elo+

VS

Team Averages
Level 26
1,490 SR
1,521 Elo+
Susano
Susano
DEADB3AST72
Susano
Level 21
God Stats
3W - 1L
1,252 SR
Queue Stats
66W - 67L
1,319 Elo+
Solo
Yemoja
Yemoja
Liquitx
Yemoja
Level 25
God Stats
8W - 5L
1,660 SR
Queue Stats
9W - 7L
1,615 Elo+
Party 1
Anhur
Anhur
Tazatal
Anhur
Level 12
God Stats
3W - 0L
1,691 SR
Queue Stats
32W - 27L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
densanos1
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,566 Elo+
Party 1
Kukulkan
Kukulkan
lordgrimdark
Kukulkan
Level 43
God Stats
2W - 3L
1,347 SR
Queue Stats
3W - 5L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 3 / 1
4,626
463
1,155
5,597
1,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
Jiddlez
Rama
9
2 / 3 / 0
5,335
534
2,551
5,128
1,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
LargeCorgi1
Kumbhakarna
8
0 / 1 / 2
5,070
507
1,934
4,907
2,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
SolusAT
Chronos
10
2 / 2 / 2
5,858
586
3,915
5,248
1,795
Shoes

Shoes

+6%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
9
1 / 4 / 0
5,058
506
2,877
7,157
3,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
2 / 1 / 6
5,859
586
2,807
5,244
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Liquitx
Yemoja
9
1 / 0 / 4
5,635
564
4,173
3,613
1,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anhur
Tazatal
Anhur
9
3 / 2 / 2
5,495
550
3,764
6,105
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
densanos1
Cthulhu
10
4 / 1 / 1
6,207
621
5,274
5,123
4,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
lordgrimdark
Kukulkan
11
3 / 1 / 0
6,282
628
2,615
3,015
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
13
13
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
Susano
2
1
6
5
L
Rama
Jiddlez
Rama
2
3
0
0.67
L
Kumbhakarna
LargeCorgi1
Kumbhakarna
0
1
2
1
W
Yemoja
Liquitx
Yemoja
1
0
4
3
L
Chronos
SolusAT
Chronos
2
2
2
1.5
W
Anhur
Tazatal
Anhur
3
2
2
2
L
Odin
1
4
0
0.25
W
Cthulhu
densanos1
Cthulhu
4
1
1
4.5
W
Kukulkan
lordgrimdark
Kukulkan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,432
Damage
18,633
28,037
Taken
23,100
9,873
Mitigated
10,086
6,274
Healing
8,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,155
468
0
2,145
5,597
1,634
0
1,724
3,813
0
15,645
W
Susano
2,807
626
0
1,692
5,244
1,541
0
1,367
3,877
0
22,513
L
Rama
Jiddlez
Rama
2,551
1,475
0
710
5,128
1,323
0
1,769
3,359
0
30,903
L
Kumbhakarna
LargeCorgi1
Kumbhakarna
1,934
340
0
1,338
4,907
2,099
98
1,859
3,048
5,738
0
W
Yemoja
Liquitx
Yemoja
4,173
368
813
2,195
3,613
1,578
0
1,291
2,322
11,257
0
L
Chronos
SolusAT
Chronos
3,915
926
0
777
5,248
1,795
235
2,237
3,011
23,505
0
W
Anhur
Tazatal
Anhur
3,764
1,420
0
1,617
6,105
1,643
0
1,169
4,906
0
22,400
L
Odin
2,877
825
0
1,304
7,157
3,022
0
3,993
2,744
0
15,918
W
Cthulhu
densanos1
Cthulhu
5,274
1,125
0
2,032
5,123
4,288
480
218
4,593
23,284
0
W
Kukulkan
lordgrimdark
Kukulkan
2,615
40
0
552
3,015
1,036
298
1,804
1,211
32,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,947
Gold Earned
29,478
213
Minions Killed
223
0
Camps Cleared
0
860,522
Distance Traveled
877,190
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,626
463
46
5
0
143,387
2
W
Susano
5,859
586
63
6
0
198,325
0
L
Rama
5,335
534
73
7
0
148,870
3
L
Kumbhakarna
5,070
507
6
1
0
207,759
2
W
Yemoja
5,635
564
16
2
0
174,278
3
L
Chronos
5,858
586
58
6
0
204,061
2
W
Anhur
5,495
550
37
4
0
147,111
2
L
Odin
5,058
506
30
3
0
156,445
0
W
Cthulhu
6,207
621
47
5
0
193,961
0
W
Kukulkan
6,282
628
60
6
0
163,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role