Player Matchup

Chang'e
Chang'e
Dinklebae420
Chang'e
Level 104
God Stats
20W - 18L
1,555 SR
Queue Stats
140W - 131L
1,490 Elo+
Party 3
Tyr
Tyr
HiKiw
Tyr
Level 144
God Stats
14W - 8L
1,691 SR
Queue Stats
175W - 149L
1,529 Elo+
Party 3
Ne Zha
Ne Zha
ImRexch
Ne Zha
Level 155
God Stats
3W - 2L
1,770 SR
Queue Stats
231W - 213L
1,491 Elo+
Party 3
Geb
Geb
Majdalamus
Geb
Level 158
God Stats
1W - 1L
1,742 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
dan32211
Danzaburou
Level 65
God Stats
20W - 17L
1,592 SR
Queue Stats
103W - 89L
1,512 Elo+
Solo
Team Averages
Level 125
1,670 SR
1,504 Elo+

VS

Team Averages
Level 109
1,507 SR
1,532 Elo+
Pele
Pele
DrNobody292
Pele
Level 101
God Stats
8W - 7L
1,500 SR
Queue Stats
181W - 183L
1,498 Elo+
Solo
Danzaburou
Danzaburou
Mxrques
Danzaburou
Level 106
God Stats
8W - 3L
1,378 SR
Queue Stats
281W - 250L
1,541 Elo+
Party 2
Janus
Janus
fastnibbler
Janus
Level 113
God Stats
4W - 7L
1,550 SR
Queue Stats
217W - 239L
1,552 Elo+
Party 1
Hercules
Hercules
lordazza
Hercules
Level 121
God Stats
27W - 16L
1,642 SR
Queue Stats
326W - 314L
1,530 Elo+
Party 2
Athena
Athena
notalwayshope
Athena
Level 102
God Stats
41W - 40L
1,466 SR
Queue Stats
204W - 203L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dinklebae420
Chang'e
16
1 / 4 / 5
9,720
512
4,609
9,486
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
HiKiw
Tyr
17
0 / 3 / 2
9,746
513
7,582
11,968
9,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
ImRexch
Ne Zha
17
9 / 7 / 1
10,589
557
15,686
17,920
8,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 5 / 2
6,758
356
5,106
15,010
9,821
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
dan32211
Danzaburou
14
1 / 2 / 3
8,891
468
7,073
9,371
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 5
11,443
602
12,934
15,327
6,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Mxrques
Danzaburou
18
3 / 2 / 5
10,736
565
11,063
11,891
4,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 6
9,610
506
6,428
7,061
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
lordazza
Hercules
19
3 / 1 / 3
10,891
573
5,015
12,094
10,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 2 / 13
9,091
478
5,940
14,218
11,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
11
Kills
21
21
Deaths
11
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Dinklebae420
Chang'e
1
4
5
0.88
W
10
3
5
4.17
L
Tyr
HiKiw
Tyr
0
3
2
0.33
L
Ne Zha
ImRexch
Ne Zha
9
7
1
1.36
L
0
5
2
0.2
W
Danzaburou
Mxrques
Danzaburou
3
2
5
2.75
L
Danzaburou
dan32211
Danzaburou
1
2
3
1.25
W
2
3
6
1.67
W
Hercules
lordazza
Hercules
3
1
3
4.5
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,056
Damage
41,380
63,755
Taken
60,591
33,424
Mitigated
36,047
21,430
Healing
13,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Dinklebae420
Chang'e
4,609
166
990
3,352
9,486
3,422
0
1,674
7,704
59,719
0
W
12,934
4,097
0
2,254
15,327
6,152
0
2,988
12,244
0
90,573
L
Tyr
HiKiw
Tyr
7,582
1,305
0
4,503
11,968
9,183
385
1,920
9,944
0
65,916
L
Ne Zha
ImRexch
Ne Zha
15,686
4,700
0
5,816
17,920
8,018
0
3,384
14,440
0
74,321
L
5,106
270
0
2,440
15,010
9,821
320
3,125
11,839
19,823
0
W
Danzaburou
Mxrques
Danzaburou
11,063
5,315
0
3,627
11,891
4,811
41
1,921
9,970
0
88,937
L
Danzaburou
dan32211
Danzaburou
7,073
2,866
0
4,329
9,371
2,980
996
1,912
7,425
0
57,694
W
6,428
96
0
1,303
7,061
2,353
0
1,525
5,386
57,251
0
W
Hercules
lordazza
Hercules
5,015
1,560
0
3,954
12,094
10,796
248
97
11,997
35
75,731
W
5,940
1,455
0
2,028
14,218
11,935
0
2,877
11,279
24,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,704
Gold Earned
51,771
543
Minions Killed
631
0
Camps Cleared
0
1,787,151
Distance Traveled
1,781,906
34
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,720
512
144
8
0
366,973
11
W
Pele
11,443
602
149
8
0
380,178
5
L
Tyr
9,746
513
135
7
0
382,204
9
L
Ne Zha
10,589
557
127
7
0
344,794
1
L
Geb
6,758
356
14
1
0
367,124
10
W
Danzaburou
10,736
565
160
8
0
331,241
5
L
Danzaburou
8,891
468
123
6
0
326,056
3
W
Janus
9,610
506
134
7
0
349,593
5
W
Hercules
10,891
573
163
9
0
344,889
2
W
Athena
9,091
478
25
1
0
376,005
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role