Player Matchup

Osiris
Osiris
Gold V
Deadlymonkster69
Osiris
Gold V
Level 103
God Stats
3W - 2L
1,588 SR
Queue Stats
27W - 30L
1,513 MMR
Solo
Danzaburou
Danzaburou
Silver II
jtobarr29
Danzaburou
Silver II
Level 83
God Stats
1W - 0L
1,271 SR
Queue Stats
8W - 8L
1,491 MMR
Solo
Hel
Hel
Gold V
kisdu
Hel
Gold V
Level 126
God Stats
10W - 10L
1,667 SR
Queue Stats
46W - 45L
1,512 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,509 SR
1,505 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,513 SR
1,506 MMR
Agni
Agni
Bronze III
PLEB PHankk
Agni
Bronze III
Level 131
God Stats
24W - 14L
1,365 SR
Queue Stats
80W - 58L
1,458 MMR
Solo
Chiron
Chiron
Gold II
WorkouT CL
Chiron
Gold II
Level 160
God Stats
32W - 35L
1,645 SR
Queue Stats
448W - 551L
1,554 MMR
Solo
Jormungandr
Jormungandr
Gold IV
x Dark Ninja x
Jormungandr
Gold IV
Level 145
God Stats
2W - 2L
1,529 SR
Queue Stats
19W - 23L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
7,578
758
4,863
6,131
3,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
jtobarr29
Danzaburou
11
2 / 3 / 1
7,312
731
4,199
6,555
2,213
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
kisdu
Hel
10
1 / 1 / 1
6,579
658
2,612
5,388
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
PersephoneAphroditeGilgameshTiamatSylvanus

VS

Bans
AthenaDiscordiaCthulhuRaijinCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,625
663
5,389
5,433
1,667
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
WorkouT CL
Chiron
9
3 / 2 / 0
6,962
696
3,751
5,150
1,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
x Dark Ninja x
Jormungandr
10
2 / 2 / 3
6,805
681
4,414
7,512
4,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
6
Kills
5
5
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
0
2
4
1
L
Chiron
WorkouT CL
Chiron
3
2
0
1.5
W
Danzaburou
jtobarr29
Danzaburou
2
3
1
0.83
W
Hel
kisdu
Hel
1
1
1
1.5
L
Jormungandr
x Dark Ninja x
Jormungandr
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,674
Damage
13,554
18,074
Taken
18,095
6,965
Mitigated
7,767
5,265
Healing
4,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,863
2,139
0
425
6,131
3,243
0
3,553
2,578
0
23,406
L
5,389
433
123
636
5,433
1,667
0
1,140
4,147
27,407
0
L
Chiron
WorkouT CL
Chiron
3,751
530
284
1,863
5,150
1,595
0
152
4,994
0
19,668
W
Danzaburou
jtobarr29
Danzaburou
4,199
1,443
0
1,236
6,555
2,213
1,260
3,531
3,024
0
31,577
W
Hel
kisdu
Hel
2,612
459
1,464
2,140
5,388
1,509
246
2,719
2,669
14,202
0
L
Jormungandr
x Dark Ninja x
Jormungandr
4,414
1,019
0
1,260
7,512
4,505
0
1,056
6,342
13,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,469
Gold Earned
20,392
119
Minions Killed
112
0
Camps Cleared
0
581,349
Distance Traveled
466,330
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,578
758
37
4
0
207,215
4
L
Agni
6,625
663
48
5
0
174,593
1
L
Chiron
6,962
696
42
4
0
124,870
1
W
Danzaburou
7,312
731
49
5
0
184,011
2
W
Hel
6,579
658
33
3
0
190,123
0
L
Jormungandr
6,805
681
22
2
0
166,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role