Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
CallMeLemonIce
Achilles
Platinum V
Level 150
God Stats
5W - 4L
1,572 SR
Queue Stats
252W - 262L
1,684 MMR
Solo
Bacchus
Bacchus
Bronze III
ColeW-07
Bacchus
Bronze III
Level 46
God Stats
2W - 2L
1,494 SR
Queue Stats
158W - 161L
1,600 MMR
Solo
Izanami
Izanami
Platinum II
Kiivi97
Izanami
Platinum II
Level 141
God Stats
2W - 2L
1,718 SR
Queue Stats
127W - 114L
1,755 MMR
Party 1
Scylla
Scylla
Gold II
pipitaivan
Scylla
Gold II
Level 128
God Stats
14W - 8L
1,706 SR
Queue Stats
143W - 136L
1,528 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,598 SR
1,613 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,650 SR
1,639 MMR
Skadi
Skadi
Gold IV
Alucard94x
Skadi
Gold IV
Level 156
God Stats
5W - 5L
1,665 SR
Queue Stats
73W - 65L
1,392 MMR
Party 2
Hel
Hel
Gold II
Hajjarovic
Hel
Gold II
Level 121
God Stats
16W - 13L
1,627 SR
Queue Stats
277W - 268L
1,695 MMR
Solo
Chaac
Chaac
Gold III
shadow man19
Chaac
Gold III
Level 157
God Stats
3W - 1L
1,709 SR
Queue Stats
53W - 56L
1,679 MMR
Solo
Ymir
Ymir
Platinum V
thadzkii
Ymir
Platinum V
Level 100
God Stats
39W - 23L
1,677 SR
Queue Stats
668W - 662L
1,630 MMR
Solo
Pele
Pele
Gold I
xMedniizzX
Pele
Gold I
Level 137
God Stats
8W - 4L
1,573 SR
Queue Stats
33W - 19L
1,797 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 4 / 0
7,095
417
3,004
9,100
2,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
16
2 / 2 / 1
8,882
522
4,306
12,101
9,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
ColeW-07
Bacchus
9
0 / 5 / 2
6,785
399
5,194
13,287
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Kiivi97
Izanami
15
2 / 5 / 1
9,662
568
6,929
11,690
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
pipitaivan
Scylla
13
0 / 4 / 3
7,869
463
7,090
7,567
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetTiamatGilgameshAthenaLoki

VS

Bans
TsukuyomiApolloDanzaburouSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
18
3 / 1 / 2
11,582
681
7,250
9,984
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 6
9,703
571
6,415
9,457
4,152
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
4 / 1 / 4
10,491
617
8,631
13,130
12,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
14
3 / 1 / 7
9,727
572
4,065
10,253
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 1 / 5
10,823
637
11,467
11,310
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
5
Kills
20
20
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
0
0.25
W
Skadi
3
1
2
4
L
Achilles
2
2
1
1.25
L
Bacchus
ColeW-07
Bacchus
0
5
2
0.2
W
2
2
6
2.5
L
Izanami
Kiivi97
Izanami
2
5
1
0.5
L
Scylla
pipitaivan
Scylla
0
4
3
0.38
W
4
1
4
6
W
Ymir
3
1
7
6.5
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,523
Damage
37,828
53,745
Taken
54,134
25,714
Mitigated
33,501
10,260
Healing
23,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,004
339
0
1,472
9,100
2,991
0
1,071
8,029
0
38,337
W
Skadi
7,250
3,495
0
4,455
9,984
3,194
3,237
1,526
8,376
0
89,071
L
Achilles
4,306
755
0
2,205
12,101
9,803
0
1,314
10,787
0
49,922
L
Bacchus
ColeW-07
Bacchus
5,194
563
0
3,449
13,287
7,294
0
5,837
7,450
22,128
0
W
6,415
385
3,491
5,444
9,457
4,152
907
2,588
6,819
67,966
0
L
Izanami
Kiivi97
Izanami
6,929
5,449
0
2,582
11,690
3,375
0
653
11,037
0
71,128
L
Scylla
pipitaivan
Scylla
7,090
869
0
552
7,567
2,251
104
1,605
5,962
47,145
0
W
8,631
894
0
5,700
13,130
12,766
1,749
950
12,108
0
65,013
W
Ymir
4,065
765
0
2,782
10,253
8,259
1,132
3,383
6,770
24,340
0
W
11,467
4,088
0
1,336
11,310
5,130
1,667
3,375
7,777
0
73,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
52,326
450
Minions Killed
586
0
Camps Cleared
0
1,522,022
Distance Traveled
1,704,164
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,095
417
81
5
0
265,780
3
W
Skadi
11,582
681
185
11
0
305,493
5
L
Achilles
8,882
522
99
6
0
328,702
2
L
Bacchus
6,785
399
23
1
0
334,548
1
W
Hel
9,703
571
126
7
0
344,460
6
L
Izanami
9,662
568
139
8
0
293,004
8
L
Scylla
7,869
463
108
6
0
299,988
3
W
Chaac
10,491
617
115
7
0
334,691
8
W
Ymir
9,727
572
46
3
0
341,459
7
W
Pele
10,823
637
114
7
0
378,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role