Player Matchup

Tiamat
Tiamat
AgateOne3152437
Tiamat
Level 102
God Stats
12W - 8L
1,614 SR
Queue Stats
66W - 57L
1,378 Elo+
Party 2
Hou Yi
Hou Yi
Morningstar18_6
Hou Yi
Level 118
God Stats
11W - 5L
1,583 SR
Queue Stats
138W - 133L
1,402 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SoBracked
Morgan Le Fay
Level 15
God Stats
0W - 1L
1,314 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
VaussredX 99
Cthulhu
Level 122
God Stats
7W - 8L
1,332 SR
Queue Stats
201W - 223L
1,412 Elo+
Party 2
Hercules
Hercules
YuhimthatB
Hercules
Level 98
God Stats
10W - 18L
1,392 SR
Queue Stats
410W - 455L
1,379 Elo+
Solo
Team Averages
Level 91
1,447 SR
1,414 Elo+

VS

Team Averages
Level 85
1,528 SR
1,383 Elo+
Anhur
Anhur
 
Anhur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BigDaddyP_01
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 80L
1,344 Elo+
Solo
Gilgamesh
Gilgamesh
Kuji3
Gilgamesh
Level 81
God Stats
1W - 2L
1,376 SR
Queue Stats
19W - 22L
1,423 Elo+
Party 1
Nox
Nox
Sailormoon15994
Nox
Level 94
God Stats
5W - 4L
1,530 SR
Queue Stats
58W - 41L
1,464 Elo+
Solo
Bastet
Bastet
Tetsanu
Bastet
Level 101
God Stats
1W - 0L
1,732 SR
Queue Stats
2W - 7L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
5,903
590
2,250
7,658
2,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 2
7,470
747
5,867
8,900
3,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
SoBracked
Morgan Le Fay
12
0 / 8 / 4
6,579
658
5,760
9,492
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
VaussredX 99
Cthulhu
14
2 / 2 / 4
8,330
833
9,036
10,976
8,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
YuhimthatB
Hercules
13
3 / 3 / 2
8,152
815
8,535
13,554
12,420
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 1 / 5
8,259
826
6,298
5,801
2,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
BigDaddyP_01
Bacchus
15
3 / 3 / 8
9,343
934
8,009
9,541
10,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Kuji3
Gilgamesh
14
2 / 0 / 8
7,973
797
7,805
12,373
7,171
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 8
8,428
843
7,678
5,113
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Tetsanu
Bastet
15
11 / 2 / 5
10,290
1,029
13,923
6,601
2,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
7
Kills
21
21
Deaths
7
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
5
5.5
L
0
4
0
0
W
Bacchus
BigDaddyP_01
Bacchus
3
3
8
2.33
W
Gilgamesh
Kuji3
Gilgamesh
2
0
8
6
L
2
4
2
0.75
W
2
1
8
6
L
Morgan Le Fay
SoBracked
Morgan Le Fay
0
8
4
0.25
W
Bastet
Tetsanu
Bastet
11
2
5
6.75
L
Cthulhu
VaussredX 99
Cthulhu
2
2
4
2
L
Hercules
YuhimthatB
Hercules
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,448
Damage
43,713
50,580
Taken
39,429
30,330
Mitigated
24,388
7,597
Healing
12,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,298
2,278
0
2,271
5,801
2,141
818
3,690
1,973
0
32,325
L
2,250
0
0
1,484
7,658
2,790
0
1,476
6,182
14,448
0
W
Bacchus
BigDaddyP_01
Bacchus
8,009
680
545
3,037
9,541
10,244
0
4,108
5,340
21,287
0
W
Gilgamesh
Kuji3
Gilgamesh
7,805
1,935
0
5,615
12,373
7,171
233
4,530
7,711
0
18,927
L
5,867
3,108
0
0
8,900
3,104
0
2,653
6,247
0
16,542
W
7,678
726
0
1,086
5,113
2,068
344
2,621
2,452
28,980
0
L
Morgan Le Fay
SoBracked
Morgan Le Fay
5,760
502
0
151
9,492
3,251
0
4,298
5,194
17,657
0
W
Bastet
Tetsanu
Bastet
13,923
3,044
0
6
6,601
2,764
730
2,314
4,271
0
28,286
L
Cthulhu
VaussredX 99
Cthulhu
9,036
571
524
1,450
10,976
8,765
1
3,596
7,380
21,858
0
L
Hercules
YuhimthatB
Hercules
8,535
3,439
0
3,988
13,554
12,420
0
3,664
9,890
0
20,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,434
Gold Earned
44,293
167
Minions Killed
233
2
Camps Cleared
11
844,259
Distance Traveled
1,022,028
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,259
826
77
8
3
187,768
3
L
Tiamat
5,903
590
42
4
0
134,238
0
W
Bacchus
9,343
934
26
3
3
210,240
2
W
Gilgamesh
7,973
797
27
3
3
216,339
1
L
Hou Yi
7,470
747
43
4
2
167,107
1
W
Nox
8,428
843
61
6
0
174,663
3
L
Morgan Le Fay
6,579
658
20
2
0
159,955
0
W
Bastet
10,290
1,029
42
4
2
233,018
1
L
Cthulhu
8,330
833
38
4
0
198,477
1
L
Hercules
8,152
815
24
2
0
184,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role