Player Matchup

Tiamat
Tiamat
Platinum I
 
Tiamat
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
Seto80
Ao Kuang
Platinum I
Level 89
God Stats
11W - 9L
1,680 SR
Queue Stats
114W - 117L
1,836 MMR
Solo
Horus
Horus
Platinum III
SynthN7
Horus
Platinum III
Level 158
God Stats
20W - 18L
1,585 SR
Queue Stats
299W - 305L
1,849 MMR
Solo
Awilix
Awilix
Platinum IV
dinopoeper
Awilix
Platinum IV
Level 84
God Stats
3W - 3L
1,717 SR
Queue Stats
121W - 115L
1,855 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,596 SR
1,708 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,693 SR
1,867 MMR
Danzaburou
Danzaburou
Platinum III
Flowèn
Danzaburou
Platinum III
Level 133
God Stats
2W - 2L
1,487 SR
Queue Stats
65W - 60L
1,872 MMR
Solo
Mercury
Mercury
Platinum IV
IAmLettuce
Mercury
Platinum IV
Level 147
God Stats
5W - 9L
1,426 SR
Queue Stats
79W - 74L
1,812 MMR
Solo
Fenrir
Fenrir
Platinum II
LittleNaisha
Fenrir
Platinum II
Level 156
God Stats
12W - 7L
1,888 SR
Queue Stats
193W - 198L
1,852 MMR
Solo
Terra
Terra
Platinum I
LongFist
Terra
Platinum I
Level 129
God Stats
9W - 5L
1,780 SR
Queue Stats
211W - 197L
1,901 MMR
Solo
Discordia
Discordia
Platinum I
Tipeon
Discordia
Platinum I
Level 133
God Stats
5W - 5L
1,885 SR
Queue Stats
462W - 442L
1,897 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 3 / 4
9,547
530
9,801
10,850
6,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
15
1 / 5 / 4
9,313
517
6,953
11,379
3,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Seto80
Ao Kuang
14
2 / 6 / 1
8,891
494
8,554
19,452
8,258
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
SynthN7
Horus
13
2 / 3 / 5
9,105
506
3,416
13,721
11,399
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Awilix
dinopoeper
Awilix
15
3 / 3 / 4
9,352
520
9,567
13,040
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GilgameshThe MorriganSetTsukuyomiApollo

VS

Bans
AthenaSobekNemesisSun WukongAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flowèn
Danzaburou
17
6 / 3 / 7
11,164
620
10,346
11,562
3,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
IAmLettuce
Mercury
17
5 / 2 / 5
10,469
582
5,872
11,086
4,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fenrir
14
2 / 4 / 12
10,246
569
9,745
16,578
11,376
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Terra
LongFist
Terra
16
3 / 3 / 7
10,402
578
13,288
19,321
12,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Discordia
Tipeon
Discordia
17
4 / 1 / 4
10,784
599
9,682
6,677
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
12
Kills
20
20
Deaths
13
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
3
4
2
L
Anhur
 
Anhur
1
5
4
0.6
W
Danzaburou
Flowèn
Danzaburou
6
3
7
3.17
W
Mercury
IAmLettuce
Mercury
5
2
5
3.75
W
Fenrir
2
4
12
2
W
Terra
LongFist
Terra
3
3
7
2.17
L
Ao Kuang
Seto80
Ao Kuang
2
6
1
0.42
L
Horus
SynthN7
Horus
2
3
5
1.5
W
Discordia
Tipeon
Discordia
4
1
4
6
L
Awilix
dinopoeper
Awilix
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,291
Damage
48,933
68,442
Taken
65,224
36,092
Mitigated
34,118
16,172
Healing
22,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,801
643
244
2,496
10,850
6,761
0
1,672
9,041
71,560
0
L
Anhur
 
Anhur
6,953
3,643
0
445
11,379
3,999
2,958
568
10,773
0
60,836
W
Danzaburou
Flowèn
Danzaburou
10,346
4,438
0
4,930
11,562
3,597
3,448
1,273
10,289
0
80,461
W
Mercury
IAmLettuce
Mercury
5,872
3,593
0
702
11,086
4,418
1,542
3,033
8,053
0
71,477
W
Fenrir
9,745
2,070
0
3,077
16,578
11,376
74
5,440
11,138
0
28,147
W
Terra
LongFist
Terra
13,288
1,998
2,291
9,668
19,321
12,333
473
6,697
12,318
61,215
0
L
Ao Kuang
Seto80
Ao Kuang
8,554
1,916
0
6,124
19,452
8,258
0
10,346
8,432
44,737
0
L
Horus
SynthN7
Horus
3,416
1,104
694
2,172
13,721
11,399
0
4,474
9,028
0
12,647
W
Discordia
Tipeon
Discordia
9,682
478
148
1,829
6,677
2,394
1,013
2,527
4,150
87,433
0
L
Awilix
dinopoeper
Awilix
9,567
4,556
0
3,997
13,040
5,675
0
4,659
8,198
0
60,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,208
Gold Earned
53,065
495
Minions Killed
586
0
Camps Cleared
0
1,658,363
Distance Traveled
1,841,560
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,547
530
143
8
0
317,832
5
L
Anhur
9,313
517
133
7
0
300,638
5
W
Danzaburou
11,164
620
136
8
0
321,170
6
W
Mercury
10,469
582
122
7
0
446,942
2
W
Fenrir
10,246
569
18
1
0
358,502
8
W
Terra
10,402
578
129
7
0
368,895
1
L
Ao Kuang
8,891
494
86
5
0
291,814
5
L
Horus
9,105
506
23
1
0
347,840
5
W
Discordia
10,784
599
181
10
0
346,051
6
L
Awilix
9,352
520
110
6
0
400,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role