Player Matchup

Gilgamesh
Gilgamesh
Callm3 Rapid
Gilgamesh
Level 132
God Stats
26W - 24L
1,546 SR
Queue Stats
289W - 285L
1,466 Elo+
Solo
Vulcan
Vulcan
DA DONBOT
Vulcan
Level 127
God Stats
8W - 17L
1,403 SR
Queue Stats
1,097W - 1,074L
1,467 Elo+
Party 1
Sol
Sol
Darracka
Sol
Level 104
God Stats
9W - 8L
1,565 SR
Queue Stats
493W - 472L
1,441 Elo+
Party 1
Tyr
Tyr
MopStick15
Tyr
Level 127
God Stats
4W - 2L
1,617 SR
Queue Stats
583W - 543L
1,517 Elo+
Solo
Arachne
Arachne
ShadoStorm
Arachne
Level 100
God Stats
4W - 4L
1,534 SR
Queue Stats
280W - 218L
1,569 Elo+
Solo
Team Averages
Level 118
1,533 SR
1,492 Elo+

VS

Team Averages
Level 91
1,592 SR
1,507 Elo+
Scylla
Scylla
Kittcat Cat
Scylla
Level 108
God Stats
8W - 8L
1,517 SR
Queue Stats
86W - 89L
1,495 Elo+
Solo
Thor
Thor
LuayC15
Thor
Level 96
God Stats
10W - 22L
1,542 SR
Queue Stats
90W - 89L
1,462 Elo+
Solo
Jormungandr
Jormungandr
SebCast
Jormungandr
Level 79
God Stats
1W - 1L
1,742 SR
Queue Stats
161W - 135L
1,547 Elo+
Solo
Danzaburou
Danzaburou
SimChrono
Danzaburou
Level 87
God Stats
3W - 3L
1,657 SR
Queue Stats
105W - 120L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
Xtwiztedxshadow1
Zhong Kui
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 51L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Callm3 Rapid
Gilgamesh
19
3 / 4 / 19
14,800
548
13,303
31,207
32,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
DA DONBOT
Vulcan
20
5 / 5 / 9
14,586
540
32,379
20,526
9,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
14 / 4 / 10
16,501
611
22,965
24,293
9,883
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
1 / 1 / 8
14,270
529
8,707
27,805
32,361
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
ShadoStorm
Arachne
20
11 / 7 / 7
15,186
562
20,976
30,228
15,164
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
5 / 6 / 5
11,956
443
15,993
18,668
7,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
LuayC15
Thor
11
2 / 0 / 1
8,941
331
3,298
5,216
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
SebCast
Jormungandr
19
5 / 11 / 9
12,825
475
23,660
38,347
33,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
SimChrono
Danzaburou
18
4 / 12 / 6
12,321
456
14,241
26,367
11,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
20
3 / 5 / 5
13,035
483
16,395
26,891
23,707
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
45
34
Kills
19
21
Deaths
34
53
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Callm3 Rapid
Gilgamesh
3
4
19
3.13
W
Vulcan
DA DONBOT
Vulcan
5
5
9
1.9
W
14
4
10
4.75
L
Scylla
5
6
5
1.25
L
Thor
LuayC15
Thor
2
0
1
2.5
W
1
1
8
5
L
Jormungandr
SebCast
Jormungandr
5
11
9
0.86
W
Arachne
ShadoStorm
Arachne
11
7
7
2.07
L
Danzaburou
SimChrono
Danzaburou
4
12
6
0.58
L
Zhong Kui
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,330
Damage
73,587
134,059
Taken
115,489
99,616
Mitigated
77,320
55,217
Healing
22,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Callm3 Rapid
Gilgamesh
13,303
1,474
1,785
7,579
31,207
32,745
832
11,793
19,414
0
68,895
W
Vulcan
DA DONBOT
Vulcan
32,379
8,916
0
8,108
20,526
9,463
3,015
11,481
9,045
119,538
0
W
22,965
6,001
0
14,631
24,293
9,883
6,222
8,825
15,468
117,633
0
L
Scylla
15,993
374
112
3,843
18,668
7,053
0
7,145
11,523
75,328
0
L
Thor
LuayC15
Thor
3,298
479
0
438
5,216
1,624
0
717
4,499
0
33,159
W
8,707
730
0
12,666
27,805
32,361
307
13,683
14,122
0
90,754
L
Jormungandr
SebCast
Jormungandr
23,660
3,381
0
2,617
38,347
33,303
0
23,377
14,970
70,732
0
W
Arachne
ShadoStorm
Arachne
20,976
13,111
0
10,448
30,228
15,164
1,298
12,967
17,261
0
121,032
L
Danzaburou
SimChrono
Danzaburou
14,241
3,984
0
6,438
26,367
11,633
2,396
13,121
13,246
0
88,087
L
Zhong Kui
16,395
3,035
0
8,781
26,891
23,707
0
10,984
15,907
90,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,343
Gold Earned
59,078
698
Minions Killed
618
0
Camps Cleared
0
2,537,079
Distance Traveled
1,991,548
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,800
548
70
3
0
518,821
3
W
Vulcan
14,586
540
150
6
0
495,516
6
W
Sol
16,501
611
168
6
0
484,693
6
L
Scylla
11,956
443
135
5
0
425,975
2
L
Thor
8,941
331
76
3
0
217,106
2
W
Tyr
14,270
529
166
6
0
494,743
1
L
Jormungandr
12,825
475
89
3
0
488,377
4
W
Arachne
15,186
562
144
5
0
543,306
0
L
Danzaburou
12,321
456
140
5
0
433,560
3
L
Zhong Kui
13,035
483
178
7
0
426,530
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role