Player Matchup

The Morrigan
The Morrigan
Platinum II
B3NJ3MAN0_
The Morrigan
Platinum II
Level 160
God Stats
0W - 1L
1,482 SR
Queue Stats
28W - 12L
2,137 MMR
Party 1
Chiron
Chiron
Platinum II
Papi_Redbeard
Chiron
Platinum II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 12L
2,137 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
shadowcat125
Cthulhu
Platinum II
Level 151
God Stats
4W - 2L
1,773 SR
Queue Stats
28W - 12L
2,137 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,585 SR
2,137 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 99
1,542 SR
1,757 MMR
Ymir
Ymir
Gold II
Beat_Squirrl
Ymir
Gold II
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,699 MMR
Party 2
Discordia
Discordia
Gold III
Neeyll
Discordia
Gold III
Level 147
God Stats
6W - 7L
1,417 SR
Queue Stats
88W - 98L
1,626 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
xXAlica6721Xx
Gilgamesh
Platinum III
Level 37
God Stats
3W - 4L
1,709 SR
Queue Stats
24W - 12L
1,948 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
B3NJ3MAN0_
The Morrigan
17
6 / 7 / 5
12,831
713
12,765
14,600
5,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 4 / 6
13,161
731
18,259
15,688
5,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
shadowcat125
Cthulhu
15
1 / 4 / 9
12,496
694
11,926
17,371
16,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
TiamatThothPersephoneAnhurAphrodite

VS

Bans
SolHelIzanamiMerlinAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 12
13,214
734
4,615
19,400
21,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Neeyll
Discordia
15
2 / 7 / 8
11,607
645
13,946
11,914
4,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
xXAlica6721Xx
Gilgamesh
20
11 / 2 / 4
14,919
829
18,282
24,254
19,923
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
39
14
Kills
15
15
Deaths
14
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
B3NJ3MAN0_
The Morrigan
6
7
5
1.21
W
2
5
12
1.6
W
Discordia
Neeyll
Discordia
2
7
8
0.86
L
7
4
6
2.5
L
Cthulhu
shadowcat125
Cthulhu
1
4
9
1.38
W
Gilgamesh
xXAlica6721Xx
Gilgamesh
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,950
Damage
36,843
47,659
Taken
55,568
27,721
Mitigated
46,108
7,682
Healing
11,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
B3NJ3MAN0_
The Morrigan
12,765
1,201
612
1,102
14,600
5,409
762
6,177
7,824
54,300
0
W
4,615
452
0
2,346
19,400
21,280
235
9,776
9,624
18,933
0
W
Discordia
Neeyll
Discordia
13,946
562
0
1,323
11,914
4,905
1,007
5,303
6,611
62,644
0
L
18,259
7,310
1,275
3,106
15,688
5,987
2,310
5,922
9,196
0
63,070
L
Cthulhu
shadowcat125
Cthulhu
11,926
536
487
1,100
17,371
16,325
181
5,322
11,627
28,122
0
W
Gilgamesh
xXAlica6721Xx
Gilgamesh
18,282
6,345
0
8,034
24,254
19,923
1,832
9,612
14,642
1,859
68,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,488
Gold Earned
39,740
208
Minions Killed
208
0
Camps Cleared
0
894,718
Distance Traveled
959,427
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
12,831
713
95
5
0
272,479
0
W
Ymir
13,214
734
20
1
0
297,913
3
W
Discordia
11,607
645
103
6
0
299,907
2
L
Chiron
13,161
731
79
4
0
299,131
0
L
Cthulhu
12,496
694
34
2
0
323,108
3
W
Gilgamesh
14,919
829
85
5
0
361,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role