Player Matchup

Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BAMBI-BAT
Bakasura
Level 123
God Stats
12W - 5L
1,793 SR
Queue Stats
52W - 52L
1,557 Elo+
Solo
Achilles
Achilles
Darcotrafico69
Achilles
Level 148
God Stats
32W - 15L
1,507 SR
Queue Stats
669W - 599L
1,529 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jahtoro
Morgan Le Fay
Level 122
God Stats
15W - 17L
1,530 SR
Queue Stats
530W - 571L
1,558 Elo+
Solo
Chiron
Chiron
Mr-_DoodleBob
Chiron
Level 103
God Stats
2W - 2L
1,287 SR
Queue Stats
49W - 44L
1,402 Elo+
Solo
Team Averages
Level 124
1,523 SR
1,509 Elo+

VS

Team Averages
Level 110
1,515 SR
1,498 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DanoG2004
Cerberus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,326 Elo+
Solo
Sol
Sol
Paramsmoothie
Sol
Level 89
God Stats
0W - 1L
1,692 SR
Queue Stats
93W - 85L
1,528 Elo+
Solo
Medusa
Medusa
Solaire__Cat
Medusa
Level 157
God Stats
10W - 7L
1,372 SR
Queue Stats
503W - 469L
1,574 Elo+
Solo
Hera
Hera
xXThisPlaneXx
Hera
Level 145
God Stats
4W - 7L
1,509 SR
Queue Stats
365W - 336L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 3 / 3
6,944
434
4,244
9,729
6,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
BAMBI-BAT
Bakasura
18
6 / 1 / 2
10,084
630
7,617
12,342
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
15
2 / 1 / 1
8,449
528
7,482
9,555
7,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
Jahtoro
Morgan Le Fay
14
1 / 4 / 2
7,995
500
7,686
8,722
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 1 / 3
8,480
530
8,768
11,916
3,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
2 / 2 / 1
8,383
524
5,661
10,608
5,683
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
DanoG2004
Cerberus
10
0 / 3 / 1
6,446
403
3,681
13,312
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 6 / 0
6,817
426
8,144
10,774
2,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
15
5 / 2 / 1
8,936
559
8,117
9,869
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 1
8,388
524
4,531
8,094
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
14
Kills
10
10
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
3
0.83
L
Guan Yu
 
Guan Yu
2
2
1
1.25
W
Bakasura
BAMBI-BAT
Bakasura
6
1
2
7
L
Cerberus
DanoG2004
Cerberus
0
3
1
0.17
W
Achilles
2
1
1
2.5
W
Morgan Le Fay
Jahtoro
Morgan Le Fay
1
4
2
0.5
W
4
1
3
5.5
L
1
6
0
0.17
L
Medusa
5
2
1
2.75
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,797
Damage
30,134
52,264
Taken
52,657
26,843
Mitigated
19,421
17,313
Healing
19,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,244
926
342
440
9,729
6,828
52
2,726
7,003
34,880
0
L
Guan Yu
 
Guan Yu
5,661
1,566
632
5,206
10,608
5,683
189
1,664
8,314
0
38,408
W
Bakasura
BAMBI-BAT
Bakasura
7,617
5,034
0
3,638
12,342
5,489
2,097
4,197
8,145
0
79,627
L
Cerberus
DanoG2004
Cerberus
3,681
388
0
4,457
13,312
5,608
237
3,936
8,986
24,266
0
W
Achilles
7,482
2,130
0
4,542
9,555
7,067
0
1,788
7,767
0
45,477
W
Morgan Le Fay
Jahtoro
Morgan Le Fay
7,686
1,006
0
918
8,722
3,465
159
743
7,979
54,155
0
W
8,768
5,009
226
7,207
11,916
3,994
1,215
6,902
5,014
0
48,172
L
8,144
3,524
0
4,163
10,774
2,411
196
826
9,334
37,244
0
L
Medusa
8,117
4,030
0
1,164
9,869
3,441
0
4,983
4,536
0
59,793
L
4,531
1,673
0
4,261
8,094
2,278
0
521
7,173
54,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,952
Gold Earned
38,970
518
Minions Killed
423
0
Camps Cleared
0
1,532,278
Distance Traveled
1,465,466
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,944
434
55
3
0
277,620
0
L
Guan Yu
8,383
524
83
5
0
331,551
5
W
Bakasura
10,084
630
178
11
0
382,810
4
L
Cerberus
6,446
403
54
3
0
307,644
3
W
Achilles
8,449
528
105
7
0
325,976
6
W
Morgan Le Fay
7,995
500
100
6
0
268,200
4
W
Chiron
8,480
530
80
5
0
277,672
3
L
Sol
6,817
426
56
4
0
241,194
0
L
Medusa
8,936
559
119
7
0
307,946
1
L
Hera
8,388
524
111
7
0
277,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role