Player Matchup

Morgan Le Fay
Morgan Le Fay
Fifty_y
Morgan Le Fay
Level 16
God Stats
5W - 6L
1,500 SR
Queue Stats
100W - 136L
1,374 Elo+
Solo
Danzaburou
Danzaburou
Jeeetiii
Danzaburou
Level 34
God Stats
26W - 48L
1,491 SR
Queue Stats
274W - 349L
1,317 Elo+
Solo
Izanami
Izanami
Squirtak
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,395 Elo+
Solo
Team Averages
Level 18
1,497 SR
1,362 Elo+

VS

Team Averages
Level 64
1,511 SR
1,358 Elo+
Izanami
Izanami
Diimiitrii24_
Izanami
Level 81
God Stats
1W - 0L
1,552 SR
Queue Stats
4W - 5L
1,324 Elo+
Party 1
Set
Set
MrMars22
Set
Level 29
God Stats
5W - 7L
1,312 SR
Queue Stats
151W - 164L
1,406 Elo+
Solo
Ymir
Ymir
PaiintOx
Ymir
Level 83
God Stats
1W - 1L
1,668 SR
Queue Stats
5W - 6L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fifty_y
Morgan Le Fay
14
7 / 6 / 3
9,599
800
9,513
12,236
4,500
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Jeeetiii
Danzaburou
14
4 / 7 / 7
10,536
878
7,127
10,604
3,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Squirtak
Izanami
7
0 / 7 / 3
6,569
547
1,313
5,599
1,433
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
4 / 3 / 7
9,084
757
4,953
6,958
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
12 / 6 / 3
11,609
967
11,533
13,804
9,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
12
4 / 3 / 10
9,620
802
5,487
9,714
8,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
11
Kills
20
20
Deaths
12
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
3
7
2.5
L
Morgan Le Fay
Fifty_y
Morgan Le Fay
7
6
3
1.42
L
Danzaburou
Jeeetiii
Danzaburou
4
7
7
1.07
W
12
6
3
2.25
W
Ymir
4
3
10
3
L
Izanami
Squirtak
Izanami
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,953
Damage
21,973
28,439
Taken
30,476
9,821
Mitigated
20,053
6,122
Healing
4,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
4,953
2,807
0
1,007
6,958
2,059
2,006
2,963
3,995
0
26,676
L
Morgan Le Fay
Fifty_y
Morgan Le Fay
9,513
941
336
4,585
12,236
4,500
294
3,069
9,167
37,245
0
L
Danzaburou
Jeeetiii
Danzaburou
7,127
3,356
316
885
10,604
3,888
728
1,610
8,994
0
29,785
W
11,533
5,579
0
3,128
13,804
9,836
465
2,575
11,229
0
45,636
W
Ymir
5,487
1,586
0
456
9,714
8,158
369
3,975
5,739
22,258
0
L
Izanami
Squirtak
Izanami
1,313
1,029
0
0
5,599
1,433
31
808
4,791
0
4,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,704
Gold Earned
30,313
94
Minions Killed
149
0
Camps Cleared
0
451,626
Distance Traveled
549,034
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,084
757
52
4
0
181,040
2
L
Morgan Le Fay
9,599
800
41
3
0
185,020
2
L
Danzaburou
10,536
878
50
4
0
191,746
0
W
Set
11,609
967
68
6
0
179,597
0
W
Ymir
9,620
802
29
2
0
188,397
1
L
Izanami
6,569
547
3
0
0
74,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role