Player Matchup

King Arthur
King Arthur
ILUVGRU
King Arthur
Level 88
God Stats
7W - 11L
1,393 SR
Queue Stats
134W - 170L
1,324 Elo+
Party 2
Hades
Hades
ImABurntWaffle
Hades
Level 61
God Stats
8W - 11L
1,584 SR
Queue Stats
94W - 132L
1,291 Elo+
Party 2
Pele
Pele
K1inks
Pele
Level 27
God Stats
22W - 37L
1,324 SR
Queue Stats
47W - 81L
1,267 Elo+
Party 2
Anhur
Anhur
Monkeybaby6969
Anhur
Level 28
God Stats
5W - 9L
1,322 SR
Queue Stats
55W - 89L
1,282 Elo+
Party 2
Ymir
Ymir
e1iminatedd
Ymir
Level 25
God Stats
15W - 32L
1,317 SR
Queue Stats
32W - 70L
1,191 Elo+
Party 2
Team Averages
Level 46
1,388 SR
1,271 Elo+

VS

Team Averages
Level 44
1,291 SR
1,355 Elo+
Janus
Janus
BigBillFisher
Janus
Level 59
God Stats
19W - 26L
1,461 SR
Queue Stats
442W - 468L
1,399 Elo+
Party 1
Sol
Sol
Dergener
Sol
Level 47
God Stats
1W - 2L
1,230 SR
Queue Stats
70W - 91L
1,268 Elo+
Solo
Thanatos
Thanatos
DopeChops
Thanatos
Level 46
God Stats
2W - 7L
1,170 SR
Queue Stats
196W - 204L
1,360 Elo+
Party 1
Athena
Athena
Tommysarus
Athena
Level 28
God Stats
0W - 3L
1,215 SR
Queue Stats
62W - 66L
1,382 Elo+
Party 1
Apollo
Apollo
kwesi125
Apollo
Level 38
God Stats
10W - 20L
1,380 SR
Queue Stats
118W - 134L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ILUVGRU
King Arthur
13
2 / 1 / 3
7,509
578
8,569
12,145
5,813
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
12 / 0 / 2
8,536
657
8,599
5,617
2,794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
K1inks
Pele
10
2 / 1 / 2
6,403
493
3,119
7,729
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 6
6,556
504
5,460
5,472
1,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 1 / 4
6,656
512
3,512
8,277
4,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,301
485
1,829
4,398
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 4 / 0
6,945
534
7,679
9,272
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
DopeChops
Thanatos
10
2 / 5 / 0
6,389
491
3,905
10,533
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Tommysarus
Athena
8
0 / 3 / 2
5,725
440
3,291
11,426
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
kwesi125
Apollo
10
1 / 3 / 1
5,941
457
5,970
6,636
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
17
Kills
4
4
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
4
0
0.25
L
Thanatos
DopeChops
Thanatos
2
5
0
0.4
W
King Arthur
ILUVGRU
King Arthur
2
1
3
3.5
W
12
0
2
13
W
Pele
K1inks
Pele
2
1
2
3
W
1
1
6
4
L
Athena
Tommysarus
Athena
0
3
2
0.33
W
0
1
4
2
L
Apollo
kwesi125
Apollo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,259
Damage
22,674
39,240
Taken
42,265
16,451
Mitigated
13,949
16,095
Healing
15,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,829
0
0
545
4,398
1,076
634
3,258
1,140
33,697
0
L
7,679
2,247
0
3,090
9,272
2,982
212
436
8,836
37,225
0
L
Thanatos
DopeChops
Thanatos
3,905
1,115
0
7,457
10,533
3,144
0
1,598
8,935
0
33,269
W
King Arthur
ILUVGRU
King Arthur
8,569
1,333
0
4,986
12,145
5,813
248
7,156
4,989
0
40,201
W
8,599
1,373
234
3,555
5,617
2,794
1,065
1,866
3,593
37,869
0
W
Pele
K1inks
Pele
3,119
655
0
2,162
7,729
2,207
222
1,689
5,998
0
28,843
W
5,460
1,919
0
1,431
5,472
1,441
191
606
4,866
0
35,132
L
Athena
Tommysarus
Athena
3,291
1,217
0
3,176
11,426
5,090
16
4,347
7,079
14,603
0
W
3,512
147
750
2,977
8,277
4,196
0
1,282
6,995
22,426
0
L
Apollo
kwesi125
Apollo
5,970
4,603
0
1,282
6,636
1,657
269
2,472
4,164
0
32,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,660
Gold Earned
31,301
308
Minions Killed
291
0
Camps Cleared
0
1,328,870
Distance Traveled
1,214,013
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,301
485
79
6
0
242,735
3
L
Sol
6,945
534
75
6
0
234,742
2
L
Thanatos
6,389
491
72
6
0
255,582
1
W
King Arthur
7,509
578
66
5
0
281,376
2
W
Hades
8,536
657
87
7
0
253,776
3
W
Pele
6,403
493
62
5
0
292,057
4
W
Anhur
6,556
504
52
4
0
261,705
3
L
Athena
5,725
440
18
1
0
254,418
5
W
Ymir
6,656
512
41
3
0
239,956
4
L
Apollo
5,941
457
47
4
0
226,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role