Player Matchup

Fenrir
Fenrir
Artusoria
Fenrir
Level 105
God Stats
12W - 8L
1,554 SR
Queue Stats
191W - 195L
1,505 Elo+
Solo
Chaac
Chaac
LeonelJaden
Chaac
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 89L
1,516 Elo+
Solo
Izanami
Izanami
MoonDogMiller
Izanami
Level 72
God Stats
2W - 1L
1,261 SR
Queue Stats
39W - 31L
1,422 Elo+
Solo
Cthulhu
Cthulhu
Vinntry
Cthulhu
Level 87
God Stats
5W - 1L
1,669 SR
Queue Stats
73W - 65L
1,344 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
susifix
Morgan Le Fay
Level 105
God Stats
6W - 4L
1,307 SR
Queue Stats
328W - 276L
1,529 Elo+
Solo
Team Averages
Level 89
1,458 SR
1,463 Elo+

VS

Team Averages
Level 103
1,634 SR
1,509 Elo+
Ne Zha
Ne Zha
BEASTY824
Ne Zha
Level 81
God Stats
19W - 16L
1,492 SR
Queue Stats
789W - 762L
1,512 Elo+
Party 1
Anhur
Anhur
DogsBarkBark
Anhur
Level 102
God Stats
7W - 8L
1,297 SR
Queue Stats
200W - 201L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
edgarin2412
Morgan Le Fay
Level 109
God Stats
9W - 13L
1,721 SR
Queue Stats
173W - 145L
1,537 Elo+
Solo
Nike
Nike
x18x2xwildx
Nike
Level 158
God Stats
20W - 9L
2,092 SR
Queue Stats
1,095W - 1,017L
1,505 Elo+
Solo
Fafnir
Fafnir
xDizzyxLogicx
Fafnir
Level 67
God Stats
8W - 8L
1,568 SR
Queue Stats
574W - 521L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Artusoria
Fenrir
11
5 / 1 / 2
6,804
619
4,235
6,168
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
4 / 0 / 1
7,201
655
7,599
8,347
6,277
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
10
1 / 2 / 2
6,040
549
3,823
5,505
1,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Vinntry
Cthulhu
10
0 / 1 / 3
5,820
529
4,869
6,059
2,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Morgan Le Fay
susifix
Morgan Le Fay
12
2 / 0 / 2
6,841
622
2,988
4,941
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BEASTY824
Ne Zha
10
0 / 3 / 1
5,384
489
3,794
8,514
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 2 / 1
5,710
519
3,819
6,875
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morgan Le Fay
edgarin2412
Morgan Le Fay
10
0 / 2 / 1
5,448
495
2,525
4,620
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 0
5,970
543
3,554
8,751
3,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 1
5,165
470
1,713
5,232
3,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
12
Kills
3
4
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Artusoria
Fenrir
5
1
2
6
L
Ne Zha
BEASTY824
Ne Zha
0
3
1
0.17
L
2
2
1
1.25
W
4
0
1
4.5
W
Izanami
1
2
2
1
W
Cthulhu
Vinntry
Cthulhu
0
1
3
1.5
L
Morgan Le Fay
edgarin2412
Morgan Le Fay
0
2
1
0.25
W
Morgan Le Fay
susifix
Morgan Le Fay
2
0
2
3
L
0
4
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,514
Damage
15,405
31,020
Taken
33,992
13,591
Mitigated
13,723
11,609
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Artusoria
Fenrir
4,235
565
0
3,134
6,168
2,039
0
786
5,382
0
30,943
L
Ne Zha
BEASTY824
Ne Zha
3,794
2,086
0
1,857
8,514
2,771
0
1,384
7,130
0
31,952
L
3,819
1,992
0
2,370
6,875
1,960
0
2,713
4,162
0
29,890
W
7,599
1,086
0
3,379
8,347
6,277
0
0
8,347
0
44,924
W
Izanami
3,823
2,605
0
1,457
5,505
1,234
636
823
4,682
0
42,939
W
Cthulhu
Vinntry
Cthulhu
4,869
71
0
1,177
6,059
2,334
0
1,259
4,800
15,659
0
L
Morgan Le Fay
edgarin2412
Morgan Le Fay
2,525
230
0
1,417
4,620
1,554
225
2,292
2,328
28,114
0
W
Morgan Le Fay
susifix
Morgan Le Fay
2,988
224
0
2,462
4,941
1,707
1,940
1,370
3,571
42,354
0
L
3,554
667
0
1,914
8,751
3,671
0
0
8,751
0
38,879
L
1,713
416
357
2,370
5,232
3,767
0
1,468
3,764
5,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,706
Gold Earned
27,677
368
Minions Killed
271
0
Camps Cleared
0
1,053,269
Distance Traveled
949,787
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,804
619
73
7
0
230,618
2
L
Ne Zha
5,384
489
64
6
0
232,951
3
L
Anhur
5,710
519
49
4
0
165,491
4
W
Chaac
7,201
655
100
9
0
212,293
2
W
Izanami
6,040
549
79
7
0
173,174
4
W
Cthulhu
5,820
529
29
3
0
218,715
2
L
Morgan Le Fay
5,448
495
60
5
0
205,804
0
W
Morgan Le Fay
6,841
622
87
8
0
218,469
2
L
Nike
5,970
543
90
8
0
185,359
2
L
Fafnir
5,165
470
8
1
0
160,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role