Player Matchup

Artio
Artio
BkInfamouz
Artio
Level 155
God Stats
4W - 10L
1,345 SR
Queue Stats
399W - 402L
1,534 Elo+
Solo
Olorun
Olorun
Dylan22OOO
Olorun
Level 85
God Stats
49W - 38L
1,616 SR
Queue Stats
292W - 281L
1,600 Elo+
Solo
Chaac
Chaac
MagentaNebula77
Chaac
Level 109
God Stats
3W - 1L
1,527 SR
Queue Stats
94W - 121L
1,577 Elo+
Solo
Team Averages
Level 116
1,496 SR
1,570 Elo+

VS

Team Averages
Level 130
1,517 SR
1,523 Elo+
Ah Puch
Ah Puch
LongozvB
Ah Puch
Level 129
God Stats
40W - 33L
1,562 SR
Queue Stats
409W - 373L
1,732 Elo+
Solo
Bellona
Bellona
Primevil5
Bellona
Level 118
God Stats
2W - 3L
1,490 SR
Queue Stats
146W - 153L
1,633 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xx Yayo xX2442
Tsukuyomi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
2 / 7 / 2
10,643
665
8,859
18,091
15,516
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
Dylan22OOO
Olorun
13
0 / 7 / 3
9,365
585
8,063
14,806
6,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 1
9,751
609
9,640
16,540
10,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LongozvB
Ah Puch
16
7 / 2 / 11
11,713
732
21,844
17,651
6,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Primevil5
Bellona
14
6 / 1 / 7
11,899
744
9,078
15,975
13,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Xx Yayo xX2442
Tsukuyomi
14
5 / 1 / 9
10,679
667
10,217
10,940
4,917
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
4
Kills
18
18
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artio
2
7
2
0.43
L
Olorun
Dylan22OOO
Olorun
0
7
3
0.21
W
Ah Puch
LongozvB
Ah Puch
7
2
11
6.25
L
2
4
1
0.63
W
Bellona
Primevil5
Bellona
6
1
7
9.5
W
Tsukuyomi
Xx Yayo xX2442
Tsukuyomi
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,562
Damage
41,139
49,437
Taken
44,566
32,292
Mitigated
24,824
13,756
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
8,859
272
806
3,602
18,091
15,516
0
7,893
10,198
24,438
0
L
Olorun
Dylan22OOO
Olorun
8,063
3,024
663
4,355
14,806
6,406
0
7,723
7,083
41,368
0
W
Ah Puch
LongozvB
Ah Puch
21,844
608
268
10,844
17,651
6,826
651
5,611
11,770
76,295
0
L
9,640
1,479
0
4,330
16,540
10,370
0
6,228
10,312
0
32,398
W
Bellona
Primevil5
Bellona
9,078
4,086
0
1,264
15,975
13,081
0
6,060
9,735
0
25,784
W
Tsukuyomi
Xx Yayo xX2442
Tsukuyomi
10,217
2,122
0
540
10,940
4,917
1,083
5,251
5,425
0
33,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
34,291
139
Minions Killed
186
0
Camps Cleared
0
772,142
Distance Traveled
897,289
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,643
665
28
2
0
259,930
5
L
Olorun
9,365
585
74
5
0
217,166
1
W
Ah Puch
11,713
732
115
7
0
270,086
1
L
Chaac
9,751
609
37
2
0
295,046
1
W
Bellona
11,899
744
35
2
0
302,766
3
W
Tsukuyomi
10,679
667
36
2
0
324,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role