Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
YebacPolakow
Fenrir
Masters
Level 58
God Stats
25W - 4L
1,895 SR
Queue Stats
93W - 30L
2,289 MMR
Party 1
Cu Chulainn
Cu Chulainn
Masters
ℓaиdяуикα
Cu Chulainn
Masters
Level 79
God Stats
52W - 8L
2,042 SR
Queue Stats
133W - 33L
2,096 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 99
1,812 SR
1,961 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,682 SR
2,057 MMR
Kumbhakarna
Kumbhakarna
Diamond III
JeDarK
Kumbhakarna
Diamond III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 89L
2,037 MMR
Party 2
Anhur
Anhur
Diamond III
alexfp97
Anhur
Diamond III
Level 154
God Stats
34W - 19L
1,811 SR
Queue Stats
153W - 119L
1,952 MMR
Party 2
Tiamat
Tiamat
Diamond II
javiotomaroto
Tiamat
Diamond II
Level 144
God Stats
6W - 4L
1,735 SR
Queue Stats
166W - 88L
2,183 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 0 / 4
9,330
718
9,126
7,653
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
5 / 3 / 1
9,778
752
5,861
14,787
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
ℓaиdяуикα
Cu Chulainn
12
0 / 0 / 7
9,374
721
9,488
14,191
10,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PersephoneAphroditeGuan YuOsirisAthena

VS

Bans
GilgameshAchillesGaneshaDanzaburouAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JeDarK
Kumbhakarna
11
1 / 1 / 1
8,383
645
5,154
12,299
9,584
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
alexfp97
Anhur
12
2 / 5 / 1
8,468
651
5,538
8,239
3,257
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 2
7,841
603
9,338
7,378
4,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
7
Kills
3
3
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
4
4
L
Kumbhakarna
JeDarK
Kumbhakarna
1
1
1
1.5
W
Fenrir
5
3
1
1.83
L
Anhur
alexfp97
Anhur
2
5
1
0.5
L
0
1
2
1
W
Cu Chulainn
ℓaиdяуикα
Cu Chulainn
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,475
Damage
20,030
36,631
Taken
27,916
23,305
Mitigated
17,188
15,507
Healing
3,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,126
1,923
0
4,181
7,653
2,520
2,370
2,087
5,480
52,103
0
L
Kumbhakarna
JeDarK
Kumbhakarna
5,154
441
0
1,245
12,299
9,584
0
5,686
6,613
10,570
0
W
Fenrir
5,861
1,473
698
5,960
14,787
10,114
126
4,973
9,424
204
20,491
L
Anhur
alexfp97
Anhur
5,538
2,075
0
433
8,239
3,257
0
1,172
7,067
0
35,058
L
9,338
1,563
0
1,380
7,378
4,347
0
2,472
4,906
34,801
0
W
Cu Chulainn
ℓaиdяуикα
Cu Chulainn
9,488
1,262
0
4,668
14,191
10,671
227
6,563
7,235
0
31,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,482
Gold Earned
24,692
189
Minions Killed
127
0
Camps Cleared
0
758,305
Distance Traveled
747,992
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,330
718
129
10
0
226,692
1
L
Kumbhakarna
8,383
645
10
1
0
274,112
2
W
Fenrir
9,778
752
25
2
0
267,270
0
L
Anhur
8,468
651
58
4
0
211,588
2
L
Tiamat
7,841
603
59
5
0
262,292
4
W
Cu Chulainn
9,374
721
35
3
0
264,343
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role