Player Matchup

Ymir
Ymir
Cridav206850
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Medusa
Medusa
DanielSolvang1
Medusa
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 105L
1,364 Elo+
Party 1
Gilgamesh
Gilgamesh
Franciollo1
Gilgamesh
Level 9
God Stats
3W - 6L
1,470 SR
Queue Stats
10W - 22L
1,206 Elo+
Party 2
Set
Set
Matteo260704
Set
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 22L
1,269 Elo+
Party 2
Danzaburou
Danzaburou
lakkopip1
Danzaburou
Level 29
God Stats
31W - 30L
1,477 SR
Queue Stats
131W - 141L
1,376 Elo+
Party 1
Team Averages
Level 16
1,489 SR
1,343 Elo+

VS

Team Averages
Level 12
1,412 SR
1,301 Elo+
Loki
Loki
Gan-_-OwariAichi
Loki
Level 7
God Stats
0W - 1L
1,278 SR
Queue Stats
2W - 10L
1,193 Elo+
Solo
Jing Wei
Jing Wei
Kalealaila
Jing Wei
Level 29
God Stats
0W - 1L
1,202 SR
Queue Stats
2W - 4L
1,236 Elo+
Solo
Merlin
Merlin
Lauribert
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,359 Elo+
Solo
Eset
Eset
kyo_simpro2601
Eset
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,341 Elo+
Solo
Neith
Neith
marly_layette10
Neith
Level 6
God Stats
3W - 3L
1,579 SR
Queue Stats
46W - 46L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,411
458
2,873
10,216
7,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 1 / 8
7,809
558
7,154
8,195
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Franciollo1
Gilgamesh
12
3 / 0 / 4
7,079
506
4,482
7,709
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 0 / 4
7,104
507
3,890
6,110
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
lakkopip1
Danzaburou
13
17 / 0 / 1
9,353
668
12,302
7,904
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,768
412
3,145
9,253
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
Kalealaila
Jing Wei
11
3 / 2 / 1
7,033
502
6,287
9,334
3,382
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Lauribert
Merlin
9
0 / 13 / 1
5,544
396
2,806
9,731
2,452
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 0
5,601
400
2,392
3,684
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 0
6,404
457
7,287
8,714
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
27
Kills
6
7
Deaths
27
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
6
1
0.08
W
4
1
8
8
W
Gilgamesh
Franciollo1
Gilgamesh
3
0
4
5
L
0
5
0
0
L
Jing Wei
Kalealaila
Jing Wei
3
2
1
1.75
L
Merlin
Lauribert
Merlin
0
13
1
0.04
W
3
0
4
5
L
1
3
0
0.33
W
Danzaburou
lakkopip1
Danzaburou
17
0
1
17.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,701
Damage
21,917
40,134
Taken
40,716
18,965
Mitigated
13,213
13,105
Healing
5,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,873
1,051
0
1,148
10,216
7,486
546
32
10,184
19,690
0
W
7,154
3,617
204
3,746
8,195
2,488
438
2,007
6,186
0
30,999
W
Gilgamesh
Franciollo1
Gilgamesh
4,482
986
0
2,047
7,709
3,318
302
1,337
6,230
0
25,445
L
3,145
703
0
2,266
9,253
2,602
176
0
9,253
0
20,955
L
Jing Wei
Kalealaila
Jing Wei
6,287
5,441
0
1,234
9,334
3,382
981
2,336
6,998
0
31,721
L
Merlin
Lauribert
Merlin
2,806
1,034
0
334
9,731
2,452
0
0
9,731
16,661
0
W
3,890
1,707
0
1,921
6,110
2,970
0
278
5,830
0
30,119
L
2,392
881
82
240
3,684
919
0
0
3,684
14,875
0
W
Danzaburou
lakkopip1
Danzaburou
12,302
6,316
525
3,514
7,904
2,703
476
1,358
6,506
0
33,281
L
7,287
2,111
0
1,481
8,714
3,858
75
537
8,177
0
34,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,756
Gold Earned
30,350
251
Minions Killed
215
0
Camps Cleared
0
1,289,891
Distance Traveled
1,181,892
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,411
458
29
2
0
240,410
2
W
Medusa
7,809
558
53
4
0
259,120
0
W
Gilgamesh
7,079
506
57
4
0
291,000
0
L
Loki
5,768
412
43
3
0
279,086
4
L
Jing Wei
7,033
502
56
4
0
246,694
1
L
Merlin
5,544
396
28
2
0
238,246
0
W
Set
7,104
507
54
4
0
240,757
0
L
Eset
5,601
400
26
2
0
189,332
1
W
Danzaburou
9,353
668
58
4
0
258,604
0
L
Neith
6,404
457
62
4
0
228,534
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role