Player Matchup

Bacchus
Bacchus
FeverishThree9
Bacchus
Level 24
God Stats
7W - 6L
1,453 SR
Queue Stats
38W - 39L
1,535 Elo+
Solo
Heimdallr
Heimdallr
ImSTierTrash
Heimdallr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 56L
1,658 Elo+
Solo
Thor
Thor
JohnDivine
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Mamigata
Baron Samedi
Level 12
God Stats
0W - 2L
1,397 SR
Queue Stats
4W - 11L
1,276 Elo+
Solo
Tsukuyomi
Tsukuyomi
swvggy D
Tsukuyomi
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 23L
1,386 Elo+
Solo
Team Averages
Level 18
1,470 SR
1,471 Elo+

VS

Team Averages
Level 17
1,393 SR
1,498 Elo+
Guan Yu
Guan Yu
FunkierBead358
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,571 Elo+
Solo
Tiamat
Tiamat
Jetpacc5150
Tiamat
Level 16
God Stats
9W - 9L
1,276 SR
Queue Stats
50W - 59L
1,317 Elo+
Solo
Danzaburou
Danzaburou
MehikoShark9309
Danzaburou
Level 10
God Stats
1W - 2L
1,293 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
StarroPup
Sylvanus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 66L
1,645 Elo+
Solo
Awilix
Awilix
smallchange010
Awilix
Level 28
God Stats
11W - 8L
1,398 SR
Queue Stats
83W - 86L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
9,454
450
6,081
19,482
12,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
ImSTierTrash
Heimdallr
18
5 / 2 / 1
11,180
532
15,220
13,986
5,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 6 / 0
6,600
314
1,007
7,095
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Mamigata
Baron Samedi
16
8 / 7 / 3
10,222
487
13,936
16,720
6,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
swvggy D
Tsukuyomi
12
1 / 6 / 4
8,271
394
3,969
11,522
3,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 9
11,354
541
10,867
22,002
24,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
14
2 / 6 / 1
9,940
473
8,315
13,385
7,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
MehikoShark9309
Danzaburou
13
0 / 5 / 0
9,241
440
1,592
9,582
3,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
StarroPup
Sylvanus
20
5 / 1 / 6
13,042
621
13,270
10,416
10,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
14 / 2 / 4
13,545
645
14,268
10,846
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
15
Kills
23
24
Deaths
16
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
W
2
2
9
3.25
L
Heimdallr
ImSTierTrash
Heimdallr
5
2
1
2.75
W
Tiamat
2
6
1
0.42
L
0
6
0
0
L
Baron Samedi
Mamigata
Baron Samedi
8
7
3
1.36
W
Danzaburou
MehikoShark9309
Danzaburou
0
5
0
0
W
Sylvanus
StarroPup
Sylvanus
5
1
6
8
W
14
2
4
8
L
Tsukuyomi
swvggy D
Tsukuyomi
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,213
Damage
48,312
68,805
Taken
66,231
30,271
Mitigated
50,142
15,643
Healing
24,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,081
1,615
0
6,341
19,482
12,823
195
6,363
13,119
25,423
0
W
10,867
2,468
652
9,535
22,002
24,328
23
6,846
14,960
43
34,256
L
Heimdallr
ImSTierTrash
Heimdallr
15,220
6,559
0
1,919
13,986
5,047
768
2,287
11,699
0
89,314
W
Tiamat
8,315
1,697
176
3,632
13,385
7,182
1,452
7,578
5,476
50,225
0
L
1,007
560
0
0
7,095
1,968
0
3,242
3,853
0
8,831
L
Baron Samedi
Mamigata
Baron Samedi
13,936
1,548
2,072
4,575
16,720
6,448
368
6,939
9,781
53,464
0
W
Danzaburou
MehikoShark9309
Danzaburou
1,592
589
0
1,781
9,582
3,046
2,352
765
8,799
0
38,642
W
Sylvanus
StarroPup
Sylvanus
13,270
5,721
1,321
5,740
10,416
10,176
6,149
2,433
7,881
76,076
9,329
W
14,268
6,246
0
1,538
10,846
5,410
2,639
1,672
9,098
0
110,580
L
Tsukuyomi
swvggy D
Tsukuyomi
3,969
1,088
0
736
11,522
3,985
201
2,164
9,358
0
36,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,727
Gold Earned
57,122
347
Minions Killed
534
0
Camps Cleared
0
1,464,156
Distance Traveled
1,985,973
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,454
450
43
2
0
327,709
9
W
Guan Yu
11,354
541
44
2
0
462,808
4
L
Heimdallr
11,180
532
132
6
0
337,881
3
W
Tiamat
9,940
473
79
4
0
291,653
0
L
Thor
6,600
314
16
1
0
201,783
0
L
Baron Samedi
10,222
487
97
5
0
331,729
7
W
Danzaburou
9,241
440
71
3
0
378,588
0
W
Sylvanus
13,042
621
162
8
0
353,516
2
W
Awilix
13,545
645
178
8
0
499,408
0
L
Tsukuyomi
8,271
394
59
3
0
265,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role