Player Matchup

Hera
Hera
Dan_Dilberian
Hera
Level 28
God Stats
2W - 4L
1,375 SR
Queue Stats
21W - 21L
1,427 Elo+
Solo
Chang'e
Chang'e
EJHT45
Chang'e
Level 29
God Stats
20W - 21L
1,516 SR
Queue Stats
108W - 107L
1,481 Elo+
Solo
Ymir
Ymir
N0RMULJ
Ymir
Level 12
God Stats
15W - 10L
1,756 SR
Queue Stats
51W - 60L
1,361 Elo+
Solo
Mercury
Mercury
Slam_haz
Mercury
Level 15
God Stats
21W - 11L
1,690 SR
Queue Stats
75W - 61L
1,506 Elo+
Party 2
Neith
Neith
trompetero357
Neith
Level 16
God Stats
207W - 210L
1,561 SR
Queue Stats
213W - 221L
1,483 Elo+
Party 2
Team Averages
Level 20
1,580 SR
1,452 Elo+

VS

Team Averages
Level 40
1,529 SR
1,520 Elo+
Ganesha
Ganesha
Balamare
Ganesha
Level 128
God Stats
2W - 2L
1,143 SR
Queue Stats
393W - 248L
1,627 Elo+
Party 1
Hel
Hel
Fonner
Hel
Level 4
God Stats
4W - 3L
1,514 SR
Queue Stats
6W - 4L
1,517 Elo+
Party 1
Artemis
Artemis
Harleenquinzel93
Artemis
Level 28
God Stats
17W - 15L
1,564 SR
Queue Stats
134W - 222L
1,411 Elo+
Solo
Gilgamesh
Gilgamesh
RelinquishedQQ
Gilgamesh
Level 18
God Stats
50W - 8L
1,923 SR
Queue Stats
306W - 189L
1,633 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
arslan93gresi
Morgan Le Fay
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 8 / 19
14,134
1,087
30,131
19,995
6,694
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
EJHT45
Chang'e
20
5 / 5 / 17
13,188
1,014
17,732
18,501
6,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
N0RMULJ
Ymir
20
3 / 15 / 15
12,800
985
11,313
35,143
34,354
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Slam_haz
Mercury
20
18 / 8 / 10
16,963
1,305
23,506
18,320
6,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
2 / 9 / 19
12,942
996
25,251
27,628
11,329
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

28

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Balamare
Ganesha
20
0 / 8 / 38
14,744
1,134
29,945
27,987
15,841
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hel
Fonner
Hel
20
5 / 8 / 21
13,598
1,046
15,569
17,560
7,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
3 / 9 / 15
12,574
967
10,005
20,519
9,564
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
RelinquishedQQ
Gilgamesh
20
24 / 6 / 15
18,706
1,439
33,854
35,030
47,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
arslan93gresi
Morgan Le Fay
20
13 / 2 / 17
16,139
1,241
23,337
14,553
6,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
151
33
Kills
45
45
Deaths
33
80
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Balamare
Ganesha
0
8
38
2.38
L
5
8
19
1.81
L
Chang'e
EJHT45
Chang'e
5
5
17
2.7
W
Hel
Fonner
Hel
5
8
21
1.94
W
3
9
15
1.17
L
Ymir
N0RMULJ
Ymir
3
15
15
0.7
W
Gilgamesh
RelinquishedQQ
Gilgamesh
24
6
15
5.25
L
Mercury
Slam_haz
Mercury
18
8
10
2.88
W
Morgan Le Fay
arslan93gresi
Morgan Le Fay
13
2
17
10.75
L
2
9
19
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,933
Damage
112,710
119,587
Taken
115,649
65,411
Mitigated
87,882
24,147
Healing
8,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Balamare
Ganesha
29,945
2,103
0
550
27,987
15,841
0
16,085
11,902
60,949
0
L
30,131
7,456
1,229
3,307
19,995
6,694
0
12,786
7,209
59,067
0
L
Chang'e
EJHT45
Chang'e
17,732
1,219
7,843
6,124
18,501
6,383
0
10,336
8,165
31,957
0
W
Hel
Fonner
Hel
15,569
2,374
1,717
3,157
17,560
7,651
0
8,225
9,335
47,479
0
W
10,005
3,986
0
1,832
20,519
9,564
0
10,240
10,279
0
22,420
L
Ymir
N0RMULJ
Ymir
11,313
980
0
0
35,143
34,354
0
22,653
12,490
43,834
0
W
Gilgamesh
RelinquishedQQ
Gilgamesh
33,854
7,098
0
272
35,030
47,879
0
17,963
17,067
10,596
43,381
L
Mercury
Slam_haz
Mercury
23,506
11,518
0
780
18,320
6,651
0
12,753
5,567
0
44,730
W
Morgan Le Fay
arslan93gresi
Morgan Le Fay
23,337
4,405
0
1,366
14,553
6,947
0
6,663
7,890
52,947
0
L
25,251
11,443
0
4,864
27,628
11,329
0
16,330
11,298
0
54,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,027
Gold Earned
75,761
270
Minions Killed
254
9
Camps Cleared
4
1,209,224
Distance Traveled
1,201,021
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
14,744
1,134
5
0
1
250,203
0
L
Hera
14,134
1,087
64
5
1
227,209
0
L
Chang'e
13,188
1,014
35
3
1
259,904
0
W
Hel
13,598
1,046
92
7
1
222,531
0
W
Artemis
12,574
967
27
2
0
188,777
1
L
Ymir
12,800
985
67
5
0
187,654
0
W
Gilgamesh
18,706
1,439
63
5
0
276,057
0
L
Mercury
16,963
1,305
37
3
6
313,458
0
W
Morgan Le Fay
16,139
1,241
67
5
2
263,453
0
L
Neith
12,942
996
67
5
1
220,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role