Player Matchup

Gilgamesh
Gilgamesh
BloomyLotus
Gilgamesh
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,729 Elo+
Solo
Artemis
Artemis
FrikiGG
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Solo
Yemoja
Yemoja
JJshake
Yemoja
Level 17
God Stats
5W - 10L
1,479 SR
Queue Stats
151W - 102L
1,716 Elo+
Party 1
Mercury
Mercury
Piilot
Mercury
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 30L
1,855 Elo+
Party 1
Tiamat
Tiamat
ikillingjoker
Tiamat
Level 18
God Stats
3W - 2L
1,538 SR
Queue Stats
42W - 28L
1,673 Elo+
Party 1
Team Averages
Level 13
1,503 SR
1,695 Elo+

VS

Team Averages
Level 5
1,484 SR
1,611 Elo+
Tyr
Tyr
BelenusPrime
Tyr
Level 6
God Stats
3W - 6L
1,416 SR
Queue Stats
37W - 26L
1,563 Elo+
Solo
Ra
Ra
IgZs9
Ra
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,706 Elo+
Solo
Neith
Neith
JaysonTatum
Neith
Level 9
God Stats
1W - 3L
1,199 SR
Queue Stats
42W - 39L
1,387 Elo+
Party 2
Olorun
Olorun
wheelzzzzzzzzzz
Olorun
Level 7
God Stats
3W - 2L
1,805 SR
Queue Stats
22W - 20L
1,717 Elo+
Party 2
Thor
Thor
zacharymayo2
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BloomyLotus
Gilgamesh
16
2 / 5 / 6
10,016
477
11,608
15,384
11,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
FrikiGG
Artemis
16
8 / 6 / 10
10,679
509
14,085
12,020
4,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
JJshake
Yemoja
18
6 / 0 / 16
12,589
599
7,409
14,516
14,962
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Piilot
Mercury
19
10 / 3 / 7
11,883
566
12,154
14,805
6,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 4 / 12
11,193
533
17,424
16,873
11,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 8
10,708
510
14,440
27,902
19,663
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ra
17
7 / 8 / 2
11,260
536
11,050
14,404
5,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 8 / 3
9,959
474
11,134
14,851
5,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 8 / 2
8,668
413
6,445
15,032
4,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 6 / 1
10,534
502
3,474
15,801
7,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
33
33
Kills
17
18
Deaths
33
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
3
8
2.33
W
Gilgamesh
BloomyLotus
Gilgamesh
2
5
6
1
W
Artemis
FrikiGG
Artemis
8
6
10
2.17
L
Ra
7
8
2
1
W
Yemoja
JJshake
Yemoja
6
0
16
14
L
5
8
3
0.81
W
Mercury
Piilot
Mercury
10
3
7
4.5
W
7
4
12
3.25
L
0
8
2
0.13
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,680
Damage
46,543
73,598
Taken
87,990
49,801
Mitigated
43,325
13,973
Healing
27,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,440
984
0
13,627
27,902
19,663
208
5,938
21,334
5,855
51,805
W
Gilgamesh
BloomyLotus
Gilgamesh
11,608
2,887
0
1,784
15,384
11,552
168
2,060
13,324
0
62,676
W
Artemis
FrikiGG
Artemis
14,085
7,312
0
311
12,020
4,635
2,157
2,397
9,623
0
44,644
L
Ra
11,050
825
742
3,213
14,404
5,931
252
6,491
7,730
77,005
0
W
Yemoja
JJshake
Yemoja
7,409
1,229
2,911
1,832
14,516
14,962
548
4,943
9,573
50,518
0
L
11,134
4,404
0
1,427
14,851
5,484
738
3,155
11,587
0
43,785
W
Mercury
Piilot
Mercury
12,154
8,649
0
740
14,805
6,888
642
4,844
9,961
0
97,887
W
17,424
1,658
507
5,888
16,873
11,764
0
5,117
11,756
74,604
0
L
6,445
3,393
877
3,423
15,032
4,474
891
4,429
10,573
42,722
0
L
3,474
482
0
4,361
15,801
7,773
539
4,513
11,063
0
67,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,360
Gold Earned
51,129
503
Minions Killed
520
0
Camps Cleared
0
1,928,196
Distance Traveled
1,834,802
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,708
510
100
5
0
408,182
7
W
Gilgamesh
10,016
477
109
5
0
354,775
3
W
Artemis
10,679
509
69
3
0
370,158
5
L
Ra
11,260
536
139
7
0
378,573
6
W
Yemoja
12,589
599
82
4
0
380,327
2
L
Neith
9,959
474
87
4
0
340,275
0
W
Mercury
11,883
566
147
7
0
458,255
1
W
Tiamat
11,193
533
96
5
0
364,681
0
L
Olorun
8,668
413
74
4
0
312,592
0
L
Thor
10,534
502
120
6
0
395,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role