Player Matchup

Arachne
Arachne
Asheltronic
Arachne
Level 28
God Stats
6W - 6L
1,487 SR
Queue Stats
441W - 467L
1,398 Elo+
Solo
Aphrodite
Aphrodite
Azr0g
Aphrodite
Level 29
God Stats
22W - 33L
1,422 SR
Queue Stats
71W - 87L
1,402 Elo+
Solo
Fenrir
Fenrir
Contrived4
Fenrir
Level 18
God Stats
17W - 9L
1,782 SR
Queue Stats
48W - 29L
1,675 Elo+
Party 1
Anhur
Anhur
NightWalks
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Ra
Ra
Utpalaka
Ra
Level 7
God Stats
2W - 1L
1,734 SR
Queue Stats
21W - 10L
1,733 Elo+
Party 1
Team Averages
Level 22
1,585 SR
1,542 Elo+

VS

Team Averages
Level 17
1,542 SR
1,505 Elo+
Pele
Pele
Licht771
Pele
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 36L
1,601 Elo+
Solo
Apollo
Apollo
OverTimePT
Apollo
Level 28
God Stats
10W - 21L
1,397 SR
Queue Stats
139W - 138L
1,492 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Saltmachinery
Morgan Le Fay
Level 11
God Stats
8W - 4L
1,827 SR
Queue Stats
17W - 13L
1,635 Elo+
Solo
Cerberus
Cerberus
atix22232
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,504 Elo+
Solo
Achilles
Achilles
comonbi
Achilles
Level 21
God Stats
1W - 2L
1,484 SR
Queue Stats
34W - 48L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Asheltronic
Arachne
9
3 / 0 / 2
5,560
556
1,474
4,604
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Azr0g
Aphrodite
12
2 / 1 / 1
6,363
636
6,332
7,761
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
Contrived4
Fenrir
9
1 / 1 / 5
5,664
566
3,428
6,596
2,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
9
1 / 2 / 0
5,499
550
1,835
4,135
901
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 0 / 2
6,178
618
4,740
3,344
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 1 / 0
5,549
555
3,478
7,412
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
OverTimePT
Apollo
11
2 / 0 / 0
6,228
623
2,555
5,721
1,325
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morgan Le Fay
Saltmachinery
Morgan Le Fay
11
1 / 2 / 0
5,687
569
6,776
5,070
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
atix22232
Cerberus
5
0 / 7 / 0
4,121
412
1,626
7,439
2,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
comonbi
Achilles
9
0 / 1 / 1
4,715
472
1,357
6,487
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
4
4
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
Asheltronic
Arachne
3
0
2
4
W
Aphrodite
Azr0g
Aphrodite
2
1
1
2.5
W
Fenrir
Contrived4
Fenrir
1
1
5
3.5
L
Pele
1
1
0
1
W
Anhur
1
2
0
0.5
L
Apollo
OverTimePT
Apollo
2
0
0
2
L
Morgan Le Fay
Saltmachinery
Morgan Le Fay
1
2
0
0.5
W
4
0
2
5
L
Cerberus
atix22232
Cerberus
0
7
0
0
L
Achilles
comonbi
Achilles
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,809
Damage
15,792
26,440
Taken
32,129
8,228
Mitigated
10,849
8,612
Healing
11,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Asheltronic
Arachne
1,474
1,234
0
732
4,604
1,494
0
1,977
2,627
0
23,635
W
Aphrodite
Azr0g
Aphrodite
6,332
951
0
4,742
7,761
2,230
48
0
7,761
40,419
0
W
Fenrir
Contrived4
Fenrir
3,428
1,127
0
1,129
6,596
2,534
0
4,077
2,519
0
10,722
L
Pele
3,478
1,150
0
3,638
7,412
2,143
0
2,803
4,577
0
28,756
W
Anhur
1,835
1,086
0
250
4,135
901
0
0
4,135
0
22,428
L
Apollo
OverTimePT
Apollo
2,555
2,054
0
3,742
5,721
1,325
528
120
5,569
0
39,842
L
Morgan Le Fay
Saltmachinery
Morgan Le Fay
6,776
546
0
1,121
5,070
1,590
0
1,892
2,992
42,017
0
W
4,740
1,032
540
1,219
3,344
1,069
0
2,348
996
42,375
0
L
Cerberus
atix22232
Cerberus
1,626
389
0
992
7,439
2,773
90
2,056
5,246
9,920
0
L
Achilles
comonbi
Achilles
1,357
276
0
2,303
6,487
3,018
0
3,819
2,668
0
17,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,264
Gold Earned
26,300
302
Minions Killed
295
0
Camps Cleared
0
985,809
Distance Traveled
947,213
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,560
556
57
6
0
221,923
3
W
Aphrodite
6,363
636
75
8
0
178,282
3
W
Fenrir
5,664
566
16
2
0
221,208
5
L
Pele
5,549
555
72
7
0
212,006
0
W
Anhur
5,499
550
53
5
0
163,278
0
L
Apollo
6,228
623
81
8
0
192,745
3
L
Morgan Le Fay
5,687
569
93
9
0
197,381
1
W
Ra
6,178
618
101
10
0
201,118
0
L
Cerberus
4,121
412
17
2
0
163,006
1
L
Achilles
4,715
472
32
3
0
182,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role