Player Matchup

Yemoja
Yemoja
GTFTnow
Yemoja
Level 8
God Stats
8W - 6L
1,727 SR
Queue Stats
24W - 27L
1,364 Elo+
Solo
Ra
Ra
HollowedMonster
Ra
Level 18
God Stats
1W - 0L
1,281 SR
Queue Stats
23W - 29L
1,320 Elo+
Solo
Olorun
Olorun
VR_blox76
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Pele
Pele
flyhigh012
Pele
Level 6
God Stats
3W - 6L
1,287 SR
Queue Stats
35W - 26L
1,336 Elo+
Solo
Loki
Loki
lll_BAZOOKA_lll
Loki
Level 8
God Stats
52W - 39L
1,476 SR
Queue Stats
152W - 129L
1,345 Elo+
Solo
Team Averages
Level 9
1,454 SR
1,373 Elo+

VS

Team Averages
Level 7
1,547 SR
1,151 Elo+
Fenrir
Fenrir
Alinamwas
Fenrir
Level 18
God Stats
4W - 1L
1,736 SR
Queue Stats
23W - 33L
1,343 Elo+
Solo
Ymir
Ymir
MrJaviTeix
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,152 Elo+
Party 1
Olorun
Olorun
Pabliitootheboss
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,149 Elo+
Party 1
Thor
Thor
valebolo74
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
986 Elo+
Party 1
Eset
Eset
virgilico_2424
Eset
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,123 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GTFTnow
Yemoja
18
3 / 1 / 33
10,927
1,214
12,747
10,020
10,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 5 / 18
10,065
1,118
12,537
7,838
3,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
VR_blox76
Olorun
18
9 / 1 / 15
10,737
1,193
15,222
9,489
4,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
16 / 1 / 12
11,925
1,325
10,526
8,349
3,344
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 0 / 21
11,200
1,244
13,491
8,549
3,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

351

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alinamwas
Fenrir
13
3 / 6 / 1
8,371
930
6,131
8,539
3,202
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
2 / 10 / 4
8,875
986
5,885
18,648
8,513
14
1 / 3 / 4
8,621
958
4,642
12,989
5,027
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 17 / 3
8,527
947
15,992
20,544
7,718
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 11 / 4
8,974
997
5,326
14,004
5,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
24
47
Kills
8
8
Deaths
47
99
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alinamwas
Fenrir
3
6
1
0.58
W
Yemoja
GTFTnow
Yemoja
3
1
33
19.5
W
9
5
18
3.6
L
2
10
4
0.4
L
1
3
4
1
W
Olorun
VR_blox76
Olorun
9
1
15
16.5
W
16
1
12
22
W
10
0
21
20.5
L
1
17
3
0.15
L
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,523
Damage
37,976
44,245
Taken
74,724
24,518
Mitigated
30,076
10,216
Healing
3,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alinamwas
Fenrir
6,131
1,866
0
1,044
8,539
3,202
0
3,199
5,340
0
10,176
W
Yemoja
GTFTnow
Yemoja
12,747
2,978
2,011
1,023
10,020
10,391
0
3,810
6,210
24,746
0
W
12,537
1,967
950
952
7,838
3,153
0
3,490
4,348
23,786
0
L
5,885
1,047
0
0
18,648
8,513
0
12,028
6,620
14,076
0
L
4,642
3,890
155
1,630
12,989
5,027
0
5,933
7,056
20,119
0
W
Olorun
VR_blox76
Olorun
15,222
10,939
703
3,074
9,489
4,152
0
4,703
4,786
29,465
0
W
10,526
4,399
0
526
8,349
3,344
0
2,541
5,808
0
16,725
W
13,491
3,327
0
977
8,549
3,478
0
1,309
7,240
0
25,313
L
15,992
7,546
0
0
20,544
7,718
0
11,857
8,687
0
23,788
L
5,326
1,521
301
0
14,004
5,616
0
7,489
6,515
23,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,854
Gold Earned
43,368
137
Minions Killed
89
2
Camps Cleared
1
795,936
Distance Traveled
614,127
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,371
930
11
1
0
84,637
0
W
Yemoja
10,927
1,214
31
3
0
155,880
0
W
Ra
10,065
1,118
27
3
0
133,365
0
L
Ymir
8,875
986
15
2
0
128,327
1
L
Olorun
8,621
958
13
1
0
146,254
0
W
Olorun
10,737
1,193
38
4
0
155,254
0
W
Pele
11,925
1,325
19
2
1
148,860
0
W
Loki
11,200
1,244
22
2
1
202,577
1
L
Thor
8,527
947
17
2
0
129,731
2
L
Eset
8,974
997
33
4
1
125,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role