Player Matchup

Kumbhakarna
Kumbhakarna
JJshake
Kumbhakarna
Level 17
God Stats
9W - 3L
1,848 SR
Queue Stats
151W - 102L
1,709 Elo+
Party 1
Arachne
Arachne
RaceTraitor
Arachne
Level 4
God Stats
4W - 0L
1,887 SR
Queue Stats
6W - 3L
1,597 Elo+
Solo
Ra
Ra
Skynworks
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,808 Elo+
Solo
Heimdallr
Heimdallr
Waloom
Heimdallr
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
89W - 63L
1,639 Elo+
Solo
Osiris
Osiris
ikillingjoker
Osiris
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 28L
1,665 Elo+
Party 1
Team Averages
Level 10
1,647 SR
1,684 Elo+

VS

Team Averages
Level 10
1,493 SR
1,523 Elo+
Sol
Sol
EarthDragon1
Sol
Level 10
God Stats
24W - 12L
1,852 SR
Queue Stats
116W - 91L
1,669 Elo+
Solo
Thor
Thor
YANREN
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,435 Elo+
Party 2
Tyr
Tyr
iamthesquid
Tyr
Level 26
God Stats
8W - 7L
1,522 SR
Queue Stats
103W - 82L
1,639 Elo+
Solo
Neith
Neith
winson0802
Neith
Level 4
God Stats
0W - 2L
1,295 SR
Queue Stats
3W - 4L
1,435 Elo+
Party 2
Bacchus
Bacchus
永和豆漿
Bacchus
Level 4
God Stats
0W - 2L
1,295 SR
Queue Stats
3W - 4L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JJshake
Kumbhakarna
18
5 / 1 / 13
14,076
612
6,493
21,525
21,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
RaceTraitor
Arachne
20
20 / 2 / 3
16,376
712
27,451
22,246
12,968
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 5 / 9
11,280
490
4,662
10,283
3,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Waloom
Heimdallr
20
8 / 4 / 5
14,484
630
21,412
20,608
8,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
9 / 2 / 7
13,377
582
8,624
12,185
11,414
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 2
12,981
564
23,919
24,279
10,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
YANREN
Thor
13
1 / 12 / 0
8,816
383
2,456
19,321
10,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
4 / 4 / 1
9,069
394
5,907
12,284
8,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
12
0 / 12 / 2
8,094
352
5,023
14,488
4,805
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
永和豆漿
Bacchus
15
2 / 11 / 1
10,875
473
5,783
19,660
21,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
20
45
Kills
14
14
Deaths
46
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
7
7
2
1.14
W
Kumbhakarna
JJshake
Kumbhakarna
5
1
13
11.5
W
Arachne
RaceTraitor
Arachne
20
2
3
10.75
W
3
5
9
1.5
W
Heimdallr
Waloom
Heimdallr
8
4
5
2.63
L
Thor
YANREN
Thor
1
12
0
0.08
L
4
4
1
1.13
W
9
2
7
6.25
L
Neith
0
12
2
0.08
L
Bacchus
永和豆漿
Bacchus
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,642
Damage
43,088
86,847
Taken
90,032
58,543
Mitigated
56,116
30,662
Healing
16,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,919
9,763
0
10,997
24,279
10,653
2,303
2,894
21,167
93,355
4,634
W
Kumbhakarna
JJshake
Kumbhakarna
6,493
926
0
2,302
21,525
21,844
682
6,976
14,549
46,245
0
W
Arachne
RaceTraitor
Arachne
27,451
19,916
0
11,008
22,246
12,968
4,491
5,866
16,380
0
157,944
W
4,662
932
592
883
10,283
3,702
571
5,007
5,276
37,496
0
W
Heimdallr
Waloom
Heimdallr
21,412
15,228
0
12,803
20,608
8,615
5,230
11,056
9,552
0
126,381
L
Thor
YANREN
Thor
2,456
974
0
1,456
19,321
10,601
1,046
156
18,938
0
39,838
L
5,907
359
0
1,880
12,284
8,648
0
990
11,294
0
26,309
W
8,624
3,490
0
3,074
12,185
11,414
2,052
4,306
7,879
0
65,247
L
Neith
5,023
2,057
0
1,121
14,488
4,805
450
2,780
11,687
0
31,762
L
Bacchus
永和豆漿
Bacchus
5,783
1,174
0
547
19,660
21,409
316
3,872
15,788
28,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,593
Gold Earned
49,835
630
Minions Killed
378
0
Camps Cleared
0
2,028,833
Distance Traveled
1,750,486
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,981
564
174
8
0
343,979
1
W
Kumbhakarna
14,076
612
64
3
0
420,168
0
W
Arachne
16,376
712
232
10
0
486,805
6
W
Ra
11,280
490
64
3
0
335,140
0
W
Heimdallr
14,484
630
157
7
0
415,259
2
L
Thor
8,816
383
64
3
0
376,437
0
L
Tyr
9,069
394
44
2
0
324,121
0
W
Osiris
13,377
582
113
5
0
371,461
1
L
Neith
8,094
352
52
2
0
323,968
1
L
Bacchus
10,875
473
44
2
0
381,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role