Player Matchup

Discordia
Discordia
Bianco___Diavolo
Discordia
Level 97
God Stats
6W - 8L
1,525 SR
Queue Stats
242W - 401L
1,343 Elo+
Party 2
Pele
Pele
Nero__Angelo16
Pele
Level 28
God Stats
6W - 11L
1,310 SR
Queue Stats
266W - 425L
1,370 Elo+
Party 2
Medusa
Medusa
chaein
Medusa
Level 21
God Stats
7W - 10L
1,494 SR
Queue Stats
21W - 43L
1,286 Elo+
Solo
Team Averages
Level 49
1,443 SR
1,333 Elo+

VS

Team Averages
Level 86
1,497 SR
1,326 Elo+
Chang'e
Chang'e
clubh000
Chang'e
Level 84
God Stats
6W - 5L
1,545 SR
Queue Stats
19W - 23L
1,342 Elo+
Party 1
Cupid
Cupid
lokio11gandia
Cupid
Level 150
God Stats
13W - 8L
1,540 SR
Queue Stats
957W - 1,100L
1,422 Elo+
Solo
Cerberus
Cerberus
mammtTENlamant
Cerberus
Level 24
God Stats
6W - 7L
1,406 SR
Queue Stats
12W - 18L
1,216 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
14
5 / 5 / 12
10,674
712
16,357
9,278
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 6 / 11
10,810
721
9,702
14,871
5,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
chaein
Medusa
16
11 / 5 / 4
12,342
823
13,182
13,691
4,939
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
clubh000
Chang'e
17
10 / 6 / 6
12,645
843
17,334
14,979
6,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 5 / 5
11,045
736
7,141
10,397
4,029
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
14
2 / 8 / 11
10,438
696
4,267
26,416
22,674
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
38
19
Kills
16
16
Deaths
19
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
5
5
12
2.2
L
3
6
11
1.42
L
Medusa
chaein
Medusa
11
5
4
2.6
W
Chang'e
clubh000
Chang'e
10
6
6
2.17
W
4
5
5
1.3
W
Cerberus
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,241
Damage
28,742
37,840
Taken
51,792
13,709
Mitigated
32,744
6,876
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
16,357
357
0
1,307
9,278
2,994
543
6,033
2,925
45,817
0
L
9,702
1,838
172
2,787
14,871
5,776
0
7,516
7,039
0
42,239
L
Medusa
chaein
Medusa
13,182
7,603
294
2,316
13,691
4,939
118
7,168
6,275
0
39,736
W
Chang'e
clubh000
Chang'e
17,334
1,935
5,093
5,186
14,979
6,041
1,468
3,532
11,447
57,255
0
W
7,141
2,688
149
1,155
10,397
4,029
1,175
2,837
7,560
0
45,029
W
Cerberus
4,267
434
402
2,205
26,416
22,674
673
9,988
16,428
12,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
34,128
180
Minions Killed
172
0
Camps Cleared
0
760,448
Distance Traveled
731,172
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,674
712
64
4
0
241,097
1
L
Pele
10,810
721
59
4
0
281,629
3
L
Medusa
12,342
823
57
4
0
237,722
0
W
Chang'e
12,645
843
93
6
0
260,331
0
W
Cupid
11,045
736
57
4
0
216,988
2
W
Cerberus
10,438
696
22
1
0
253,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role