Player Matchup

Fenrir
Fenrir
INKRITAH
Fenrir
Level 12
God Stats
13W - 9L
1,597 SR
Queue Stats
123W - 114L
1,595 Elo+
Solo
Apollo
Apollo
OverTimePT
Apollo
Level 28
God Stats
10W - 21L
1,434 SR
Queue Stats
139W - 138L
1,509 Elo+
Solo
Ra
Ra
SonOfaTwich
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,562 Elo+
Party 1
Hercules
Hercules
Vyso
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,465 Elo+
Party 1
Set
Set
getxxposed
Set
Level 6
God Stats
1W - 1L
1,758 SR
Queue Stats
6W - 10L
1,471 Elo+
Solo
Team Averages
Level 17
1,558 SR
1,520 Elo+

VS

Team Averages
Level 17
1,500 SR
1,546 Elo+
Chaac
Chaac
 
Chaac
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GammAlpha
Yemoja
Level 26
God Stats
7W - 6L
1,500 SR
Queue Stats
112W - 128L
1,488 Elo+
Solo
Xbalanque
Xbalanque
MonkeyDRobin
Xbalanque
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Vulcan
Vulcan
adbaena
Vulcan
Level 24
God Stats
13W - 13L
1,500 SR
Queue Stats
553W - 530L
1,577 Elo+
Solo
Medusa
Medusa
lAmiRol
Medusa
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
INKRITAH
Fenrir
19
8 / 7 / 2
12,573
572
8,754
21,302
9,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
OverTimePT
Apollo
17
1 / 6 / 5
10,569
480
6,894
16,016
4,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 7 / 8
10,482
476
8,414
15,350
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Vyso
Hercules
16
2 / 6 / 3
10,504
477
7,512
16,855
13,496
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
0 / 6 / 0
8,886
404
3,422
15,541
6,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
4
0 / 0 / 0
7,106
323
0
0
0
Yemoja
GammAlpha
Yemoja
16
1 / 1 / 10
12,313
560
6,659
9,201
6,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
MonkeyDRobin
Xbalanque
18
4 / 5 / 6
11,963
544
13,128
16,904
6,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
adbaena
Vulcan
18
6 / 4 / 7
12,082
549
14,850
11,567
4,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
lAmiRol
Medusa
20
21 / 3 / 5
16,084
731
30,142
20,403
10,702
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
12
Kills
32
32
Deaths
13
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
W
Yemoja
GammAlpha
Yemoja
1
1
10
6
L
Fenrir
INKRITAH
Fenrir
8
7
2
1.29
W
Xbalanque
MonkeyDRobin
Xbalanque
4
5
6
1.4
L
Apollo
OverTimePT
Apollo
1
6
5
0.58
L
1
7
8
0.71
L
Hercules
Vyso
Hercules
2
6
3
0.58
W
Vulcan
adbaena
Vulcan
6
4
7
2.38
L
0
6
0
0
W
Medusa
lAmiRol
Medusa
21
3
5
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,996
Damage
64,779
85,064
Taken
58,075
41,355
Mitigated
28,987
24,263
Healing
17,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
GammAlpha
Yemoja
6,659
1,506
2,632
2,577
9,201
6,942
582
2,252
6,949
31,715
0
L
Fenrir
INKRITAH
Fenrir
8,754
2,041
0
6,086
21,302
9,760
73
4,682
16,620
0
86,633
W
Xbalanque
MonkeyDRobin
Xbalanque
13,128
5,663
0
5,420
16,904
6,391
4,807
761
16,143
0
89,732
L
Apollo
OverTimePT
Apollo
6,894
3,931
0
6,520
16,016
4,921
1,648
2,275
13,741
0
68,212
L
8,414
836
1,405
6,315
15,350
6,600
0
5,267
10,083
65,901
0
L
Hercules
Vyso
Hercules
7,512
1,810
0
2,151
16,855
13,496
127
4,220
12,635
0
45,800
W
Vulcan
adbaena
Vulcan
14,850
4,064
0
3,846
11,567
4,952
969
2,911
8,656
69,186
0
L
3,422
1,168
0
1,786
15,541
6,578
214
5,065
10,476
0
50,707
W
Medusa
lAmiRol
Medusa
30,142
16,675
0
3,146
20,403
10,702
2,518
2,490
17,913
0
138,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,014
Gold Earned
59,548
585
Minions Killed
483
0
Camps Cleared
0
2,003,855
Distance Traveled
1,587,233
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,106
323
0
0
0
5,448
0
W
Yemoja
12,313
560
40
2
0
399,832
4
L
Fenrir
12,573
572
143
7
0
404,438
2
W
Xbalanque
11,963
544
137
6
0
368,394
4
L
Apollo
10,569
480
131
6
0
388,742
4
L
Ra
10,482
476
134
6
0
413,283
3
L
Hercules
10,504
477
94
4
0
382,956
3
W
Vulcan
12,082
549
120
5
0
421,787
3
L
Set
8,886
404
83
4
0
414,436
0
W
Medusa
16,084
731
186
8
0
391,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role