Player Matchup

Nemesis
Nemesis
Arztrekthical
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,518 Elo+
Solo
Scylla
Scylla
Honorkapwn
Scylla
Level 27
God Stats
7W - 6L
1,692 SR
Queue Stats
34W - 35L
1,441 Elo+
Solo
Hercules
Hercules
Pieterknaap58
Hercules
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,451 Elo+
Solo
Danzaburou
Danzaburou
YASTERDAM
Danzaburou
Level 29
God Stats
12W - 17L
1,532 SR
Queue Stats
80W - 99L
1,412 Elo+
Solo
Terra
Terra
mrhellme
Terra
Level 22
God Stats
4W - 0L
1,691 SR
Queue Stats
10W - 8L
1,483 Elo+
Solo
Team Averages
Level 19
1,583 SR
1,461 Elo+

VS

Team Averages
Level 15
1,501 SR
1,398 Elo+
Xbalanque
Xbalanque
Kelczyz
Xbalanque
Level 3
God Stats
0W - 3L
1,286 SR
Queue Stats
0W - 4L
1,295 Elo+
Solo
Gilgamesh
Gilgamesh
RetroSider
Gilgamesh
Level 28
God Stats
30W - 20L
1,605 SR
Queue Stats
98W - 108L
1,554 Elo+
Solo
King Arthur
King Arthur
Skycoderz
King Arthur
Level 18
God Stats
8W - 8L
1,523 SR
Queue Stats
71W - 79L
1,330 Elo+
Solo
Cerberus
Cerberus
TheDrownedKing
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,358 Elo+
Solo
Baron Samedi
Baron Samedi
oneloretti
Baron Samedi
Level 16
God Stats
7W - 7L
1,593 SR
Queue Stats
35W - 29L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
8 / 4 / 2
11,183
559
9,290
16,283
8,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Honorkapwn
Scylla
19
12 / 2 / 4
12,511
626
20,099
9,786
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Pieterknaap58
Hercules
18
4 / 3 / 4
11,352
568
7,080
16,107
14,352
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
YASTERDAM
Danzaburou
16
4 / 4 / 1
10,871
544
6,238
13,490
5,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
mrhellme
Terra
13
0 / 2 / 9
9,705
485
3,620
11,404
11,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Kelczyz
Xbalanque
12
3 / 14 / 2
8,059
403
7,487
14,429
5,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
RetroSider
Gilgamesh
13
2 / 4 / 3
8,453
423
9,876
12,021
5,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
Skycoderz
King Arthur
13
2 / 4 / 5
8,371
419
4,196
12,463
6,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
13
1 / 3 / 3
8,478
424
6,784
14,786
10,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
oneloretti
Baron Samedi
18
7 / 5 / 1
11,154
558
11,768
12,938
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
28
Kills
15
15
Deaths
30
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
8
4
2
2.25
W
Scylla
Honorkapwn
Scylla
12
2
4
7
L
Xbalanque
Kelczyz
Xbalanque
3
14
2
0.29
W
Hercules
Pieterknaap58
Hercules
4
3
4
2
L
Gilgamesh
RetroSider
Gilgamesh
2
4
3
0.88
L
King Arthur
Skycoderz
King Arthur
2
4
5
1.13
L
Cerberus
1
3
3
0.83
W
Danzaburou
YASTERDAM
Danzaburou
4
4
1
1.13
W
Terra
mrhellme
Terra
0
2
9
2.25
L
Baron Samedi
oneloretti
Baron Samedi
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,327
Damage
40,111
67,070
Taken
66,637
43,633
Mitigated
32,163
21,819
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
9,290
4,063
0
4,189
16,283
8,915
2,629
3,926
12,357
0
77,574
W
Scylla
Honorkapwn
Scylla
20,099
1,399
0
1,832
9,786
3,588
228
4,083
5,703
91,005
0
L
Xbalanque
Kelczyz
Xbalanque
7,487
5,024
0
880
14,429
5,628
326
3,936
10,249
0
38,760
W
Hercules
Pieterknaap58
Hercules
7,080
1,370
0
6,121
16,107
14,352
408
2,578
13,529
0
63,782
L
Gilgamesh
RetroSider
Gilgamesh
9,876
3,281
0
187
12,021
5,221
374
4,442
7,512
0
35,300
L
King Arthur
Skycoderz
King Arthur
4,196
724
0
570
12,463
6,025
0
3,445
8,944
0
39,188
L
Cerberus
6,784
876
0
4,937
14,786
10,396
0
5,768
8,850
30,867
0
W
Danzaburou
YASTERDAM
Danzaburou
6,238
2,834
0
5,096
13,490
5,032
4,418
3,040
10,450
0
78,680
W
Terra
mrhellme
Terra
3,620
584
1,412
3,169
11,404
11,746
578
4,925
6,479
17,931
0
L
Baron Samedi
oneloretti
Baron Samedi
11,768
1,388
1,527
5,846
12,938
4,893
455
5,283
7,363
74,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,622
Gold Earned
44,515
584
Minions Killed
410
0
Camps Cleared
0
1,733,182
Distance Traveled
1,716,258
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,183
559
114
6
0
377,482
0
W
Scylla
12,511
626
157
8
0
378,741
3
L
Xbalanque
8,059
403
61
3
0
298,315
1
W
Hercules
11,352
568
139
7
0
338,057
4
L
Gilgamesh
8,453
423
76
4
0
364,851
2
L
King Arthur
8,371
419
59
3
0
384,668
1
L
Cerberus
8,478
424
67
3
0
307,379
4
W
Danzaburou
10,871
544
148
7
0
317,268
8
W
Terra
9,705
485
26
1
0
321,634
0
L
Baron Samedi
11,154
558
147
7
0
361,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role