Player Matchup

Anhur
Anhur
AcruzM_283
Anhur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,428 Elo+
Solo
Gilgamesh
Gilgamesh
BHDaka_v18974
Gilgamesh
Level 107
God Stats
13W - 18L
1,423 SR
Queue Stats
178W - 180L
1,361 Elo+
Solo
Fafnir
Fafnir
PRIMUS-1
Fafnir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 165L
1,385 Elo+
Party 2
Eset
Eset
frosted-quaver
Eset
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 275L
1,462 Elo+
Solo
Pele
Pele
vRiDDiX
Pele
Level 76
God Stats
10W - 6L
1,598 SR
Queue Stats
186W - 209L
1,385 Elo+
Party 2
Team Averages
Level 87
1,504 SR
1,404 Elo+

VS

Team Averages
Level 82
1,490 SR
1,410 Elo+
Kukulkan
Kukulkan
DerMaso
Kukulkan
Level 66
God Stats
228W - 251L
1,495 SR
Queue Stats
232W - 255L
1,424 Elo+
Solo
Olorun
Olorun
ExpertKitten93
Olorun
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,388 Elo+
Solo
Bacchus
Bacchus
Mickey_Mouse2518
Bacchus
Level 86
God Stats
3W - 1L
1,515 SR
Queue Stats
319W - 340L
1,455 Elo+
Party 1
Izanami
Izanami
SWIENTY2003
Izanami
Level 83
God Stats
4W - 4L
1,441 SR
Queue Stats
324W - 341L
1,448 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Z31CH3NR3DROCK
Tsukuyomi
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 81L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
4
0 / 0 / 0
3,846
385
456
1,577
258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Gilgamesh
BHDaka_v18974
Gilgamesh
10
3 / 0 / 1
5,984
598
5,016
5,760
4,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fafnir
PRIMUS-1
Fafnir
8
1 / 2 / 3
5,271
527
1,669
5,638
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 2 / 3
5,638
564
2,870
5,081
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
vRiDDiX
Pele
10
3 / 2 / 3
5,908
591
4,890
6,842
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DerMaso
Kukulkan
9
0 / 2 / 2
5,347
535
2,784
5,758
1,813
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 0
5,787
579
2,739
4,891
1,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 0 / 2
6,185
619
2,980
6,472
4,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
SWIENTY2003
Izanami
11
2 / 1 / 1
6,116
612
2,881
5,304
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Z31CH3NR3DROCK
Tsukuyomi
8
0 / 3 / 0
4,980
498
2,141
5,452
1,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
6
6
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
0
0
0
L
Gilgamesh
BHDaka_v18974
Gilgamesh
3
0
1
3.5
W
Kukulkan
DerMaso
Kukulkan
0
2
2
0.5
W
2
2
0
1
W
2
0
2
3
L
Fafnir
PRIMUS-1
Fafnir
1
2
3
1.25
W
Izanami
SWIENTY2003
Izanami
2
1
1
2.5
W
Tsukuyomi
Z31CH3NR3DROCK
Tsukuyomi
0
3
0
0
L
1
2
3
1.25
L
Pele
vRiDDiX
Pele
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,901
Damage
13,525
24,898
Taken
27,877
11,901
Mitigated
10,863
8,825
Healing
10,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
456
372
0
690
1,577
258
0
640
937
0
3,780
L
Gilgamesh
BHDaka_v18974
Gilgamesh
5,016
1,101
0
1,249
5,760
4,656
237
437
5,323
0
24,922
W
Kukulkan
DerMaso
Kukulkan
2,784
30
501
2,291
5,758
1,813
0
525
5,233
25,136
0
W
2,739
1,200
127
1,447
4,891
1,574
1,050
1,898
2,993
23,603
0
W
2,980
697
0
2,194
6,472
4,244
0
649
5,823
19,249
0
L
Fafnir
PRIMUS-1
Fafnir
1,669
472
0
1,541
5,638
3,200
0
2,822
2,816
13,078
0
W
Izanami
SWIENTY2003
Izanami
2,881
2,163
0
2,715
5,304
1,468
261
1,246
4,058
0
41,628
W
Tsukuyomi
Z31CH3NR3DROCK
Tsukuyomi
2,141
333
0
1,194
5,452
1,764
0
221
5,231
0
19,004
L
2,870
210
465
1,732
5,081
1,645
0
3,099
1,982
27,642
0
L
Pele
vRiDDiX
Pele
4,890
2,150
0
3,148
6,842
2,142
46
1,505
5,337
0
30,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,647
Gold Earned
28,415
203
Minions Killed
268
0
Camps Cleared
0
817,316
Distance Traveled
860,610
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,846
385
9
1
0
62,839
0
L
Gilgamesh
5,984
598
57
6
0
169,728
1
W
Kukulkan
5,347
535
51
5
0
181,374
1
W
Olorun
5,787
579
56
6
0
171,712
1
W
Bacchus
6,185
619
37
4
0
175,932
1
L
Fafnir
5,271
527
15
2
0
192,948
1
W
Izanami
6,116
612
81
8
0
168,026
1
W
Tsukuyomi
4,980
498
43
4
0
163,566
1
L
Eset
5,638
564
60
6
0
182,081
1
L
Pele
5,908
591
62
6
0
209,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role