Player Matchup

Cthulhu
Cthulhu
Ghost_xQuick
Cthulhu
Level 20
God Stats
35W - 32L
1,661 SR
Queue Stats
86W - 97L
1,595 Elo+
Party 1
Medusa
Medusa
Spaccatutto02sim
Medusa
Level 28
God Stats
50W - 52L
1,493 SR
Queue Stats
158W - 209L
1,446 Elo+
Party 1
Bakasura
Bakasura
XxReapperDarkXx
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,441 Elo+
Solo
Merlin
Merlin
con_vosk
Merlin
Level 7
God Stats
3W - 1L
1,315 SR
Queue Stats
36W - 26L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
vDarking
Gilgamesh
Level 29
God Stats
11W - 16L
1,198 SR
Queue Stats
163W - 218L
1,482 Elo+
Party 1
Team Averages
Level 22
1,433 SR
1,480 Elo+

VS

Team Averages
Level 20
1,446 SR
1,380 Elo+
Ares
Ares
Alex_Giammy
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,170 Elo+
Solo
Olorun
Olorun
DMG_YNV
Olorun
Level 15
God Stats
0W - 1L
1,710 SR
Queue Stats
14W - 14L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
blackkiller100
Sun Wukong
Level 29
God Stats
4W - 13L
1,368 SR
Queue Stats
137W - 157L
1,359 Elo+
Solo
Thanatos
Thanatos
bluefoxyredfoxy5
Thanatos
Level 17
God Stats
8W - 12L
1,194 SR
Queue Stats
65W - 71L
1,417 Elo+
Solo
Nike
Nike
lefteris32_GR
Nike
Level 27
God Stats
8W - 8L
1,460 SR
Queue Stats
34W - 27L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghost_xQuick
Cthulhu
20
4 / 2 / 13
12,979
481
18,822
20,421
27,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
9 / 5 / 7
13,294
492
22,210
18,953
8,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
20
10 / 4 / 11
15,039
557
19,838
29,339
13,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
con_vosk
Merlin
20
18 / 6 / 5
16,081
596
29,452
18,165
8,338
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
vDarking
Gilgamesh
19
5 / 7 / 3
13,355
495
15,864
23,638
17,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 1
7,256
269
228
6,583
2,159
Olorun
DMG_YNV
Olorun
20
11 / 10 / 4
14,455
535
28,307
39,500
18,594
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
blackkiller100
Sun Wukong
17
1 / 8 / 9
10,963
406
17,561
26,893
21,989
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
6 / 15 / 5
13,098
485
13,130
31,526
11,591
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 8 / 9
13,338
494
14,418
25,972
22,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
51
46
Kills
23
24
Deaths
46
39
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Olorun
DMG_YNV
Olorun
11
10
4
1.3
W
Cthulhu
Ghost_xQuick
Cthulhu
4
2
13
5.25
W
9
5
7
2.5
W
Bakasura
10
4
11
3.88
L
Sun Wukong
blackkiller100
Sun Wukong
1
8
9
0.69
L
6
15
5
0.57
W
Merlin
con_vosk
Merlin
18
6
5
3.42
L
5
8
9
1.19
W
Gilgamesh
vDarking
Gilgamesh
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,186
Damage
73,644
110,516
Taken
130,474
74,776
Mitigated
76,592
37,273
Healing
45,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
228
110
0
0
6,583
2,159
0
1,999
4,584
1,351
0
L
Olorun
DMG_YNV
Olorun
28,307
17,329
1,896
22,643
39,500
18,594
1,647
15,728
23,122
88,529
5,682
W
Cthulhu
Ghost_xQuick
Cthulhu
18,822
248
938
4,664
20,421
27,262
252
6,929
13,492
49,118
0
W
22,210
11,322
681
6,807
18,953
8,684
4,413
2,938
16,015
0
87,856
W
Bakasura
19,838
13,374
0
15,327
29,339
13,063
2,555
4,309
25,030
0
112,031
L
Sun Wukong
blackkiller100
Sun Wukong
17,561
4,088
0
2,502
26,893
21,989
0
9,115
16,783
0
58,782
L
13,130
3,867
0
13,479
31,526
11,591
39
11,219
19,107
0
69,277
W
Merlin
con_vosk
Merlin
29,452
1,336
432
3,348
18,165
8,338
1,062
4,092
14,073
105,951
0
L
14,418
1,733
364
4,673
25,972
22,259
223
8,740
16,202
0
71,693
W
Gilgamesh
vDarking
Gilgamesh
15,864
3,442
0
5,076
23,638
17,429
2,851
9,277
14,361
0
90,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,748
Gold Earned
59,110
672
Minions Killed
415
0
Camps Cleared
0
2,475,292
Distance Traveled
1,760,831
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,256
269
3
0
0
50,070
0
L
Olorun
14,455
535
136
5
0
399,519
8
W
Cthulhu
12,979
481
83
3
0
536,789
0
W
Medusa
13,294
492
117
4
0
484,040
0
W
Bakasura
15,039
557
176
7
0
511,599
3
L
Sun Wukong
10,963
406
79
3
0
444,866
2
L
Thanatos
13,098
485
79
3
0
414,509
1
W
Merlin
16,081
596
166
6
0
433,514
0
L
Nike
13,338
494
118
4
0
451,867
0
W
Gilgamesh
13,355
495
130
5
0
509,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role