Player Matchup

Jormungandr
Jormungandr
Bornilene
Jormungandr
Level 102
God Stats
2W - 0L
1,830 SR
Queue Stats
90W - 70L
1,543 Elo+
Party 3
Anhur
Anhur
Hallystar
Anhur
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ImFiremire
Kuzenbo
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
104W - 70L
1,689 Elo+
Party 2
Scylla
Scylla
Orhimi
Scylla
Level 6
God Stats
2W - 3L
1,359 SR
Queue Stats
10W - 4L
1,673 Elo+
Party 3
Set
Set
SerGoOY13
Set
Level 27
God Stats
4W - 2L
1,438 SR
Queue Stats
129W - 105L
1,542 Elo+
Solo
Team Averages
Level 36
1,525 SR
1,590 Elo+

VS

Team Averages
Level 28
1,534 SR
1,537 Elo+
Aphrodite
Aphrodite
CandyyS
Aphrodite
Level 28
God Stats
56W - 49L
1,598 SR
Queue Stats
91W - 76L
1,622 Elo+
Solo
Mercury
Mercury
LOLOPOPO98
Mercury
Level 12
God Stats
5W - 14L
1,367 SR
Queue Stats
22W - 36L
1,394 Elo+
Solo
Xbalanque
Xbalanque
MareVragolan
Xbalanque
Level 21
God Stats
0W - 1L
1,657 SR
Queue Stats
6W - 7L
1,632 Elo+
Party 1
Gilgamesh
Gilgamesh
Markíza
Gilgamesh
Level 55
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 11L
1,501 Elo+
Party 1
Scylla
Scylla
Rectum
Scylla
Level 22
God Stats
2W - 2L
1,549 SR
Queue Stats
9W - 13L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bornilene
Jormungandr
20
9 / 0 / 7
13,034
592
20,166
19,563
29,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
Hallystar
Anhur
15
2 / 5 / 6
10,038
456
8,320
11,127
4,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
ImFiremire
Kuzenbo
15
0 / 2 / 10
10,828
492
4,779
15,269
14,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Orhimi
Scylla
16
3 / 3 / 7
10,645
484
6,656
7,898
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
14 / 3 / 5
14,134
642
19,548
20,510
10,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CandyyS
Aphrodite
15
3 / 3 / 6
10,243
466
7,870
10,796
6,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
LOLOPOPO98
Mercury
16
4 / 6 / 2
9,992
454
8,212
18,998
7,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
MareVragolan
Xbalanque
18
6 / 6 / 5
11,528
524
12,917
17,596
5,731
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Markíza
Gilgamesh
14
0 / 7 / 0
8,535
388
10,784
18,927
12,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Rectum
Scylla
14
0 / 6 / 6
9,261
421
6,112
13,145
3,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
32
28
Kills
13
13
Deaths
28
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bornilene
Jormungandr
9
0
7
12.5
L
Aphrodite
CandyyS
Aphrodite
3
3
6
2
W
Anhur
Hallystar
Anhur
2
5
6
1
W
Kuzenbo
ImFiremire
Kuzenbo
0
2
10
2.5
L
Mercury
LOLOPOPO98
Mercury
4
6
2
0.83
L
Xbalanque
MareVragolan
Xbalanque
6
6
5
1.42
L
Gilgamesh
Markíza
Gilgamesh
0
7
0
0
W
Scylla
Orhimi
Scylla
3
3
7
2.17
L
Scylla
Rectum
Scylla
0
6
6
0.5
W
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,469
Damage
45,895
74,367
Taken
79,462
61,132
Mitigated
35,580
21,236
Healing
18,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bornilene
Jormungandr
20,166
3,370
0
6,920
19,563
29,577
719
1,969
17,594
89,024
0
L
Aphrodite
CandyyS
Aphrodite
7,870
1,233
3,627
5,576
10,796
6,017
245
3,490
7,216
34,934
0
W
Anhur
Hallystar
Anhur
8,320
4,247
0
498
11,127
4,279
1,206
1,720
9,407
0
49,684
W
Kuzenbo
ImFiremire
Kuzenbo
4,779
1,880
0
3,709
15,269
14,157
120
4,212
11,057
33,489
0
L
Mercury
LOLOPOPO98
Mercury
8,212
2,838
0
23
18,998
7,511
0
7,082
11,643
0
61,447
L
Xbalanque
MareVragolan
Xbalanque
12,917
7,674
0
4,491
17,596
5,731
585
5,523
12,013
0
57,740
L
Gilgamesh
Markíza
Gilgamesh
10,784
3,760
0
1,581
18,927
12,356
0
9,337
8,840
23
51,347
W
Scylla
Orhimi
Scylla
6,656
806
0
1,513
7,898
2,632
620
2,606
5,292
45,109
0
L
Scylla
Rectum
Scylla
6,112
1,012
0
2,853
13,145
3,965
714
4,906
8,149
48,709
0
W
19,548
9,872
0
8,596
20,510
10,487
3,918
3,498
17,012
0
142,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,679
Gold Earned
49,559
606
Minions Killed
437
0
Camps Cleared
0
2,044,012
Distance Traveled
2,018,496
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,034
592
158
7
0
409,857
6
L
Aphrodite
10,243
466
66
3
0
420,379
4
W
Anhur
10,038
456
88
4
0
391,716
0
W
Kuzenbo
10,828
492
43
2
0
429,655
6
L
Mercury
9,992
454
93
4
0
437,010
2
L
Xbalanque
11,528
524
108
5
0
424,722
2
L
Gilgamesh
8,535
388
78
4
0
368,857
1
W
Scylla
10,645
484
101
5
0
335,538
6
L
Scylla
9,261
421
92
4
0
367,528
2
W
Set
14,134
642
216
10
0
477,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role