Player Matchup

Arachne
Arachne
Andson47
Arachne
Level 122
God Stats
9W - 1L
1,500 SR
Queue Stats
340W - 322L
1,505 Elo+
Party 1
Achilles
Achilles
Javier_07_2003
Achilles
Level 60
God Stats
12W - 6L
1,554 SR
Queue Stats
42W - 48L
1,401 Elo+
Solo
Hel
Hel
Silvanuz
Hel
Level 146
God Stats
1W - 0L
1,653 SR
Queue Stats
163W - 166L
1,498 Elo+
Party 1
Sol
Sol
minko239
Sol
Level 66
God Stats
56W - 53L
1,402 SR
Queue Stats
637W - 759L
1,335 Elo+
Solo
Medusa
Medusa
x29secwonderkid
Medusa
Level 67
God Stats
164W - 192L
1,409 SR
Queue Stats
370W - 458L
1,340 Elo+
Solo
Team Averages
Level 92
1,504 SR
1,416 Elo+

VS

Team Averages
Level 91
1,498 SR
1,474 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Dimjustplaying
Jing Wei
Level 69
God Stats
7W - 15L
1,473 SR
Queue Stats
25W - 34L
1,479 Elo+
Solo
Cthulhu
Cthulhu
PoSDomino
Cthulhu
Level 55
God Stats
4W - 5L
1,407 SR
Queue Stats
111W - 125L
1,389 Elo+
Solo
Nu Wa
Nu Wa
lafolem214
Nu Wa
Level 125
God Stats
66W - 40L
1,613 SR
Queue Stats
256W - 247L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Andson47
Arachne
10
5 / 0 / 0
6,411
641
2,998
3,994
1,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
12
4 / 0 / 2
6,365
637
4,879
6,015
3,432
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 3
5,882
588
5,014
5,444
2,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 0 / 1
6,012
601
1,916
4,395
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 0 / 1
5,715
572
3,534
3,816
1,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
0 / 0 / 0
5,234
523
409
3,715
1,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
 
Raijin
6
0 / 7 / 0
4,277
428
2,639
8,151
1,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
8
0 / 1 / 0
4,833
483
1,873
4,241
1,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
PoSDomino
Cthulhu
7
0 / 4 / 0
4,252
425
3,764
7,681
3,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
10
0 / 1 / 0
5,261
526
2,149
3,230
859
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
13
Kills
0
0
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
L
Raijin
 
Raijin
0
7
0
0
W
Arachne
Andson47
Arachne
5
0
0
5
L
Jing Wei
0
1
0
0
W
Achilles
4
0
2
5
L
Cthulhu
PoSDomino
Cthulhu
0
4
0
0
W
1
0
3
2.5
L
Nu Wa
0
1
0
0
W
0
0
1
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,341
Damage
10,834
23,664
Taken
27,018
9,579
Mitigated
8,742
11,855
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
409
114
0
1,166
3,715
1,362
0
376
3,339
0
30,403
L
Raijin
 
Raijin
2,639
590
18
1,178
8,151
1,976
104
400
7,751
14,284
0
W
Arachne
Andson47
Arachne
2,998
2,200
0
2,017
3,994
1,535
0
477
3,517
0
30,757
L
Jing Wei
1,873
1,167
0
750
4,241
1,147
0
1,255
2,986
0
21,991
W
Achilles
4,879
1,580
0
1,515
6,015
3,432
0
2,542
3,473
0
32,642
L
Cthulhu
PoSDomino
Cthulhu
3,764
208
90
1,235
7,681
3,398
0
3,759
3,922
17,110
0
W
5,014
420
739
3,336
5,444
2,051
0
1,878
3,236
23,825
0
L
Nu Wa
2,149
789
0
1,515
3,230
859
0
1,061
2,169
30,341
0
W
1,916
452
0
2,519
4,395
1,497
945
1,583
2,812
36,197
3,420
W
3,534
1,484
704
1,025
3,816
1,064
0
1,622
2,074
0
25,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,385
Gold Earned
23,857
292
Minions Killed
242
0
Camps Cleared
0
933,375
Distance Traveled
916,802
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,234
523
72
7
0
219,977
3
L
Raijin
4,277
428
27
3
0
153,561
0
W
Arachne
6,411
641
65
7
0
216,777
1
L
Jing Wei
4,833
483
56
6
0
166,190
3
W
Achilles
6,365
637
51
5
0
163,769
1
L
Cthulhu
4,252
425
26
3
0
202,290
2
W
Hel
5,882
588
39
4
0
185,624
2
L
Nu Wa
5,261
526
61
6
0
174,784
0
W
Sol
6,012
601
85
9
0
181,409
1
W
Medusa
5,715
572
52
5
0
185,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role