Player Matchup

Ymir
Ymir
Aqualinx1482
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Michaelsilvaa
Ravana
Level 12
God Stats
2W - 1L
1,265 SR
Queue Stats
17W - 31L
1,489 Elo+
Solo
Yemoja
Yemoja
Psycho X Spy
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Loki
Loki
Shawnsy3392
Loki
Level 24
God Stats
5W - 8L
1,488 SR
Queue Stats
294W - 330L
1,264 Elo+
Solo
Gilgamesh
Gilgamesh
sadboimartinn
Gilgamesh
Level 9
God Stats
1W - 0L
1,555 SR
Queue Stats
3W - 3L
1,408 Elo+
Solo
Team Averages
Level 10
1,462 SR
1,432 Elo+

VS

Team Averages
Level 7
1,510 SR
1,415 Elo+
Ra
Ra
CBR_600_F2_MOD94
Ra
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 118L
1,500 Elo+
Solo
Zeus
Zeus
XLonExecutionerX
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,414 Elo+
Solo
Fenrir
Fenrir
XxGHOSTHDxX4972
Fenrir
Level 10
God Stats
2W - 3L
1,352 SR
Queue Stats
9W - 11L
1,571 Elo+
Solo
Olorun
Olorun
bady_kardashi
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Solo
Thor
Thor
koreyhend3736
Thor
Level 13
God Stats
1W - 2L
1,699 SR
Queue Stats
13W - 24L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 13 / 7
11,760
406
5,152
24,960
20,066
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 5 / 5
14,342
495
11,522
21,038
11,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
15
0 / 11 / 4
11,159
385
4,407
18,878
16,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
15 / 0 / 9
16,456
567
27,119
18,996
15,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
sadboimartinn
Gilgamesh
20
13 / 3 / 7
17,022
587
22,549
23,521
16,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 11 / 0
11,277
389
10,981
18,972
6,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 2 / 1
7,756
267
885
1,729
244
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
12 / 8 / 6
12,284
424
16,633
24,008
10,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
16 / 10 / 8
13,755
474
23,914
27,762
11,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 6 / 2
10,173
351
5,271
16,780
6,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
48
37
Kills
31
32
Deaths
37
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
13
7
0.5
L
1
11
0
0.09
W
6
5
5
1.7
W
Yemoja
0
11
4
0.18
W
15
0
9
19.5
L
0
2
1
0.25
L
12
8
6
1.88
L
16
10
8
2
L
2
6
2
0.5
W
Gilgamesh
sadboimartinn
Gilgamesh
13
3
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,749
Damage
57,684
107,393
Taken
89,251
80,554
Mitigated
34,916
26,084
Healing
24,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,152
2,080
0
2,758
24,960
20,066
62
11,396
13,564
22,983
0
L
10,981
1,883
875
3,669
18,972
6,220
2,028
28
18,944
64,852
0
W
11,522
2,508
0
8,366
21,038
11,092
720
9,243
11,795
0
100,230
W
Yemoja
4,407
1,746
3,011
3,312
18,878
16,990
752
6,091
12,787
33,519
0
W
27,119
6,189
0
2,985
18,996
15,435
3,828
6,242
12,754
0
156,026
L
885
556
0
0
1,729
244
0
45
1,684
5,606
0
L
16,633
5,908
534
2,664
24,008
10,094
473
4,932
19,076
0
31,762
L
23,914
11,408
1,939
11,833
27,762
11,995
184
5,027
22,735
68,150
0
L
5,271
1,507
510
1,980
16,780
6,363
0
685
16,095
0
31,339
W
Gilgamesh
sadboimartinn
Gilgamesh
22,549
7,336
0
5,652
23,521
16,971
991
9,324
14,197
1,869
68,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,739
Gold Earned
55,245
485
Minions Killed
299
0
Camps Cleared
0
2,547,474
Distance Traveled
1,760,725
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,760
406
32
1
0
409,146
0
L
Ra
11,277
389
104
4
0
412,198
3
W
Ravana
14,342
495
145
5
0
514,864
0
W
Yemoja
11,159
385
58
2
0
456,051
0
W
Loki
16,456
567
185
6
0
609,337
0
L
Zeus
7,756
267
12
0
0
100,169
0
L
Fenrir
12,284
424
34
1
0
437,920
1
L
Olorun
13,755
474
95
3
0
383,852
0
L
Thor
10,173
351
54
2
0
426,586
2
W
Gilgamesh
17,022
587
65
2
0
558,076
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role