Player Matchup

Sol
Sol
Platinum IV
MrMaryJane_69
Sol
Platinum IV
Level 143
God Stats
98W - 65L
1,617 SR
Queue Stats
439W - 351L
1,551 MMR
Party 1
Neith
Neith
Platinum IV
Robnarok_52
Neith
Platinum IV
Level 125
God Stats
21W - 12L
1,751 SR
Queue Stats
439W - 351L
1,551 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
TheTexasTerrorr
Cthulhu
Platinum IV
Level 157
God Stats
11W - 12L
1,492 SR
Queue Stats
439W - 351L
1,551 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,620 SR
1,551 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,522 SR
1,441 MMR
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
Dovahhdus
He Bo
Bronze III
Level 68
God Stats
0W - 1L
1,510 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
casualcrackuser
Ah Muzen Cab
Silver I
Level 117
God Stats
21W - 21L
1,554 SR
Queue Stats
48W - 72L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
7,552
755
8,873
7,474
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 3
7,911
791
6,276
6,967
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 6
7,372
737
6,412
10,540
9,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
TiamatBakasuraGilgameshKumbhakarnaAthena

VS

Bans
LokiCerberusTyrBacchusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 1 / 3
6,925
693
9,500
9,731
4,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Dovahhdus
He Bo
10
1 / 5 / 3
6,892
689
4,852
6,331
1,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
casualcrackuser
Ah Muzen Cab
11
3 / 3 / 2
7,632
763
5,938
9,898
3,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
9
Kills
5
5
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
3
2.5
L
He Bo
Dovahhdus
He Bo
1
5
3
0.5
W
3
1
5
5.5
W
5
2
3
3.25
W
1
2
6
2
L
Ah Muzen Cab
casualcrackuser
Ah Muzen Cab
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,561
Damage
20,290
24,981
Taken
25,960
14,224
Mitigated
9,791
10,127
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,500
773
0
3,460
9,731
4,736
437
3,767
5,759
0
33,731
L
He Bo
Dovahhdus
He Bo
4,852
345
807
754
6,331
1,839
392
4,145
2,000
9,687
0
W
8,873
1,288
0
4,109
7,474
2,121
863
969
6,505
28,090
0
W
6,276
2,698
0
2,761
6,967
3,055
948
801
6,166
0
22,259
W
6,412
573
232
3,025
10,540
9,048
0
3,082
7,458
12,677
0
L
Ah Muzen Cab
casualcrackuser
Ah Muzen Cab
5,938
2,794
0
2,824
9,898
3,216
284
6,640
2,916
0
19,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,835
Gold Earned
21,449
109
Minions Killed
95
0
Camps Cleared
0
551,093
Distance Traveled
576,935
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,925
693
44
4
0
210,390
1
L
He Bo
6,892
689
12
1
0
169,465
1
W
Sol
7,552
755
42
4
0
185,512
0
W
Neith
7,911
791
50
5
0
173,791
1
W
Cthulhu
7,372
737
17
2
0
191,790
0
L
Ah Muzen Cab
7,632
763
39
4
0
197,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role