Player Matchup

Zeus
Zeus
Broguhn
Zeus
Level 7
God Stats
4W - 3L
1,403 SR
Queue Stats
7W - 5L
1,428 Elo+
Party 1
King Arthur
King Arthur
Carsuhn
King Arthur
Level 9
God Stats
0W - 1L
1,280 SR
Queue Stats
5W - 3L
1,560 Elo+
Party 1
Apollo
Apollo
Jojenite
Apollo
Level 8
God Stats
10W - 12L
1,865 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Artemis
Artemis
MushyTipTyson
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,562 Elo+
Party 1
Geb
Geb
VengefulFlyer01
Geb
Level 18
God Stats
6W - 4L
1,500 SR
Queue Stats
221W - 184L
1,543 Elo+
Solo
Team Averages
Level 9
1,510 SR
1,519 Elo+

VS

Team Averages
Level 14
1,577 SR
1,502 Elo+
Arachne
Arachne
Dillymos042
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Cerberus
Cerberus
Isa_Oni
Cerberus
Level 13
God Stats
28W - 18L
1,701 SR
Queue Stats
44W - 37L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
Kickerzzz
Sun Wukong
Level 12
God Stats
3W - 2L
1,495 SR
Queue Stats
141W - 126L
1,393 Elo+
Solo
Nox
Nox
RinBoy
Nox
Level 20
God Stats
5W - 0L
1,688 SR
Queue Stats
13W - 8L
1,599 Elo+
Solo
Heimdallr
Heimdallr
knightsshadow17
Heimdallr
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 16L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Broguhn
Zeus
10
0 / 8 / 1
5,998
400
2,774
8,250
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Carsuhn
King Arthur
13
4 / 3 / 3
7,759
517
7,275
16,348
8,386
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Jojenite
Apollo
14
4 / 4 / 1
8,549
570
6,462
10,623
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
11
0 / 7 / 1
6,619
441
7,124
9,250
2,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 3
7,040
469
3,539
14,880
6,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dillymos042
Arachne
15
6 / 3 / 8
9,455
630
7,856
10,903
5,142
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Isa_Oni
Cerberus
14
5 / 2 / 4
8,979
599
5,708
13,770
9,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Kickerzzz
Sun Wukong
14
3 / 2 / 3
8,270
551
9,045
9,417
7,496
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nox
RinBoy
Nox
14
6 / 3 / 7
8,464
564
9,164
6,503
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
knightsshadow17
Heimdallr
14
7 / 1 / 1
8,735
582
9,740
7,678
3,762
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
27
27
Deaths
11
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Zeus
Broguhn
Zeus
0
8
1
0.06
L
King Arthur
Carsuhn
King Arthur
4
3
3
1.83
W
Arachne
Dillymos042
Arachne
6
3
8
3.33
W
Cerberus
Isa_Oni
Cerberus
5
2
4
3.5
L
Apollo
Jojenite
Apollo
4
4
1
1.13
W
Sun Wukong
Kickerzzz
Sun Wukong
3
2
3
2.25
L
Artemis
0
7
1
0.07
W
Nox
RinBoy
Nox
6
3
7
3.17
L
1
5
3
0.5
W
Heimdallr
knightsshadow17
Heimdallr
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,174
Damage
41,513
59,351
Taken
48,271
23,157
Mitigated
28,360
10,806
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Broguhn
Zeus
2,774
505
0
435
8,250
2,016
41
3,782
4,188
21,805
0
L
King Arthur
Carsuhn
King Arthur
7,275
1,338
0
3,808
16,348
8,386
136
3,417
12,498
76
28,591
W
Arachne
Dillymos042
Arachne
7,856
5,817
0
1,682
10,903
5,142
1,843
1,748
9,155
0
54,161
W
Cerberus
Isa_Oni
Cerberus
5,708
529
0
3,697
13,770
9,201
0
1,734
12,036
35,879
0
L
Apollo
Jojenite
Apollo
6,462
2,869
0
3,333
10,623
3,341
610
1,893
8,596
0
50,650
W
Sun Wukong
Kickerzzz
Sun Wukong
9,045
3,788
0
2,433
9,417
7,496
419
346
9,071
0
50,411
L
Artemis
7,124
3,405
0
422
9,250
2,608
0
1,597
7,649
0
32,879
W
Nox
RinBoy
Nox
9,164
449
0
1,474
6,503
2,759
584
1,384
5,119
30,530
0
L
3,539
1,323
0
2,808
14,880
6,806
0
3,034
11,548
12,568
0
W
Heimdallr
knightsshadow17
Heimdallr
9,740
3,487
171
886
7,678
3,762
1,002
1,142
6,536
0
47,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,965
Gold Earned
43,903
252
Minions Killed
425
0
Camps Cleared
0
1,466,766
Distance Traveled
1,427,812
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,998
400
41
3
0
249,080
0
L
King Arthur
7,759
517
44
3
0
305,765
0
W
Arachne
9,455
630
113
8
0
317,773
0
W
Cerberus
8,979
599
65
4
0
292,806
4
L
Apollo
8,549
570
96
6
0
292,357
5
W
Sun Wukong
8,270
551
94
6
0
293,596
1
L
Artemis
6,619
441
55
4
0
289,344
0
W
Nox
8,464
564
58
4
0
266,991
1
L
Geb
7,040
469
16
1
0
330,220
4
W
Heimdallr
8,735
582
95
6
0
256,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role