Player Matchup

Hercules
Hercules
FunkedelicNinja
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,178 Elo+
Solo
Persephone
Persephone
HashCap
Persephone
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,243 Elo+
Solo
Danzaburou
Danzaburou
MGSPON
Danzaburou
Level 79
God Stats
9W - 20L
1,449 SR
Queue Stats
302W - 510L
1,379 Elo+
Solo
Team Averages
Level 56
1,483 SR
1,267 Elo+

VS

Team Averages
Level 80
1,398 SR
1,408 Elo+
Neith
Neith
Angelofdeaths23
Neith
Level 107
God Stats
4W - 1L
1,464 SR
Queue Stats
36W - 53L
1,401 Elo+
Solo
Sol
Sol
cab89
Sol
Level 24
God Stats
2W - 1L
1,456 SR
Queue Stats
2W - 2L
1,325 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zTwoTimes
Morgan Le Fay
Level 109
God Stats
2W - 3L
1,275 SR
Queue Stats
99W - 100L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 8 / 8
10,603
624
8,492
26,093
13,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Persephone
HashCap
Persephone
14
4 / 7 / 2
11,185
658
7,825
16,735
5,850
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
MGSPON
Danzaburou
15
6 / 8 / 6
11,514
677
11,342
21,489
8,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 10
11,854
697
13,888
12,351
5,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
cab89
Sol
16
5 / 7 / 13
11,962
704
15,059
12,408
5,764
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
zTwoTimes
Morgan Le Fay
19
13 / 2 / 10
13,782
811
27,090
15,812
7,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
12
Kills
24
23
Deaths
13
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
4
10
2.75
L
Hercules
2
8
8
0.75
L
Persephone
HashCap
Persephone
4
7
2
0.71
L
Danzaburou
MGSPON
Danzaburou
6
8
6
1.13
W
Sol
cab89
Sol
5
7
13
1.64
W
Morgan Le Fay
zTwoTimes
Morgan Le Fay
13
2
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,659
Damage
56,037
64,317
Taken
40,571
28,008
Mitigated
19,189
8,634
Healing
10,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,888
6,244
0
3,223
12,351
5,827
675
3,758
8,593
0
44,348
L
Hercules
8,492
1,409
0
3,791
26,093
13,664
396
16,764
8,965
0
31,653
L
Persephone
HashCap
Persephone
7,825
326
32
2,143
16,735
5,850
314
11,243
5,229
22,453
0
L
Danzaburou
MGSPON
Danzaburou
11,342
5,398
330
2,338
21,489
8,494
686
13,114
7,973
0
32,817
W
Sol
cab89
Sol
15,059
3,151
0
1,651
12,408
5,764
1,417
1,766
10,642
31,363
0
W
Morgan Le Fay
zTwoTimes
Morgan Le Fay
27,090
4,341
0
5,908
15,812
7,598
1,147
2,301
13,511
75,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,302
Gold Earned
37,598
118
Minions Killed
186
0
Camps Cleared
0
767,581
Distance Traveled
774,698
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,854
697
44
3
0
230,713
1
L
Hercules
10,603
624
50
3
0
273,508
0
L
Persephone
11,185
658
23
1
0
265,238
1
L
Danzaburou
11,514
677
45
3
0
228,835
0
W
Sol
11,962
704
28
2
0
251,606
0
W
Morgan Le Fay
13,782
811
114
7
0
292,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role