Player Matchup

Cerberus
Cerberus
Angel_Deschain
Cerberus
Level 65
God Stats
1W - 1L
1,752 SR
Queue Stats
2W - 8L
1,484 Elo+
Party 1
Anubis
Anubis
Ashbite
Anubis
Level 92
God Stats
23W - 15L
1,708 SR
Queue Stats
89W - 76L
1,495 Elo+
Solo
Arachne
Arachne
Butterey
Arachne
Level 102
God Stats
15W - 9L
1,844 SR
Queue Stats
102W - 82L
1,433 Elo+
Party 2
Medusa
Medusa
CSxR__
Medusa
Level 29
God Stats
1W - 1L
1,752 SR
Queue Stats
1W - 7L
1,688 Elo+
Party 1
Achilles
Achilles
pkznoobs
Achilles
Level 26
God Stats
7W - 10L
1,411 SR
Queue Stats
31W - 42L
1,222 Elo+
Party 2
Team Averages
Level 63
1,694 SR
1,465 Elo+

VS

Team Averages
Level 47
1,436 SR
1,304 Elo+
Achilles
Achilles
Brijex
Achilles
Level 68
God Stats
4W - 3L
1,557 SR
Queue Stats
141W - 210L
1,362 Elo+
Party 3
Terra
Terra
MidnightXgamer
Terra
Level 46
God Stats
1W - 2L
1,303 SR
Queue Stats
107W - 149L
1,260 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shrova
Morgan Le Fay
Level 42
God Stats
3W - 6L
1,753 SR
Queue Stats
30W - 67L
1,285 Elo+
Party 3
Gilgamesh
Gilgamesh
eLbiuM2k
Gilgamesh
Level 48
God Stats
2W - 1L
1,304 SR
Queue Stats
172W - 250L
1,286 Elo+
Party 3
Danzaburou
Danzaburou
welp its dad
Danzaburou
Level 33
God Stats
5W - 10L
1,262 SR
Queue Stats
114W - 181L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 4
8,601
453
6,805
15,644
9,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Ashbite
Anubis
19
8 / 4 / 3
11,636
612
15,163
14,868
7,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Butterey
Arachne
3
0 / 0 / 0
5,532
291
0
421
102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
CSxR__
Medusa
14
4 / 1 / 2
8,721
459
8,355
5,795
2,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
pkznoobs
Achilles
15
3 / 6 / 3
9,220
485
5,257
14,513
10,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Brijex
Achilles
20
8 / 3 / 2
12,493
658
10,681
15,304
5,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 5
8,932
470
2,697
15,729
8,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Shrova
Morgan Le Fay
19
3 / 3 / 5
11,466
603
11,616
9,646
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
eLbiuM2k
Gilgamesh
13
1 / 5 / 0
8,447
445
2,101
10,257
6,623
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
welp its dad
Danzaburou
15
1 / 2 / 0
9,124
480
8,905
8,774
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
17
Kills
13
13
Deaths
17
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
2
4
2
L
Anubis
Ashbite
Anubis
8
4
3
2.38
W
Achilles
Brijex
Achilles
8
3
2
3
L
Arachne
Butterey
Arachne
0
0
0
0
L
Medusa
CSxR__
Medusa
4
1
2
5
W
0
4
5
0.63
W
Morgan Le Fay
Shrova
Morgan Le Fay
3
3
5
1.83
W
Gilgamesh
eLbiuM2k
Gilgamesh
1
5
0
0.2
L
Achilles
pkznoobs
Achilles
3
6
3
0.75
W
Danzaburou
welp its dad
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,580
Damage
36,000
51,241
Taken
59,710
30,334
Mitigated
26,624
14,945
Healing
10,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,805
247
0
4,486
15,644
9,741
592
2,273
13,371
24,057
0
L
Anubis
Ashbite
Anubis
15,163
422
251
5,020
14,868
7,407
127
5,680
9,188
74,493
0
W
Achilles
Brijex
Achilles
10,681
5,812
0
1,140
15,304
5,965
0
5,456
9,624
0
109,606
L
Arachne
Butterey
Arachne
0
0
0
325
421
102
0
0
421
0
3,040
L
Medusa
CSxR__
Medusa
8,355
3,600
923
1,336
5,795
2,255
1,368
1,016
4,779
0
55,955
W
2,697
482
2,642
3,404
15,729
8,115
0
5,886
9,681
17,825
0
W
Morgan Le Fay
Shrova
Morgan Le Fay
11,616
768
0
1,477
9,646
3,207
144
4,385
4,907
85,487
0
W
Gilgamesh
eLbiuM2k
Gilgamesh
2,101
340
0
844
10,257
6,623
1,712
2,077
8,080
0
30,408
L
Achilles
pkznoobs
Achilles
5,257
1,752
282
2,322
14,513
10,829
1,034
5,344
9,169
0
39,263
W
Danzaburou
welp its dad
Danzaburou
8,905
4,555
0
1,305
8,774
2,714
1,287
3,244
5,450
0
62,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,710
Gold Earned
50,462
365
Minions Killed
564
0
Camps Cleared
0
1,372,830
Distance Traveled
1,760,908
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,601
453
47
2
0
319,689
1
L
Anubis
11,636
612
137
7
0
328,489
4
W
Achilles
12,493
658
197
10
0
422,129
1
L
Arachne
5,532
291
9
0
0
30,548
0
L
Medusa
8,721
459
98
5
0
343,560
4
W
Terra
8,932
470
30
2
0
357,308
4
W
Morgan Le Fay
11,466
603
158
8
0
373,771
4
W
Gilgamesh
8,447
445
69
4
0
291,068
1
L
Achilles
9,220
485
74
4
0
350,544
1
W
Danzaburou
9,124
480
110
6
0
316,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role