Player Matchup

Arachne
Arachne
JUANAN021
Arachne
Level 29
God Stats
44W - 24L
1,753 SR
Queue Stats
121W - 120L
1,523 Elo+
Party 3
Nike
Nike
SPkiller148
Nike
Level 29
God Stats
24W - 9L
1,727 SR
Queue Stats
87W - 82L
1,585 Elo+
Party 3
Hou Yi
Hou Yi
TheDeliCounter
Hou Yi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,653 Elo+
Party 1
Bacchus
Bacchus
XxDarth_EvaderxX
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,668 Elo+
Party 1
Chiron
Chiron
castellanos220
Chiron
Level 28
God Stats
50W - 46L
1,602 SR
Queue Stats
167W - 170L
1,565 Elo+
Party 3
Team Averages
Level 23
1,616 SR
1,599 Elo+

VS

Team Averages
Level 15
1,539 SR
1,540 Elo+
Yemoja
Yemoja
 
Yemoja
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
DCHIVS34
Zeus
Level 28
God Stats
1W - 2L
1,453 SR
Queue Stats
110W - 92L
1,558 Elo+
Solo
Nemesis
Nemesis
HisokaFlow
Nemesis
Level 11
God Stats
23W - 22L
1,742 SR
Queue Stats
146W - 152L
1,537 Elo+
Solo
Tyr
Tyr
RyZe_Daniflow_YT
Tyr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 120L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JUANAN021
Arachne
17
7 / 0 / 0
9,505
634
7,942
10,323
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 1
8,665
578
9,292
10,005
4,579
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 1 / 4
6,956
464
4,884
7,353
2,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 3
7,058
471
6,840
9,125
6,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 1 / 2
8,082
539
1,853
9,347
3,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 0 / 3
7,477
498
5,792
7,428
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
 
Skadi
12
1 / 5 / 2
6,806
454
4,657
9,296
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
15
2 / 1 / 0
8,406
560
8,354
4,715
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
HisokaFlow
Nemesis
12
1 / 4 / 2
7,423
495
4,591
11,985
5,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 0
7,468
498
3,951
11,456
5,781
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
12
Kills
5
5
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
3
2.5
L
Skadi
 
Skadi
1
5
2
0.4
L
Zeus
2
1
0
2
L
Nemesis
HisokaFlow
Nemesis
1
4
2
0.5
W
Arachne
JUANAN021
Arachne
7
0
0
7
L
0
2
0
0
W
1
0
1
1.5
W
3
1
4
5
W
1
3
3
0.83
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,811
Damage
27,345
46,153
Taken
44,880
22,005
Mitigated
21,096
18,577
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,792
1,115
1,031
3,475
7,428
5,324
284
2,362
5,066
36,425
0
L
Skadi
 
Skadi
4,657
1,543
0
808
9,296
3,228
372
4,060
5,236
0
39,353
L
Zeus
8,354
854
0
1,840
4,715
1,435
48
0
4,715
56,263
0
L
Nemesis
HisokaFlow
Nemesis
4,591
1,945
0
309
11,985
5,328
0
418
11,567
0
54,524
W
Arachne
JUANAN021
Arachne
7,942
6,043
0
6,269
10,323
4,898
0
1,087
9,152
0
82,997
L
3,951
455
0
2,389
11,456
5,781
0
3
11,453
0
43,643
W
9,292
840
0
3,490
10,005
4,579
436
0
10,005
34
58,214
W
4,884
1,445
0
2,778
7,353
2,157
880
3,557
3,752
0
30,722
W
6,840
453
687
2,140
9,125
6,993
369
2,954
6,130
26,701
0
W
1,853
511
0
3,213
9,347
3,378
192
5,921
2,968
0
52,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,266
Gold Earned
37,580
471
Minions Killed
456
0
Camps Cleared
0
1,535,713
Distance Traveled
1,417,246
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,477
498
66
4
0
267,571
3
L
Skadi
6,806
454
71
5
0
271,552
3
L
Zeus
8,406
560
126
8
0
263,577
1
L
Nemesis
7,423
495
101
7
0
300,240
0
W
Arachne
9,505
634
141
9
0
375,035
0
L
Tyr
7,468
498
92
6
0
314,306
1
W
Nike
8,665
578
115
8
0
291,555
2
W
Hou Yi
6,956
464
54
4
0
270,106
4
W
Bacchus
7,058
471
45
3
0
309,508
0
W
Chiron
8,082
539
116
8
0
289,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role