Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BrothaMan07
Hou Yi
Level 18
God Stats
37W - 36L
1,530 SR
Queue Stats
197W - 199L
1,409 Elo+
Solo
Agni
Agni
GrigOwOri
Agni
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 74L
1,477 Elo+
Solo
Terra
Terra
Herrera030493
Terra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,110 Elo+
Party 2
Chaac
Chaac
saratovii
Chaac
Level 17
God Stats
1W - 2L
1,749 SR
Queue Stats
11W - 18L
1,412 Elo+
Party 2
Team Averages
Level 38
1,556 SR
1,382 Elo+

VS

Team Averages
Level 33
1,594 SR
1,486 Elo+
Arachne
Arachne
FetusL0rd
Arachne
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 54L
1,574 Elo+
Party 1
Jing Wei
Jing Wei
IceToxo
Jing Wei
Level 15
God Stats
3W - 3L
1,680 SR
Queue Stats
181W - 181L
1,437 Elo+
Party 3
Cthulhu
Cthulhu
Keky0in
Cthulhu
Level 107
God Stats
8W - 8L
1,693 SR
Queue Stats
194W - 183L
1,559 Elo+
Party 1
Cerberus
Cerberus
MonkeyPaste
Cerberus
Level 9
God Stats
8W - 10L
1,435 SR
Queue Stats
9W - 12L
1,413 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
monkiebrains34
Morgan Le Fay
Level 28
God Stats
13W - 15L
1,663 SR
Queue Stats
94W - 82L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 6 / 6
10,666
533
8,674
16,804
7,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
14
9 / 7 / 0
9,320
466
12,181
12,885
3,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
14
2 / 5 / 3
8,870
444
8,471
11,073
3,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
0 / 4 / 1
7,038
352
419
9,868
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
saratovii
Chaac
15
5 / 3 / 2
9,914
496
15,710
20,756
20,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FetusL0rd
Arachne
20
13 / 1 / 4
12,978
649
20,020
18,066
9,052
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
IceToxo
Jing Wei
14
3 / 4 / 4
9,018
451
6,028
10,570
5,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Keky0in
Cthulhu
14
2 / 7 / 4
8,894
445
11,266
16,203
14,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
MonkeyPaste
Cerberus
13
1 / 7 / 10
9,066
453
5,494
14,242
10,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
monkiebrains34
Morgan Le Fay
17
6 / 3 / 2
10,800
540
8,551
11,962
5,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
49
22
Kills
25
25
Deaths
22
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
6
6
1.5
L
Hou Yi
9
7
0
1.29
W
Arachne
FetusL0rd
Arachne
13
1
4
15
L
Agni
2
5
3
0.7
L
0
4
1
0.13
W
Jing Wei
IceToxo
Jing Wei
3
4
4
1.25
W
Cthulhu
Keky0in
Cthulhu
2
7
4
0.57
W
Cerberus
MonkeyPaste
Cerberus
1
7
10
0.86
W
Morgan Le Fay
monkiebrains34
Morgan Le Fay
6
3
2
2.33
L
Chaac
saratovii
Chaac
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,455
Damage
51,359
71,386
Taken
71,043
38,657
Mitigated
43,948
15,401
Healing
17,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,674
2,054
0
4,627
16,804
7,607
0
3,715
13,017
0
63,786
L
Hou Yi
12,181
4,319
0
672
12,885
3,939
664
5,252
7,522
0
53,928
W
Arachne
FetusL0rd
Arachne
20,020
14,013
0
7,090
18,066
9,052
938
2,909
15,037
0
120,149
L
Agni
8,471
589
0
1,863
11,073
3,541
576
3,674
7,239
40,648
0
L
419
156
0
422
9,868
3,328
170
3,108
6,760
4,806
0
W
Jing Wei
IceToxo
Jing Wei
6,028
4,422
0
127
10,570
5,003
302
219
10,291
0
46,134
W
Cthulhu
Keky0in
Cthulhu
11,266
830
1,078
1,865
16,203
14,754
0
142
15,421
40,137
0
W
Cerberus
MonkeyPaste
Cerberus
5,494
389
0
3,774
14,242
10,126
440
2,002
12,090
23,379
0
W
Morgan Le Fay
monkiebrains34
Morgan Le Fay
8,551
584
0
3,492
11,962
5,013
282
3,618
8,314
64,646
0
L
Chaac
saratovii
Chaac
15,710
2,524
0
7,817
20,756
20,242
0
9,129
11,537
0
67,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,808
Gold Earned
50,756
371
Minions Killed
497
0
Camps Cleared
0
1,724,221
Distance Traveled
1,919,562
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,666
533
104
5
0
387,407
1
L
Hou Yi
9,320
466
78
4
0
308,990
0
W
Arachne
12,978
649
176
9
0
407,378
4
L
Agni
8,870
444
63
3
0
356,028
4
L
Terra
7,038
352
11
1
0
293,239
0
W
Jing Wei
9,018
451
94
5
0
380,350
1
W
Cthulhu
8,894
445
62
3
0
402,126
0
W
Cerberus
9,066
453
60
3
0
395,609
0
W
Morgan Le Fay
10,800
540
105
5
0
334,099
1
L
Chaac
9,914
496
115
6
0
378,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role