Player Matchup

Medusa
Medusa
REDmeansGO
Medusa
Level 109
God Stats
37W - 22L
1,623 SR
Queue Stats
229W - 153L
1,613 Elo+
Party 2
Chang'e
Chang'e
Sebl1minal
Chang'e
Level 62
God Stats
13W - 4L
1,681 SR
Queue Stats
209W - 143L
1,609 Elo+
Party 2
Erlang Shen
Erlang Shen
Way2Young
Erlang Shen
Level 26
God Stats
6W - 10L
1,377 SR
Queue Stats
168W - 112L
1,596 Elo+
Party 2
Team Averages
Level 66
1,560 SR
1,606 Elo+

VS

Team Averages
Level 48
1,375 SR
1,508 Elo+
Thanatos
Thanatos
Cyboshi
Thanatos
Level 108
God Stats
2W - 1L
1,229 SR
Queue Stats
37W - 32L
1,559 Elo+
Party 1
Tiamat
Tiamat
GeorgeKing23
Tiamat
Level 7
God Stats
1W - 3L
1,421 SR
Queue Stats
4W - 5L
1,539 Elo+
Party 1
Bacchus
Bacchus
OanLi
Bacchus
Level 29
God Stats
9W - 13L
1,474 SR
Queue Stats
138W - 144L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
REDmeansGO
Medusa
17
11 / 4 / 2
13,114
690
22,973
15,139
5,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Sebl1minal
Chang'e
16
1 / 2 / 11
11,357
598
8,570
11,974
7,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Way2Young
Erlang Shen
13
1 / 7 / 9
10,945
576
9,107
21,612
12,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cyboshi
Thanatos
18
7 / 7 / 5
13,709
722
20,255
18,640
8,694
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
17
3 / 3 / 9
12,317
648
9,493
10,906
5,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
OanLi
Bacchus
16
3 / 3 / 10
13,190
694
11,152
24,285
33,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
13
Kills
13
13
Deaths
13
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Cyboshi
Thanatos
7
7
5
1.36
W
Tiamat
3
3
9
2.5
W
Bacchus
OanLi
Bacchus
3
3
10
2.67
L
Medusa
REDmeansGO
Medusa
11
4
2
3
L
Chang'e
Sebl1minal
Chang'e
1
2
11
3.25
L
Erlang Shen
Way2Young
Erlang Shen
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,650
Damage
40,900
48,725
Taken
53,831
26,324
Mitigated
47,764
22,110
Healing
21,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Cyboshi
Thanatos
20,255
7,690
0
11,729
18,640
8,694
1,197
3,715
14,745
0
69,905
W
Tiamat
9,493
759
0
2,010
10,906
5,685
847
488
10,340
45,646
0
W
Bacchus
OanLi
Bacchus
11,152
1,107
1,046
7,046
24,285
33,385
113
4,367
19,451
32,447
0
L
Medusa
REDmeansGO
Medusa
22,973
13,547
0
2,402
15,139
5,888
1,621
5,852
9,061
0
62,850
L
Chang'e
Sebl1minal
Chang'e
8,570
1,544
7,434
6,559
11,974
7,601
229
5,033
6,615
40,053
0
L
Erlang Shen
Way2Young
Erlang Shen
9,107
4,487
1,089
4,626
21,612
12,835
307
8,791
12,404
0
14,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,416
Gold Earned
39,216
165
Minions Killed
183
0
Camps Cleared
0
1,054,219
Distance Traveled
1,066,545
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,709
722
64
3
0
367,408
4
W
Tiamat
12,317
648
88
5
0
301,810
0
W
Bacchus
13,190
694
31
2
0
397,327
4
L
Medusa
13,114
690
89
5
0
336,847
2
L
Chang'e
11,357
598
63
3
0
351,712
0
L
Erlang Shen
10,945
576
13
1
0
365,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role