Player Matchup

Bakasura
Bakasura
CwassointCwarl
Bakasura
Level 29
God Stats
25W - 15L
1,531 SR
Queue Stats
31W - 18L
1,433 Elo+
Party 2
Neith
Neith
Jimmy_Nuutron
Neith
Level 29
God Stats
8W - 3L
1,725 SR
Queue Stats
40W - 33L
1,368 Elo+
Party 2
Geb
Geb
KissesToYuhMomma
Geb
Level 34
God Stats
6W - 7L
1,452 SR
Queue Stats
51W - 44L
1,375 Elo+
Party 2
Arachne
Arachne
Short_Boi_Trey
Arachne
Level 19
God Stats
2W - 6L
1,019 SR
Queue Stats
19W - 18L
1,318 Elo+
Party 2
Mulan
Mulan
goddard_eatr
Mulan
Level 23
God Stats
14W - 5L
1,620 SR
Queue Stats
19W - 12L
1,465 Elo+
Party 2
Team Averages
Level 27
1,469 SR
1,392 Elo+

VS

Team Averages
Level 33
1,453 SR
1,317 Elo+
Agni
Agni
B-bR04000
Agni
Level 27
God Stats
5W - 2L
1,955 SR
Queue Stats
24W - 26L
1,428 Elo+
Solo
Artemis
Artemis
DemonicCashew
Artemis
Level 4
God Stats
0W - 2L
1,278 SR
Queue Stats
1W - 6L
1,191 Elo+
Solo
Achilles
Achilles
NhatNam
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,316 Elo+
Solo
Loki
Loki
StringierRex
Loki
Level 100
God Stats
3W - 4L
1,277 SR
Queue Stats
268W - 259L
1,407 Elo+
Party 1
Ymir
Ymir
Titishas
Ymir
Level 8
God Stats
4W - 4L
1,256 SR
Queue Stats
4W - 7L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
5 / 4 / 2
9,575
532
10,729
15,538
6,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 2 / 4
9,127
507
8,655
6,133
2,247
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 4 / 11
7,749
431
5,825
10,290
6,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
4 / 6 / 2
8,215
456
4,735
12,367
4,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
6 / 0 / 2
10,152
564
7,077
7,873
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
2 / 4 / 4
9,168
509
8,334
10,988
3,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
9
0 / 6 / 2
6,644
369
2,196
5,930
1,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
NhatNam
Achilles
15
1 / 4 / 2
8,801
489
8,699
10,290
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
12 / 3 / 0
10,218
568
10,869
12,015
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
9
0 / 5 / 5
7,005
389
2,192
12,930
8,774
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
22
Kills
15
16
Deaths
22
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
2
4
4
1
W
Bakasura
5
4
2
1.5
L
Artemis
0
6
2
0.17
W
7
2
4
4.5
W
0
4
11
1.38
L
Achilles
NhatNam
Achilles
1
4
2
0.5
W
4
6
2
0.83
L
12
3
0
4
L
Ymir
0
5
5
0.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,021
Damage
32,290
52,201
Taken
52,153
24,791
Mitigated
28,219
12,588
Healing
10,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
8,334
404
0
2,419
10,988
3,659
516
547
9,907
64,249
0
W
Bakasura
10,729
7,150
0
3,842
15,538
6,729
3,018
3,529
12,009
0
42,519
L
Artemis
2,196
991
0
0
5,930
1,666
0
1,560
3,991
0
15,402
W
8,655
2,729
720
1,323
6,133
2,247
2,010
2,531
3,602
0
46,559
W
5,825
737
0
0
10,290
6,308
786
1,385
8,905
14,810
0
L
Achilles
NhatNam
Achilles
8,699
2,974
0
2,355
10,290
9,914
166
654
9,114
0
47,249
W
4,735
2,899
0
2,770
12,367
4,004
380
2,157
10,210
0
23,936
L
10,869
2,042
0
4,189
12,015
4,206
0
694
10,665
0
58,995
L
Ymir
2,192
1,144
0
1,368
12,930
8,774
0
1,357
10,063
15,896
0
W
7,077
908
0
3,933
7,873
5,503
555
924
6,949
0
42,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,818
Gold Earned
41,836
352
Minions Killed
383
0
Camps Cleared
0
1,599,963
Distance Traveled
1,442,003
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,168
509
120
7
0
313,075
3
W
Bakasura
9,575
532
105
6
0
379,315
0
L
Artemis
6,644
369
33
2
0
163,414
0
W
Neith
9,127
507
85
5
0
268,141
1
W
Geb
7,749
431
13
1
0
346,311
0
L
Achilles
8,801
489
101
6
0
316,184
3
W
Arachne
8,215
456
38
2
0
309,181
2
L
Loki
10,218
568
102
6
0
389,594
1
L
Ymir
7,005
389
27
2
0
259,736
4
W
Mulan
10,152
564
111
6
0
297,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role