Player Matchup

King Arthur
King Arthur
Homiegee
King Arthur
Level 23
God Stats
5W - 4L
1,569 SR
Queue Stats
102W - 61L
1,688 Elo+
Solo
Mercury
Mercury
T1M3T03ND
Mercury
Level 24
God Stats
8W - 3L
1,683 SR
Queue Stats
11W - 3L
1,772 Elo+
Solo
Danzaburou
Danzaburou
WelshJordan
Danzaburou
Level 22
God Stats
2W - 1L
1,535 SR
Queue Stats
4W - 3L
1,545 Elo+
Solo
Ares
Ares
douggytimbit
Ares
Level 15
God Stats
1W - 1L
1,677 SR
Queue Stats
18W - 8L
1,739 Elo+
Party 1
Ah Puch
Ah Puch
ikengalleta
Ah Puch
Level 28
God Stats
2W - 0L
1,654 SR
Queue Stats
18W - 8L
1,739 Elo+
Party 1
Team Averages
Level 22
1,623 SR
1,697 Elo+

VS

Team Averages
Level 24
1,690 SR
1,696 Elo+
Morgan Le Fay
Morgan Le Fay
B a n j o s5099
Morgan Le Fay
Level 64
God Stats
3W - 2L
1,895 SR
Queue Stats
32W - 29L
1,631 Elo+
Party 2
Fafnir
Fafnir
Cacaouettemolle
Fafnir
Level 18
God Stats
18W - 9L
1,756 SR
Queue Stats
29W - 17L
1,692 Elo+
Party 3
Izanami
Izanami
LHommeTornade
Izanami
Level 28
God Stats
31W - 13L
1,828 SR
Queue Stats
36W - 20L
1,694 Elo+
Party 3
Nemesis
Nemesis
M2A9
Nemesis
Level 5
God Stats
2W - 2L
1,660 SR
Queue Stats
12W - 12L
1,773 Elo+
Party 2
Chaac
Chaac
Willbouchtyl
Chaac
Level 5
God Stats
0W - 2L
1,312 SR
Queue Stats
4W - 3L
1,690 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Homiegee
King Arthur
15
7 / 1 / 3
9,012
644
9,677
12,745
8,128
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
T1M3T03ND
Mercury
16
11 / 2 / 6
9,773
698
12,557
10,727
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
WelshJordan
Danzaburou
11
2 / 0 / 5
6,731
481
5,154
5,220
1,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 8
7,063
505
6,964
7,393
4,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
ikengalleta
Ah Puch
13
6 / 3 / 5
8,174
584
8,042
6,732
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
B a n j o s5099
Morgan Le Fay
11
2 / 7 / 1
7,269
519
5,242
10,004
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 1
6,728
481
3,674
12,209
12,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Izanami
10
1 / 7 / 0
6,416
458
5,188
11,266
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
M2A9
Nemesis
12
2 / 5 / 1
7,395
528
5,168
10,621
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 5 / 0
7,303
522
6,285
9,406
5,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
27
Kills
7
7
Deaths
27
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
B a n j o s5099
Morgan Le Fay
2
7
1
0.36
L
0
3
1
0.17
W
King Arthur
Homiegee
King Arthur
7
1
3
8.5
L
Izanami
1
7
0
0.14
L
Nemesis
M2A9
Nemesis
2
5
1
0.5
W
Mercury
T1M3T03ND
Mercury
11
2
6
7
W
Danzaburou
WelshJordan
Danzaburou
2
0
5
4.5
L
2
5
0
0.4
W
1
1
8
5
W
Ah Puch
ikengalleta
Ah Puch
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,394
Damage
25,557
42,817
Taken
53,506
20,211
Mitigated
30,626
15,328
Healing
10,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
B a n j o s5099
Morgan Le Fay
5,242
533
0
576
10,004
3,894
0
4,061
5,943
34,198
0
L
3,674
679
0
1,888
12,209
12,718
5
4,837
7,372
8,668
0
W
King Arthur
Homiegee
King Arthur
9,677
545
0
5,453
12,745
8,128
324
1,305
11,405
0
47,615
L
Izanami
5,188
3,170
0
2,258
11,266
4,192
799
3,220
8,046
0
49,557
L
Nemesis
M2A9
Nemesis
5,168
1,786
0
3,160
10,621
3,842
0
1,798
8,823
0
40,651
W
Mercury
T1M3T03ND
Mercury
12,557
7,030
0
1,879
10,727
3,769
621
1,179
9,434
0
79,145
W
Danzaburou
WelshJordan
Danzaburou
5,154
2,323
0
2,365
5,220
1,565
530
1,050
4,130
0
39,694
L
6,285
958
0
2,251
9,406
5,980
224
1,090
8,316
0
29,211
W
6,964
400
0
3,274
7,393
4,362
135
1,668
5,683
14,526
0
W
Ah Puch
ikengalleta
Ah Puch
8,042
946
0
2,357
6,732
2,387
790
3,239
3,249
35,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,753
Gold Earned
35,111
387
Minions Killed
333
0
Camps Cleared
0
1,421,308
Distance Traveled
1,266,623
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,269
519
76
5
0
247,222
4
L
Fafnir
6,728
481
16
1
0
257,385
1
W
King Arthur
9,012
644
97
7
0
288,499
2
L
Izanami
6,416
458
111
8
0
229,638
0
L
Nemesis
7,395
528
85
6
0
286,709
6
W
Mercury
9,773
698
123
9
0
346,752
4
W
Danzaburou
6,731
481
70
5
0
247,871
1
L
Chaac
7,303
522
45
3
0
245,669
3
W
Ares
7,063
505
19
1
0
269,864
3
W
Ah Puch
8,174
584
78
6
0
268,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role