Player Matchup

Fenrir
Fenrir
Gold I
Looumin
Fenrir
Gold I
Level 160
God Stats
13W - 10L
1,726 SR
Queue Stats
262W - 262L
1,637 MMR
Party 2
Tyr
Tyr
Gold V
NotFraap
Tyr
Gold V
Level 63
God Stats
6W - 2L
1,291 SR
Queue Stats
53W - 42L
1,679 MMR
Solo
Medusa
Medusa
Gold I
Rightclick4U
Medusa
Gold I
Level 105
God Stats
8W - 4L
1,741 SR
Queue Stats
122W - 118L
1,683 MMR
Solo
Vulcan
Vulcan
Gold II
SquirtInACan1
Vulcan
Gold II
Level 126
God Stats
2W - 2L
1,506 SR
Queue Stats
55W - 48L
1,672 MMR
Party 2
Ymir
Ymir
Platinum V
iConspire
Ymir
Platinum V
Level 160
God Stats
35W - 17L
1,874 SR
Queue Stats
630W - 612L
1,642 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,628 SR
1,663 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,585 SR
1,607 MMR
Nox
Nox
Platinum IV
 
Nox
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum V
Notlinkle
Arachne
Platinum V
Level 88
God Stats
15W - 8L
1,820 SR
Queue Stats
48W - 42L
1,633 MMR
Party 1
Chiron
Chiron
Platinum V
Panda215
Chiron
Platinum V
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 23L
1,788 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
saintpierce
Sun Wukong
Gold I
Level 160
God Stats
8W - 12L
1,605 SR
Queue Stats
330W - 334L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Looumin
Fenrir
17
6 / 5 / 7
11,270
537
12,260
16,210
6,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
3 / 2 / 7
12,765
608
14,076
18,546
13,885
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
18
5 / 6 / 3
11,837
564
14,520
13,625
4,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 2 / 8
13,093
623
17,754
8,330
3,298
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
17
2 / 2 / 13
11,651
555
7,597
19,879
15,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AthenaGilgameshPersephoneTiamatSet

VS

Bans
TsukuyomiSobekCthulhuScyllaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
3 / 2 / 2
10,585
504
10,182
8,387
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
 
Sylvanus
14
5 / 8 / 4
10,514
501
8,299
22,286
16,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Notlinkle
Arachne
14
4 / 6 / 2
9,424
449
6,679
20,408
7,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
Panda215
Chiron
19
4 / 5 / 2
11,655
555
15,869
19,372
7,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
saintpierce
Sun Wukong
16
1 / 4 / 2
10,276
489
10,230
17,158
13,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
25
Kills
17
17
Deaths
25
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
2
2
2
L
Sylvanus
 
Sylvanus
5
8
4
0.88
W
Fenrir
Looumin
Fenrir
6
5
7
1.9
W
3
2
7
3.25
L
Arachne
Notlinkle
Arachne
4
6
2
0.83
L
Chiron
Panda215
Chiron
4
5
2
1
W
Medusa
5
6
3
1.08
W
9
2
8
6.5
W
Ymir
2
2
13
4.25
L
Sun Wukong
saintpierce
Sun Wukong
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,207
Damage
51,259
76,590
Taken
87,611
43,770
Mitigated
49,337
22,068
Healing
25,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
10,182
1,082
0
1,304
8,387
3,471
0
2,635
5,669
71,549
0
L
Sylvanus
 
Sylvanus
8,299
2,110
2,042
3,250
22,286
16,330
0
9,430
12,507
25,078
0
W
Fenrir
Looumin
Fenrir
12,260
4,461
0
5,199
16,210
6,605
0
5,561
10,649
0
77,517
W
14,076
2,667
0
10,750
18,546
13,885
295
699
17,847
0
94,959
L
Arachne
Notlinkle
Arachne
6,679
4,513
0
6,470
20,408
7,810
0
7,420
12,815
0
61,441
L
Chiron
Panda215
Chiron
15,869
8,384
150
6,791
19,372
7,777
932
2,142
17,144
0
106,447
W
Medusa
14,520
6,954
0
2,368
13,625
4,800
864
1,433
12,192
0
87,345
W
17,754
3,574
0
1,567
8,330
3,298
138
6,502
1,828
111,952
0
W
Ymir
7,597
998
0
2,184
19,879
15,182
0
5,931
13,948
33,260
0
L
Sun Wukong
saintpierce
Sun Wukong
10,230
2,091
0
5,187
17,158
13,949
0
3,119
13,917
0
75,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,616
Gold Earned
52,454
719
Minions Killed
627
0
Camps Cleared
0
2,123,765
Distance Traveled
1,835,263
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,585
504
169
8
0
338,190
5
L
Sylvanus
10,514
501
33
2
0
317,791
8
W
Fenrir
11,270
537
114
5
0
430,010
2
W
Tyr
12,765
608
215
10
0
473,070
5
L
Arachne
9,424
449
88
4
0
432,541
0
L
Chiron
11,655
555
184
9
0
358,024
5
W
Medusa
11,837
564
144
7
0
369,273
3
W
Vulcan
13,093
623
196
9
0
437,981
0
W
Ymir
11,651
555
50
2
0
413,431
9
L
Sun Wukong
10,276
489
153
7
0
388,717
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role