Player Matchup

Ymir
Ymir
Badjunglerhehe
Ymir
Level 4
God Stats
2W - 1L
1,867 SR
Queue Stats
5W - 4L
1,856 Elo+
Party 1
Bakasura
Bakasura
DiceyScorpion
Bakasura
Level 6
God Stats
7W - 5L
1,566 SR
Queue Stats
8W - 8L
1,588 Elo+
Party 2
Gilgamesh
Gilgamesh
DiegoAY
Gilgamesh
Level 29
God Stats
1W - 1L
1,738 SR
Queue Stats
37W - 7L
2,012 Elo+
Solo
Ra
Ra
THICCNinjaOwO
Ra
Level 5
God Stats
1W - 1L
1,746 SR
Queue Stats
8W - 7L
1,661 Elo+
Party 2
Chiron
Chiron
TheRealPattyB
Chiron
Level 15
God Stats
4W - 4L
1,730 SR
Queue Stats
74W - 66L
1,829 Elo+
Party 1
Team Averages
Level 12
1,729 SR
1,789 Elo+

VS

Team Averages
Level 18
1,587 SR
1,625 Elo+
Loki
Loki
Mushioo
Loki
Level 12
God Stats
4W - 3L
1,368 SR
Queue Stats
29W - 18L
1,595 Elo+
Solo
Sol
Sol
Noesau
Sol
Level 28
God Stats
6W - 2L
1,751 SR
Queue Stats
149W - 103L
1,716 Elo+
Solo
Thanatos
Thanatos
Rainwa
Thanatos
Level 16
God Stats
5W - 1L
1,637 SR
Queue Stats
18W - 19L
1,509 Elo+
Solo
Ullr
Ullr
YouMuted
Ullr
Level 28
God Stats
34W - 11L
1,677 SR
Queue Stats
89W - 50L
1,713 Elo+
Solo
Ares
Ares
lSebas27104
Ares
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 23L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
5,543
504
1,220
6,042
2,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bakasura
DiceyScorpion
Bakasura
10
2 / 3 / 2
6,021
547
2,886
8,249
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
DiegoAY
Gilgamesh
11
3 / 4 / 1
6,211
565
6,033
9,376
5,090
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 2 / 0
6,553
596
3,604
5,860
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 1
6,002
546
3,869
6,208
1,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Mushioo
Loki
11
3 / 2 / 3
6,498
591
6,552
6,408
2,067
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
Noesau
Sol
13
3 / 0 / 0
7,400
673
7,737
5,636
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
Rainwa
Thanatos
10
2 / 3 / 2
6,105
555
2,725
7,219
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
12
2 / 1 / 2
6,748
613
4,862
4,582
1,420
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 3 / 3
6,197
563
3,426
7,366
4,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
8
Kills
12
12
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Bakasura
DiceyScorpion
Bakasura
2
3
2
1
L
Gilgamesh
DiegoAY
Gilgamesh
3
4
1
0.88
W
Loki
Mushioo
Loki
3
2
3
2.25
W
Sol
Noesau
Sol
3
0
0
3
W
Thanatos
Rainwa
Thanatos
2
3
2
1
L
1
2
0
0.5
L
1
2
1
0.75
W
Ullr
2
1
2
3
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,612
Damage
25,302
35,735
Taken
31,211
13,731
Mitigated
11,362
12,209
Healing
13,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,220
463
0
1,000
6,042
2,047
0
3,195
2,847
6,530
0
L
Bakasura
DiceyScorpion
Bakasura
2,886
2,047
0
3,636
8,249
2,713
0
2,280
5,969
0
23,116
L
Gilgamesh
DiegoAY
Gilgamesh
6,033
2,136
0
2,824
9,376
5,090
0
928
8,448
0
28,926
W
Loki
Mushioo
Loki
6,552
1,523
0
1,595
6,408
2,067
0
0
6,262
0
36,692
W
Sol
Noesau
Sol
7,737
2,316
0
4,927
5,636
1,650
3,038
2,789
2,792
58,119
0
W
Thanatos
Rainwa
Thanatos
2,725
614
0
5,619
7,219
2,167
201
606
6,357
0
25,474
L
3,604
437
203
2,298
5,860
2,247
0
4,387
1,473
51,497
0
L
3,869
1,684
417
1,831
6,208
1,634
345
373
5,835
0
38,679
W
Ullr
4,862
1,995
0
393
4,582
1,420
0
246
4,336
0
39,623
W
3,426
178
0
1,039
7,366
4,058
0
1,183
6,003
16,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,330
Gold Earned
32,948
340
Minions Killed
352
0
Camps Cleared
0
1,051,669
Distance Traveled
1,057,402
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,543
504
8
1
0
192,044
8
L
Bakasura
6,021
547
83
8
0
231,351
0
L
Gilgamesh
6,211
565
57
5
0
221,498
1
W
Loki
6,498
591
50
5
0
218,327
0
W
Sol
7,400
673
124
11
0
215,329
4
W
Thanatos
6,105
555
73
7
0
206,551
3
L
Ra
6,553
596
110
10
0
219,763
6
L
Chiron
6,002
546
82
7
0
187,013
3
W
Ullr
6,748
613
86
8
0
200,915
4
W
Ares
6,197
563
19
2
0
216,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role