Player Matchup

Gilgamesh
Gilgamesh
Bronze III
Acr1st
Gilgamesh
Bronze III
Level 147
God Stats
1W - 0L
1,681 SR
Queue Stats
4W - 0L
1,601 MMR
Party 2
Thoth
Thoth
Bronze III
Nocillα
Thoth
Bronze III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
ZEROGMP
Ymir
Bronze III
Level 157
God Stats
2W - 0L
1,419 SR
Queue Stats
6W - 4L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 146
1,534 SR
1,534 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,691 SR
1,515 MMR
Medusa
Medusa
Gold IV
OGSearingHavoc
Medusa
Gold IV
Level 140
God Stats
3W - 1L
1,589 SR
Queue Stats
71W - 74L
1,705 MMR
Party 1
Sol
Sol
Bronze III
coffeegoose3747
Sol
Bronze III
Level 149
God Stats
2W - 2L
1,876 SR
Queue Stats
48W - 51L
1,322 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
jcthesavior25
Erlang Shen
Silver I
Level 85
God Stats
2W - 1L
1,609 SR
Queue Stats
66W - 67L
1,518 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Acr1st
Gilgamesh
12
2 / 2 / 7
9,495
791
7,472
11,533
7,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thoth
Nocillα
Thoth
15
9 / 0 / 7
9,930
828
16,026
7,795
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
ZEROGMP
Ymir
13
5 / 1 / 10
9,830
819
3,670
11,527
11,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
CabrakanTiamatCu ChulainnNoxRaijin

VS

Bans
DanzaburouMerlinAnhurCerberusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
7,135
595
7,142
9,920
2,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
8,373
698
5,559
11,626
2,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
jcthesavior25
Erlang Shen
10
1 / 5 / 1
7,215
601
4,911
8,588
4,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
16
Kills
3
3
Deaths
16
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Acr1st
Gilgamesh
2
2
7
2.75
W
Thoth
Nocillα
Thoth
9
0
7
12.5
L
1
8
1
0.19
W
Ymir
ZEROGMP
Ymir
5
1
10
10
L
1
3
1
0.5
L
Erlang Shen
jcthesavior25
Erlang Shen
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,168
Damage
17,612
30,855
Taken
30,134
21,890
Mitigated
9,856
6,437
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Acr1st
Gilgamesh
7,472
1,439
0
3,428
11,533
7,972
602
1,573
9,960
2,759
33,731
W
Thoth
Nocillα
Thoth
16,026
170
95
2,343
7,795
2,741
1,093
1,147
6,648
44,606
0
L
7,142
2,604
0
220
9,920
2,571
224
6,475
3,033
0
31,073
W
Ymir
ZEROGMP
Ymir
3,670
539
0
571
11,527
11,177
489
2,839
8,688
6,891
0
L
5,559
1,716
0
1,673
11,626
2,869
315
7,476
3,852
26,880
0
L
Erlang Shen
jcthesavior25
Erlang Shen
4,911
1,648
414
852
8,588
4,416
0
4,974
3,381
0
10,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,255
Gold Earned
22,723
143
Minions Killed
110
0
Camps Cleared
0
714,374
Distance Traveled
622,659
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,495
791
49
4
0
242,052
1
W
Thoth
9,930
828
83
7
0
232,117
0
L
Medusa
7,135
595
53
4
0
183,612
4
W
Ymir
9,830
819
11
1
0
240,205
3
L
Sol
8,373
698
43
4
0
227,586
0
L
Erlang Shen
7,215
601
14
1
0
211,461
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role