Player Matchup

Bellona
Bellona
FreedomFromPants
Bellona
Level 15
God Stats
1W - 1L
1,945 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 1
Artio
Artio
Skemmy
Artio
Level 43
God Stats
0W - 1L
1,669 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 1
Anhur
Anhur
Tony2Toppings
Anhur
Level 35
God Stats
11W - 8L
1,599 SR
Queue Stats
90W - 88L
1,540 Elo+
Solo
Tiamat
Tiamat
chaotictex
Tiamat
Level 65
God Stats
2W - 5L
1,365 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 1
Nemesis
Nemesis
xarprod
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 1
Team Averages
Level 35
1,616 SR
1,353 Elo+

VS

Team Averages
Level 51
1,521 SR
1,467 Elo+
Geb
Geb
ALazyMamoth
Geb
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,358 Elo+
Party 3
Scylla
Scylla
GallopingFunky2
Scylla
Level 82
God Stats
2W - 0L
1,392 SR
Queue Stats
11W - 12L
1,410 Elo+
Party 3
Gilgamesh
Gilgamesh
Javizem9
Gilgamesh
Level 22
God Stats
37W - 27L
1,617 SR
Queue Stats
65W - 62L
1,540 Elo+
Party 2
Ao Kuang
Ao Kuang
Odakhi
Ao Kuang
Level 29
God Stats
35W - 37L
1,588 SR
Queue Stats
143W - 161L
1,520 Elo+
Party 2
Apollo
Apollo
Shadlah
Apollo
Level 107
God Stats
7W - 6L
1,509 SR
Queue Stats
147W - 128L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,730
473
646
3,966
1,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
Skemmy
Artio
6
0 / 3 / 3
4,860
486
1,463
8,892
3,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 2 / 0
5,679
568
3,744
5,821
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
chaotictex
Tiamat
8
0 / 2 / 0
5,014
501
1,307
3,560
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
xarprod
Nemesis
8
0 / 1 / 0
4,952
495
2,234
5,278
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
5,049
505
1,459
4,680
1,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 2
6,244
624
2,004
2,605
696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
Javizem9
Gilgamesh
10
4 / 0 / 0
6,263
626
3,559
4,186
2,104
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Odakhi
Ao Kuang
9
1 / 0 / 3
5,540
554
2,076
4,810
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
Shadlah
Apollo
9
2 / 2 / 2
5,665
567
5,837
4,988
1,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
0
3
0
0
W
3
0
2
4
W
Gilgamesh
Javizem9
Gilgamesh
4
0
0
4
W
Ao Kuang
Odakhi
Ao Kuang
1
0
3
2.5
W
Apollo
Shadlah
Apollo
2
2
2
1.5
L
Artio
Skemmy
Artio
0
3
3
0.5
L
3
2
0
1.5
L
Tiamat
chaotictex
Tiamat
0
2
0
0
L
Nemesis
xarprod
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,394
Damage
14,935
27,517
Taken
21,269
10,146
Mitigated
6,632
7,080
Healing
5,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,459
157
0
718
4,680
1,323
0
877
3,725
6,926
0
L
646
38
0
0
3,966
1,926
96
149
3,817
104
8,637
W
2,004
303
0
679
2,605
696
0
350
2,223
27,629
0
W
Gilgamesh
Javizem9
Gilgamesh
3,559
1,166
0
1,324
4,186
2,104
0
429
3,717
0
26,804
W
Ao Kuang
Odakhi
Ao Kuang
2,076
770
0
2,384
4,810
1,332
0
413
4,383
22,041
0
W
Apollo
Shadlah
Apollo
5,837
3,537
0
413
4,988
1,177
0
606
4,382
0
34,909
L
Artio
Skemmy
Artio
1,463
287
232
1,338
8,892
3,209
0
1,617
7,275
10,058
0
L
3,744
997
0
1,756
5,821
1,689
0
1,646
4,175
0
28,765
L
Tiamat
chaotictex
Tiamat
1,307
224
0
1,048
3,560
1,823
0
2,058
1,502
18,241
0
L
Nemesis
xarprod
Nemesis
2,234
570
0
2,706
5,278
1,499
0
69
5,209
0
26,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,235
Gold Earned
28,761
212
Minions Killed
270
0
Camps Cleared
0
963,456
Distance Traveled
989,352
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,049
505
18
2
0
180,757
0
L
Bellona
4,730
473
26
3
0
204,946
1
W
Scylla
6,244
624
68
7
0
197,127
3
W
Gilgamesh
6,263
626
66
7
0
203,031
0
W
Ao Kuang
5,540
554
53
5
0
216,169
6
W
Apollo
5,665
567
65
7
0
192,268
1
L
Artio
4,860
486
11
1
0
178,329
7
L
Anhur
5,679
568
60
6
0
174,541
2
L
Tiamat
5,014
501
55
6
0
186,799
1
L
Nemesis
4,952
495
60
6
0
218,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role